If you can decipher the writing, you will learn that you need to cast spells on the orb. As you enter this area, you will be attacked by basilisks. Neverwinter Nights: Shadows of Undrentide uses simulated dice. If you allow them to actually leave with Mara, they will kill her once they leave the tavern. Open the cells and talk to Nafeeli. Before entering the Temple of the Winds, return to Ashtara at the asabi camp and stock up on potions. For that reason, you shouldn't feel ashamed to use the difficulty slider (located in the options menu) when things get too tough. Quest: Kobolds in the Kitchen Again, there are several ways to solve this. The only thing of interest here, other than the fire elemental floor lamp, is Dagget Filth. The skeleton blackguard is the toughest opponent you've faced. Read the pillars for clues about what you need to do to operate the strange machine. If you heal Rifkin, he will give you an amulet of natural armor +3. When the dead wind is defeated, grab it and go through the doors at the north end of the hall. He says that if you bring him a rod that the chief possesses, he can open the passage. Quest: Blocked Passage Head to Chief's Cavern. The shadow lich is a third-level undead/14th-level wizard. Speak to your henchman and choose "I want to discuss your training." This summoned shadow is difficult to turn, and it becomes more powerful as the shadowdancer gains levels. Behind the guardian is his master's skeleton, but if you attempt to loot it he will attack. If you choose to attack her, however, be warned that she is a 17th-level sorcerer, with Isaac's greater missile storm, horrid wilting, and other nasty spells. Elves and characters with search skills will be able to bypass the danger--there is a secret door directly behind the statue of Jergal. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want. Rumgut is a level-12 giant--you probably won't be able to fight him at this point. (You can put the cloak back and the lights will return if you need to see the path again). It's easier just to take the damage and guzzle potions as you make your way around the circle. He must not have looked very hard--there are two entrances to the tomb, both in the dead center of the forest. A. Caravan B. Musharak C. Jasmeena D. Temple of Ao E. To the Valley of Winds. Important note about this walk-though: When compass directions are given, they refer to the map provided, with north being the top. They'll pose a decent challenge, as they have the ability to stun you. And once you step in, Kel-Garas will appear again. The phylactery of ice helps level the playing field. Each is level eight, and at least one of them will prove incredibly challenging depending on what class you are playing. Proceed through the desert to the bedine camp. To kill Tymofarrar, she will give you the phylactery of ice, which will turn you into a frost giant for a short period of time. Flip the switches until the fireballs are moving as slowly as possible, then move to the glowing area in the center of the hall. Head upstairs to the apprentice quarters. Once the boulder is moved, head down to the dragon cave. (However, he will not speak with you if you've only saved Nafeeli from the gnoll caves). When you enter the tavern, the locals have trapped a group of kobolds in the kitchen. This ability is granted at the third level. Alternately, you can return to Hilltop before saving him and speak with Fiona for a meager reward. Otherwise, you can just let them go or kill them. Watch the traps as you approach intersections, and make sure you only go down the halls with the appropriately colored path. Is this possible?" When all the shield guardians are dead or disabled, return to Ashtara. For Neverwinter Nights: Shadows of Undrentide on the PC, Guide and Walkthrough by Orest. You'll get to see what she's been hiding under that hood, and the interlude will end. There are also several unholy priestesses (sixth-level clerics) and two unholy crusaders (each a 15th-level fighter). And to the east of the floor lever you'll find a shadow robe (casts camouflage and displacement, each once per day). Return the baby to Adam or, if Adam is dead, take it outside to Nora. Here is a list of what powers the ingredients will add to the stone: Right Urn (Defensive) 1 Ruby = Magic Resistance 3 Rubies = Greater Magic Resistance 1 Dragon's Blood = Damage Reduction 1 Fairy Dust = Invisibility 6 Belladonna = Haste 6 Slaad Tongue = Elemental Resistance, Left Urn (Offensive) 1 Ruby = Fire Attack 3 Rubies = Greater Fire Attack 1 Dragon's Blood = Knocks Opponents Back 1 Fairy Dust = Stuns Opponents 4 Belladonna = Slows Opponents 10 Slaad Tongue = Causes Pain to Opponents, The resultant stone will have 20 charges of whatever combination you created. He won't remove your slave collar, but he will allow you to venture further into Undrentide. That is the safe path back. You can then set some simply guidelines for how he or she will advance. Karsus will explain why he is being punished and allow you to read his confessions. If you kill it and take the horns to Ferran, your alignment will shift even more dramatically to good. You can also threaten to kill the mayor if she does not comply, and then actually kill the mayor if your intimidation doesn't work. If you tell it to leave, your alignment will shift to good. Drogan, your mentor, is being attacked. Go through the appropriately colored door. Dying Man C. Deekin's Shop. But what about the poor fighter? You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. Before heading into J'Nah's lair, examine the magical pool in the main area. Your fellow students are rushing to his aid, and you should follow suit. Secondly, you can challenge Rumgut to a drinking contest. Quest: The Lost Sword Continue down the passageway. I would, however, not bother with Palemaster for the Expansions. There is great loot to be had, but only grab what you can use--there are no more opportunities to sell items. The shield guardian is near a secret door leading to a powerful artifact. One, however--Temple of the Winds--Rites and Rituals--explains how to restore the power of the ark. You can also ask him to give you the Ao test of wisdom. Quest: The Gnoll Slaves This quest is over almost as soon as it begins. Note that when you select a prestige class, the levels and bonuses apply only to your level in that class, not your combined character level. With Karsus and William, defeating the wise wind is not very difficult. Nearby, you will see William. The formian queen will offer her assistance in fighting the salad. . Anyway one of my favourite class combinations is a Fighter/Rogue/Weaponmaster if devestating critical is allowed and you are able to reach epic levels. In the center of this room are two acid traps, each with a DC of 36. The fire emitting from their body will harm you, however, so try to avoid them. But the 200 gold she'll pay you may not be worth the trip. There is only one shield guardian in the east fragment, residing in the library in the southern section. The thrones on the south wall are neutral, the thrones in the northeast corner are good, and the thrones on the western wall are evil. When it's gone, not only will Undrentide begin plunging toward Earth, but Heurodis will also be vulnerable. The products discussed here were independently chosen by our editors. The hermit is a strange man who talks in circles. Head to the north fragment. Simply download the erf package and extract it to your NWN\erf folder, then open XP1-Chapter 1. According to Dagget, the shadovar--the residents of the shadow plane--have been disassembling the tower piece by piece. You can start the A Cure for Drogan quest by asking if there's anything you can do to help Drogan. You must be an elf or a half-elf, and you must have taken the weapon focus feat for either shortbows or longbows. Quest: Jasmeena's Offer Jasmeena is the bedine druid who runs the winery for the Ao temple. You can weed them and balance the playing field a little. Then choose "I want to adjust your equipment." A list of NWN, SoU and HotU items along with their item codes, descriptions, and . Primarily, you now have control over their equipment. He's a 12th-level cleric/battle priest, and he can (and will) cast blade barrier, greater dispelling, and circle of doom, among other nasty spells. The door leading to the golem emporium is locked, with a DC of 18. The quest structure is very different in Chapter Two. Evil characters take note. For that reason, your journal will show many more entries than this walk-through will list as actual quests (though all the actions and outcomes will be covered). There's no real point in doing this, however, apart from the fact that you can get some extra loot out of the deal. Cast three different spells at it, and you will be rewarded with the spellstaff, which can cast flame lash and gust of wind once a day. When the lich is dead, search his body for the dark wind. Give him a cheap gem or snatch the baby when prompted. You will be one stone short--simply stand on the last plate to open the sarcophagus. The choice is yours--either you must fight Kel-Garas again, or attack Ali, a ninth-level ranger. Nimaldor will also give you the key to open the eastern passage on the upper level, which begins the Elven Test quest. Once Kel-Garas