mwo dual heavy gauss

Experience Attainable Luxury with the ZLINE 30 Stainless Steel Dual Fuel Professional Range and Convection Over The Range Microwave Oven with Modern Handle. MLs). Nema Nabojiv, on 12 April 2018 - 04:27 AM, said: Seranov, on 12 April 2018 - 04:39 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:03 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 05:14 AM, said: Edited by Eisenhorne, 12 April 2018 - 07:28 AM. The arms are so low-slung beneath the cockpit you need to drastically overcommit to not hit terrain and the Mad Dog is a big, juicy target when standing out in the open. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. I often fire BEFORE the salvo. The problem is that despite point blank bodying light mechs with 3-5 full barrages (with confirmed hit via red reticle and graphical damage) Reticle flash means damage was dealt, but it is by no means an indicator of how much damage was actually dealt. You can also do straight double gauss and ecm on a night gyr. With built-to-last. All rights reserved. There's a similar fafnir as well, again, hgauss + backups. All rights reserved. freightliner mid roof for sale. Press J to jump to the feed. Expect a challenge. All trademarks are property of their respective owners in the US and other countries. And this makes me facetank a lot, with expected results. 6x ERML is the most flexible, doesn't pigeonhole you as hard to fighting below 400 meters. Most other popular HG builds are built on assault mechs like the annihilator, fafnir, the aforementioned Victor 9a1, and Cyclops Sleipnir. You can fit two in a fafnir with lasers to boot, Most meme build Ive ever had which is really fun is a BAS prime LRM 95 and a tag laser. At 320m, a dual HGR alpha still inflict around 40 damage. I am going to buy so many 5Ss when it comes out for cbills. 52 kph vs the 54 kph and 5 tons vs 6 tons to the . if it's clan exclusive, i have no idea, maybe hunchback IIC? All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Welp, my first round in the mech (mastered and everything with all the range nodes with only one point moved around from its old build) was a pretty giant disaster, but almost entirely because it was Alpine Skirmish and not because the mech doesn't do what it should. The only one I found from the 40 mechs I have, was one of the bushwhackers, it doesn`t have any quirk, and can use the heavy gauss+2xmediums lasers+1xsrm4 or HG+2xer small laser+2xsrm6 or something like that, both moving at 75 more or less with no skills. Privacy Policy. Also super bummed Cyclops Sleipneir is MC only. Press J to jump to the feed. and our All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. I think Fafnir is the most popular, but its hit boxes are ridiculous. Khobai, on 06 September 2018 - 01:26 PM, said: Stay 500+ meters from a HGauss mech and they won't straight murder you. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Several builds can carry dual heavy gauss. Yeah, that was pretty much my thinking. Choice of extra ammo, jump jets, slightly better engine or 2 mlas accordign to preference. Vxheous, on 12 April 2018 - 04:16 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 04:20 AM, said: Edited by Vxheous, 12 April 2018 - 04:25 AM. then what do you do with mechs like the supernova which essentially have no options other than laser vomit? I have been absolutely wrecking face with the FNR-5, quite often racking up 5+ kills and 1000+ damage in QP. haven't really bothered too much with sniper builds because i'm just not good at sniping. Edited by NRP, 14 January 2018 - 11:00 AM. 5% of the damage dealt. Mr Andersson, on 25 April 2018 - 02:49 PM, said: Edited by Jimbobbob, 25 April 2018 - 03:13 PM. Pretty much all of them go less than 55 kph IIRC. Get some serious range bonuses on it so that the limited full damage range won't hamper you. All other trade-marks are the property of their respective owners; or as indicated. Looking through Smurfy, I saw that the Sleipnir can do 2 Heavy Gauss in the side torso albeit with a standard engine that makes it very slow. Humpday, on 15 February 2018 - 07:51 PM, said: Hit the Deck, on 15 February 2018 - 07:57 PM, said: Humpday, on 15 February 2018 - 08:01 PM, said: Kubernetes, on 15 February 2018 - 07:30 PM, said: NRP, on 15 February 2018 - 07:50 PM, said: justcallme A S H, on 15 February 2018 - 09:10 PM, said: Edited by Khobai, 15 February 2018 - 09:47 PM. All other trade-marks are the property of their respective owners; or as indicated. If you want one shot kills, you really need to pair the dual gauss with several lasers (e.g. Thats probably the best clan gauss mech imo. What do people think of the Highlander? Gamuray, on 12 April 2018 - 07:39 AM, said: I mean, you can't really poptart in a mech with no Jumpjets. Posted 25 April 2018 - 12:31 PM. dual regular gauss: night gyr and warhammer are the best imo. I didn't deny that the Thanatos can do it better, I questioned your statement that the Thanatos is the only IS heavy that can do Dual Heavy Gauss with enough ammo. Its a great addition to MWO. There is a Victor that is dhgauss with 3erml and jumpjets for poptarting that does pretty well. They're slowly (heh, Annihilator) becoming more common. When engaging turrets at a POI I would recommend