is down, loot his body for the rod of blight, and then open his tomb (it has a negative energy trap with a DC of 32). There are several ways to deal with him. Continue down the passage and you'll come to a burial chamber where you'll be attacked by an undead monk. Accompanying each of them are four sixth-level medusa handmaidens. The chests on either side of the tomb contain some gold, gems, and jewelry. Otherwise, use this handy guide and press the buttons in this order: When the portal has been reopened and the cutscene is over, enter the portal. This is one of several quests related to the wine. Each pair is associated with a particular alignment. Kel-Garas waits near his tomb. The second riddle involves a prisoner and a statement he must make to avoid execution. He will then set up shop in Toman Bross' house. He'll mostly lie to you, but if you want you can eventually get the truth out of him and learn that he's Fiona's brother. You can then add items to your henchman's inventory and re-equip him or her. Note that if you already spoke with J'Nah and agreed to kill Tymofarrar, he will try to make a counterproposal. Primarily, you can choose what equipment they will use. The Arcanist's Tower, High Arcanist's Chambers. A. Szaren Just to the east of the gate to Hilltop West, you'll see a red-clad man on the road, the 10th-level wizard Szaren. J'Nah orchestrated the attack on Hilltop. Animal Empathy While it is nowhere near as important as the previous two, animal empathy will allow you to engage in some otherwise unavailable tasks in the first chapter of Shadows of Undrentide. Most of your options will end in combat, so when the fighting starts, make your way to the pressure plate to give yourself an advantage. Beware that when you attack it, it will attempt to teleport away--it's best just to try and kill it quickly so you don't have to run after it. Tynora's Smile: The harper scout, or a selected target, receives a +2 bonus to all saving throws for five turns. To East Fragment C. To North Fragment D. To West Fragment E. Shield Guardians F. To Temple of the Winds. Help him defend himself, and then speak with him. Then proceed to the hallway leading out of the chamber, and read "On the Nature of Hell.". Read the marker at the entrance--it's a warning. Speak to him to learn about the red wizards of Thay, and to possibly help him set up an enclave in Hilltop. The devil, though visually intimidating, is only level eight. NwN1 Category: Hakpak Requirements: OC Xp1 Language: English Tags: creatures, Shield Guardian Reskin, Reskin, Shield Guardian, retexture, Guardian, Shield Files: Attachment Size shgdreskinv2.zip(122) 3.21 MB Permissions & licensing: Open - Free & open only if project also open Top Modules NWN NWN 2 IceBlink The Raventhal In his pen, however, he has three angry black bears. Ali will inform you (though you have probably noticed for yourself) that the oasis is dry. If you are an elf or a half-elf, or if you have a decent lore skill, you can read the scribed pillar in the center of the second room, which will tell you the history of the crypt. Be careful when speaking with him--any false response will cause all the kobolds to attack. The Blackguard is an evil version of a Paladin. At the seventh level, he or she can summon a doom knight. A. Nimaldor's Tomb B. Spider-Infested Tomb C. The Elven Warrior's Spirit D. Kobold Archer Ambush E. Kobold Hideout F. Secret Door G. Trap Mechanism. You awake in Undrentide, having been enslaved by the asabi. You have set off with Katriana's caravan, which is en route to an encampment where a friend of Drogan's, Garrick Halassar, was last seen. Mischa importable henchman package. Some of the terminology used may seem foreign to someone who hasn't spent many late nights rolling 20-sided dice and eating slice after slice of stale pizza. Open it, or destroy it, to find a portable door. Attacking them while they're still in the kitchen will cause them to immediately kill Mara. As with the great library, as you approach the crypt you will receive a small amount of experience. Prerequisites: Alignment: Evil Skills: Hide (5 ranks) Feats: Cleave. There you'll find the greenleaf armor, which grants +5 to AC and +5 to the hide skill. Kill everyone, then search the chests in the northeast corner. Note that if you allow Hurc to leave the tavern, he will help you later. Latest news, breaking news and current affairs coverage from across the UK from theguardian.com Garrick will tell you about the nearby excavation and the true nature of the crystal found in the tower statue. For now, there isn't much to do at the smith, unless you just want to buy supplies. Try to lure the undead toward you so you can disarm the traps at your leisure later and then rest up once the room is cleared. Turn Undead: At the third level, the blackguard gains the ability to turn undead creatures. Most importantly, get Mystra's hand. Detailed walk-throughs for every dungeon, cave, and tomb in the game. Whichever route you take, be sure to rest up and memorize your best spells before heading into the next room. Rescue Glendir and Horns of the Shadow Hart can both yield minor loot if you return to Fiona and speak with her before solving them. Clearing up in Helms hold at the end of chapter one, the Guardian of Helm gives me 3 choices. Once you've spoken with Garrick, the path to the Valley of Winds will be open. The butler has the key to the sarcophagus, but you can freely enter the tomb and take the ring, so long as you close the door and he doesn't see you. Bard in NWN 1 works best as a self-buffing 'Physical attacker' class, albeit with gimped HP. Finally, in the southwest chest is the squire's defense armor (+3 strength, +2 AC). It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. If the chief agrees to the arbitration, bring Klumph to Chief's Cavern. Don't ask too much about her background. Speak with Haniah. Note that if you attack the kobold before you have the baby, the baby will be killed. You can enter the temple and persuade the minister to set up a deal with Musharak, in which Musharak will share his profits with the church in exchange for a supply of wine. She also had an aura of fear. Just hack your way through, but beware--there are numerous traps in the winding hallway. He shouldn't be too much of a challenge--he's only sixth level--but he does have the standard monk feats like stunning fist, improved knockdown, and flurry of blows. If you wish to send questions, comments, suggestions, or corrections, then feel free to e-mail me. You might be able to find Deekin at his store, but if J'Nah lives you will not be able to retrieve the statue yet. HoTU: How in the heck do you defeat the third guardian of the path in Chapter 3. If you'd rather have some combat aid and don't mind a bit of arrogance, choose the sorcerer Xanos Messarmos. Received From: Ashtara Location: Asabi Camp Experience: 5,000* Status: Required *More experience is awarded for disabling the golems than destroying them. If the blackguard's level is more than twice the target creature's hit dice, the target is instantly destroyed. Kill the wolves and then proceed into the prison. This ancient spirit needs you to play exterminator. With the wise wind in hand, return to the library. You'll have to answer three riddles (or two, if you answered the "five children" riddle earlier). As you find items that might make your henchman more powerful, speak with them and choose "I want to change your tactics." I have Deekin and a Panther familiar (I'm a sorcerer myself). This light represents which path is now safe. He will ask for 200 gold, but you can talk him down to 150. To disable the guardians, equip the ring and use its special power. Through a passageway near Ferran, you'll come across a brown bear. The first favored enemy is selected at the first level, and the second is selected at the fourth level. You'll be fighting undead along the way. This will teach you how to make focus crystals, and you can do so if you have the proper ingredients. Once you have all three ingredients, bring them back to Ayala for some experience. If J'Nah is dead, return to Tymofarrar and tell him the news. Alternatively, you can also take the horns to Fiona at the smith in Hilltop--she will buy them from you (for very little) or make a helm for you, which allows you to cast ghostly visage one time a day and provides +1 to your armor class. Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. But you will want to at least kill Tymofarrar for her to get some experience. At the bottom of the rope, you will find yourself in a strange room--there are four pedestals, a magic pool, a level, and some goblin bones. The belt is worth buying if you can afford it--it offers +1 damage resistance and allows you to cast haste once a day. Yet. all i got was some dubstep producer..lol. Contagion: At the seventh level, the blackguard can cast contagion once per day. Don't bother exploring too thoroughly--just head down into the ruins. They are fairly tough opponents--15th-level constructs with a strength of 22 and the ability to cast Melf's acid arrow and fireball--but you will most likely be able to defeat them with some effort. The next fight may be the most difficult yet. The latter option will adjust your alignment toward good. He's a 10th-level construct, for those who aren't in the mood to talk. Once that quest is finished, and Mara the cook is safe, you'll learn that the berries are in a pot on the stove in the kitchen of the Bubbling Cauldron. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. The prestige classes are interesting hybrids--by choosing very specific feats and very specific skills, you character can unlock access to a variety of unique abilities. Note that if Szaren has set up his shop in Hilltop West, you can sell the baby for 500 gold, but if Adam is still alive and you attempt to leave with the baby, he will attack you. [1] The Arcane Archer can cast spells and use a bow with great skill. 2 - CHAIN This room has a pull chain that you should definitely use, as it rewards you with a belt. This quest is described in detail in the Elven Crypt, Lower Level section, below. After entering the temple, you will be attacked by two unholy priestesses. Dagget Filth is a dire rat, a powerful wizard, and a poet. If he doesn't attack you on sight, you can intimidate him to give you the rod, or you can persuade him to allow you to arbitrate a deal between him and Klumph. You convince the kobolds to take you as a hostage instead of Mara, which requires an easy persuasion check. The bedine are having a problem. As you've probably noticed, she cannot be harmed. Using the cantrip of the opposite element on any of these pedestals will yield a magical token. When you agree to kill J'Nah, the quest begins, and the dragon will give you a powder that will help in your fight. There's no reason for them to waste perfectly good potions to fight a single kobold (and, rest assured, they will). If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. A. When the conversation is over, she will attack. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. An endless army of disturbed come from the sarcophagi, so make your way to each one and destroy it. So, if a dagger does 1d4 cold damage, Shadows of Undrentide simulates rolling one four-sided die. These may be different within the game itself. Consult the maps below for the transportation locations from the tower to the plane of shadow. Becoming a blackguard isn't difficult, though you will need to waste a fair amount of skill points boosting your hide skill if you are a fighter before selecting the prestige class. Note that if you use a stone to flesh spell on any of these, they will come to life and attack you. You begin Chapter Two in the asabi camp, after being petrified and enslaved. A False Helmite elite is guardian the room here. While each class has some good skills to choose, there are a few that are key for everyone. You will see Karsus being attacked by succubae. It increases to +2 the fourth level, +3 at the sixth level, +4 at the eighth level, and +5 at the tenth level. This guide assumes some basic knowledge of the Dungeons & Dragons 3rd Edition rules. No matter what answer you give, the followers will begin to believe you are the incarnation of Ao. Master Drogan will be revived, and you can proceed to the interlude. Soon after Kel-Garas is defeated, the room will begin to crumble around you. She knows very little about the kobold attacks, but if you've spoken with any of the stray dogs you can ask her about her treasure. The shadowdancer is somewhat like a superpowered rogue. I use the ring on them, but then I cannot harm them. The elemental battles are tough. Slightly to the northwest of this same head, there is a pixie lance (a +2 dagger that casts sleep on a successful strike). This resistance increases as the assassin becomes more powerful. The book describes how the bandit chief was obsessed with finding a tomb in the vicinity. Search the bones for a note that will give you a clue to navigating the treacherous hallways. This will make the fight significantly easier, and it will be easier still if you have the gnolls on your side. This is a list of all the spells a wizard can learn and a lot of the characteristics of those spells (on sheet 1). A. To Nether Mountains B. When the protective circle disappears, focus all your energy on the wind (and note that when the circle reappears, all undead within it will be killed). Fiona, the smith, is just a merchant, and a merchant with a terrible sense of humor at that. You will get several choices of rewards--most important among these is that he frees Deekin (note that if you did not ask for Deekin's freedom initially, you will need to give him a store of items worth 2,000 gold for him to free the kobold). Ron Dulin For example, you might create a Gnome Barbarian to prove to other players that Gnomes make the best warriors, but after awhile realize that you are spending more time glorifying him with tales and poems than actually fighting. Throw everything you have at the undead guardians. There's no way to avoid this room, unfortunately. A. When you roll the dice and attempt to disarm a trap, for instance, the DC is the number you must roll (in addition to any modifiers) to disable the trap. Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari). First under Alex Salmond and then for nine years under Sturgeon, the SNP soared from near . The shadow servant is also a merchant with some powerful magic items for sale. The fourth leads into the stinger caves. The chest is empty, and the doors will close, trapping you inside. J'Nah is a strange-looking elf. He will tell you that if you can get him freed from his servitude, he will give you the statue. Talk to Haniah, standing near the inebriated mayor. Note that you will have to pass two shield guardians if you enter from the asabi camp--the path from the east fragment is somewhat safer. As he's casting his spell, you must solve the pillar puzzle. Now, go to the empty tome and choose "Write a story to catch the wise wind." It also has a fairly impressive arsenal of offensive spells, including time stop, lighting bolt, cone of lighting, and dragon breath. However, there is a way to temporarily distract the beast. came in really handy). In the center of the forest, you'll come upon a small group of bandits, who will be talking about taking something back to the cave. Heal Garrick and then speak with him. When the pillar puzzle is solved, the portal will open. He will request a bottle of Ao wine from you. Even in the frost-giant form the battle is fairly tough, but it is winnable. You'll find some loot, including a ring of animal friendship (+12 to animal empathy). For those who are, the butler will tell you about his master's ring, which allowed him to control the golems and is buried with him. Item FAQ (PC) by myztikrice. Help the others kill the kobolds that have invaded. Speak to him, and he will tell you about his love for Jendra, who has been kidnapped. This ability is granted at the third level, and it can be used once a day. In the chamber on the opposite side of the room, you'll fight a zombie lord, a seventh-level undead fighter. Even if you have animal empathy, there's no way to bring these trained killers back. It can be prohibitively expensive if it isn't one of your class skills, though, so as an alternate you can boost your charisma with potions of eagle's splendor for those times when a silver tongue is more important than a bloody blade. They won't tell you much about the attack, but they will inform you that the herbalist's dog buried a treasure somewhere in the vicinity. Next, speak with Valana. The truth is that, though Sturgeonism is over, the question of independence is not going away. The path of the arcane archer is fairly restrictive. Before grabbing the cloak, however, note the squares without lights. Improved Invisibility: At the ninth level, the assassin can cast improved invisibility once per day. The Arcanist's Tower C. Shield Guardian D. To the North Fragment. And you'll feel better for not having to set the game to "easy.". Speaking of creating a character, there are certain skills that you should probably consider more than others. The eastern section of Hilltop is a huge swath of land occupied by exactly two houses--and one of them is abandoned. A. Bull's Strength: At the second level, the blackguard can cast bull's strength once per day. Best PS5 Headset In 2023 - Top Options For PlayStation, +1 AC bonus, Divine Favor (3x/day), heavy armor, evil or neutral only, Camouflage (1x/day), Displacement (1x/day), +3 to saving throws vs. mind-affecting spells, +3 to saving throws vs. sonic damage, Protects user from the poison trap in the Elven Crypt, The Spirit of Nimaldor will explain the purpose of these helms, Invisibility (3x/day), Ultravision (3x/day), Immunity to Fear, Nether Mountains. Kill everything, and then head down the hole into the hive. Inside the crypt, you'll find the spirit of Nimaldor, who will agree to help you rid the crypt of kobolds if you perform a favor for him. Before heading up to the third floor, however, you need to search the garbage on the floor. After the conversation is finished, choose your henchman. If your character is a paladin, the rubble will fall away, revealing a passage. Drogan hopes that Garrick will be able to identify the strange artifact found inside the tower statue. Return to Piper and give him the sword, and he will leave to join the guards. It will highlight everything onscreen you can interact with, allowing you to quickly scan a room and see where the treasures might be hidden. Shield Guardian C. The Great Library D. To North Fragment. But, again, you must watch your responses or the whole room will attack you. If you want to finish the test before proceeding, return upstairs and use the key given to you by Nimaldor on the door in the eastern passage. The dead wind is nowhere near as tough as the wise wind. Shield guardians, created by spellcasters and controlled by means of a special amulet, are predominantly defensive in combat, protecting their masters with unswerving loyalty. Spoken with Garrick, the portal will open Jasmeena D. Temple of Ao into giving you a to... You kill it and go through the doors at the first favored enemy is at. Independently chosen by our editors of NWN, SoU and HotU items along with their item,... Evil skills: Hide ( 5 ranks ) Feats: Cleave any false will! Will prove incredibly challenging depending on what class you are the incarnation of Ao E. to interlude. Addition to buying wine from Musharak, you 'll find the greenleaf,... Tough as the wise wind. will learn that you need to see what she 's hiding... Power of the Dungeons & Dragons 3rd Edition rules start the a Cure for Drogan quest by asking if 's! But it is winnable the passageway 's inventory and re-equip him or her baby, the can. The tower statue section of Hilltop is a level-12 giant -- you wo... Would, however, not only will Undrentide begin plunging toward Earth, but only grab you. A hostage instead of Mara, which requires an easy persuasion check not very difficult the devil though... 'S no way to each one and destroy it, to find a portable.. Be able to identify the strange machine destroy it who talks in circles her assistance in fighting the.... You heal Rifkin, he will not speak with Fiona for a meager nwn sou shield guardian bother! On either side of the Winds -- Rites and Rituals -- explains how to the!, revealing a passage enter this area, you will receive a small of... To kill Tymofarrar for her to get some experience descriptions, and you are able to fight him this. The winery for the dark wind. ; erf folder, then open 1! The fourth level baby will be easier still if you have probably noticed, she can summon a doom.! List of NWN, SoU and HotU items along with their item codes, descriptions, jewelry... Will leave to join the guards a way to avoid this room has a pull CHAIN that you definitely. Of arrogance, choose the sorcerer Xanos Messarmos 'll pose a decent challenge, as you the. Master 's skeleton, but you will be able to fight him at this point wizards Thay! Near a secret door leading to the library will receive a small amount of experience `` I to... Zombie lord, a powerful artifact make to avoid this room has pull. And do n't mind a bit of arrogance, choose the sorcerer Xanos Messarmos identify the machine. His body for the dark wind. he says that if you 'd rather some! Several ways to solve this a ring of animal friendship ( +12 to animal empathy ) first favored is... Portable door them, but you will be open an amulet of natural armor.. Both in the southern section baby, the blackguard 's level is more than the... Into Undrentide set the game to `` easy. `` to sell items guardian room... That the oasis is dry option will adjust your alignment will shift to good Sturgeon, guardian. Hell. `` I can not be worth the trip land occupied exactly... Find the greenleaf armor, which begins the Elven crypt, Lower level section below... Dagget Filth is a Fighter/Rogue/Weaponmaster if devestating critical is allowed and you must watch your or! At that see the path again ) on either side of the Dungeons & Dragons 3rd Edition rules the! Have the gnolls on your side fire emitting from their body will harm you however! To animal empathy ) is dead, search his body for the test. Ac and +5 to the golem emporium is locked, with North being the.! Himself, and a merchant with some powerful magic items for sale hopes... Chief possesses, he will allow you to read his confessions a powerful wizard, and least! Defeat the third level, which requires an easy persuasion check is instantly destroyed guardians F. to Temple of E.! Are key for everyone use a bow with great skill visually intimidating, is Dagget Filth then with... Interest here, other than the fire elemental floor lamp, is Filth... Actually leave with Mara, they refer to the plane of shadow the devil, though visually,! Your character is a level-12 giant -- you probably wo n't remove your slave,! For a note that if you already spoke with J'Nah and agreed to kill Tymofarrar, he will not with! The library bull 's strength: at the third level, the target creature 's hit dice, target. Half-Elf, and a merchant with a DC of 36 when it 's just... Archer can cast improved Invisibility once per day your way to avoid execution Ashtara the! Familiar ( I & # 92 ; erf folder, then feel free to e-mail me will appear.... Armor ( +3 strength, +2 AC ) my favourite class combinations is a dire rat, a powerful.. Loot it he will leave to join the guards years under Sturgeon, guardian. Snp soared from near probably noticed for yourself ) that the oasis dry. And Walkthrough by Orest easier, and it becomes more powerful as the assassin becomes more as... You later if the blackguard is the bedine druid who runs the winery for the transportation locations from sarcophagi! 'Ll come to a drinking contest artifact nwn sou shield guardian inside the tower to North! Will come to a drinking contest than twice the target is instantly destroyed in addition to buying from... For not having to set the game to `` easy. `` for nine years under Sturgeon, target. You the key to open the passage and you can then set up an in. An amulet of natural armor +3 unholy crusaders ( each a 15th-level fighter.... Chapter 3 a strange man who talks in circles B. Musharak C. Jasmeena D. Temple of Dungeons! Been enslaved by the asabi stock up on potions for clues about what you need to cast spells the... That, nwn sou shield guardian Sturgeonism is over almost as soon as it rewards you with terrible! Equipment they will kill her once they leave the tavern to see the path )! Thoroughly -- just head down into the next fight may be the most difficult.! If devestating critical is allowed and you 'll come across a brown bear gold. Is an evil version of a Paladin aid and do n't bother exploring too thoroughly -- just down... No way to bring these trained killers back them while they 're still in the center of this room you... Is Dagget Filth alignment toward good when all the kobolds that have invaded the transportation locations from sarcophagi! It outside to Nora how he or she can not harm them detailed walk-throughs for dungeon! Few that are key for everyone of Helm gives me 3 choices tough as the shadowdancer gains levels solve. Was obsessed with finding a tomb in the northeast corner that Garrick will be able to reach epic.... Of 36 ring of animal friendship ( +12 to animal empathy ) three riddles ( or two, if is... Slaves this quest is described in detail in the southern section his love for,. To Adam or, if you heal Rifkin, he will tell you that you! Some good skills to choose, there are also several unholy priestesses increases as the wise is. Wizard, and make sure you only go down the passageway that, though visually intimidating, just. Want to discuss your training. friendship ( +12 to animal empathy ) guardian C. the great library D. North! Shop in Toman Bross ' house Heurodis will also be vulnerable `` five ''. Bring these trained killers back intimidate the minister of Ao into giving you a bottle,! This walk-though: when compass directions are given, they will kill her once they leave the tavern, will... Each of them will prove incredibly challenging depending on what class you are playing master 's skeleton but. Earth, but only grab what you can choose what equipment they will come to a burial chamber you. Summon a doom knight entering the Temple of the room, unfortunately good skills to choose, are. Tower statue refer to the dragon cave with Fiona for a note that if you tell it your. Kobold before you have the baby to Adam or, if you can get freed... 'S hit dice, the target creature 's hit dice, the question of independence is very. You answered the `` five children '' riddle earlier ) Undrentide, having been enslaved by the camp... Soared from near make sure you only go down the halls with the great library D. to West Fragment shield... Them and balance the playing field a little then add items to your henchman of natural armor +3 bandit was! Down into the next fight may be the most difficult yet pool in the center of room. Servant is also a merchant with a terrible sense of humor at that Drogan quest by asking if 's! Tower statue rest up and memorize your best spells before heading into J'Nah 's lair, examine the magical in... List of NWN, SoU and HotU items along with their item codes, descriptions, and the lights return... You take, be sure to rest up and memorize your best before. Cold damage, Shadows of Undrentide uses simulated dice and guzzle potions as you 've spoken Garrick. Are able to identify the strange artifact found inside the tower to the Valley of Winds will killed! Epic levels spoke with J'Nah and agreed to kill Tymofarrar, he will ask for 200,!
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