backing up an artillery cannon with plasma turrets, or rocket turrets from an HV. It's so quick that if you don't release immediately, you will have to restart. MrXanthios, on 06 September 2018 - 01:34 PM, said: Eisenhorne, on 06 September 2018 - 01:34 PM, said: Edited by Khobai, 06 September 2018 - 01:47 PM. larges and mediums need to be linked. Good matchscore, not that good to peek even the HG . madcat MK2-1, death strike, vapor eagle are also very strong, you can also mount dual gauss on a hunch2c, but it becomes slow (good for fp, not good in qp) dual heavy gauss: anni, fafnir, sleipnir, victor. The 3 AC10 build is fun, but that right arm AC10 is kind of clunky to keep on target (arm lock makes it feel even more difficult to aim, twist, and maneuver, in my experience) and I always like having the option to aim up high to shoot down UAVs. All other trade-marks are the property of their respective owners; or as indicated. And most of them can stack a few lasers or some snub PPCs to also hit very high pinpoint alpha numbers. I'm definitely not a good Gauss-user in general, but if you know what you're doing, you can probably make it work on any mech that can carry it. Various ANH can do it, too, but ANH is very tall and slow. Occasionally you see a thanatos or Mauler running them. theta123, on 08 January 2018 - 12:26 AM, said: Burning2nd, on 08 January 2018 - 01:18 AM, said: Yeonne Greene, on 08 January 2018 - 12:43 AM, said: Davegt27, on 08 January 2018 - 01:54 AM, said: I think the guass rifle in it self has been broken since they nurf'd it a few years back.. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They're easier to leg Lights with than the HGR at least. stealth armor? 4HLL+4ERML is actually an excellent build on the Timberwolf. Does anyone have suggestions of what I should be checking out for that? But that being said . Enjoy!Note that weapon damage values etc. Edited by Toothless, 06 September 2018 - 12:51 PM. 2 extra ton for ammo, dhs and or armor. For more information, please see our My favourite thing is group q, depending on the map all the good mechs are on one side, usually not yours. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Khobai, on 15 February 2018 - 09:33 PM, said: Edited by Khobai, 15 February 2018 - 10:03 PM. I personally can't - charge up sound is so faint, i often release shot before it's ready, or after it's gone. One my friends and I built for giggles, a Catapult, but I forget which variant, and one I built as an experiment, on a Bushwacker (I forget which variant). People are getting wise to the threat dual heavy cause mechs pose, so you tend to get prioritized. But jump jets are nice. But that mech works better with Dual Light Gauss thou, 1.33 sec cooldown with that range is fun This build is a . There is a marauder iic build with double gauss and 2 erll. Scan this QR code to download the app now. I made a build with 1 gauss on the right side, MRM 60(20x3) on the left + jump jets(HGN-732). Back to the Triple AC10 build for the time being. Could always give Flamers a go, for maximum head shot trollery. Fafnir 5B, dual heavy gauss + ECM + stealth armor. The aforementioned generally go the same speed as well, from the tonnage requirements and STD engines. Go to mwo r/mwo by . Press question mark to learn the rest of the keyboard shortcuts, https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault, https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. This mod adds new weapons and a plethora of balance changes. Breakfast for people who can't stand the heat. If you do it on the arm slot, you can cram a huge engine in this thing. Eh, the MPLs sort of work. All other trade-marks are the property of their respective owners; or as indicated. MAL can as well, and has better shield arms, but less mobility. NSR-9P can as well, although with asymmetrical height mounts. That said, I've seen TheB33f absolutely annihilate folks in his Dual HGauss Sleipnir, so it's definitely doable. I think you can fit one in a Bushwackerit's just real slow. The Basilisk, on 25 April 2018 - 01:02 PM, said: Edited by Jimbobbob, 25 April 2018 - 02:10 PM. As for mobility..not really gonna be quick mechs if it's got HG, it's just a heavy ass weapon that also shoehorns you into a STD engine which will be slow and heavy. But yeah, this and the LB40X -5S were really the only things I wanted from the Thanatos, but since the Standard pack is so unbelievably trash, I am waiting for CBill release. Ebon Jaguar can also run it (but loses JJ/ECM). That's more pilot error than it is a problem with the loadout, I think. Now they all reasonably good, with 5P being one of the best heavies in game. And remove the reticle shake. All other trade-marks are the property of their respective owners; or as indicated. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - Antimatter Warp Drive & Tank - 20 Drive Thrusters (upgrade spots marked) - 63 Dedicated Quantum / Auxiliary . So Sleipnir is best, and MAL is pretty close 2nd. You have to link Meds and Larges, which is its own can of worms. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. On polar highlands, all the missiles and long range ballistics on enemy side of course, on mining collective, 12 low quality mediums/heavies against a team with 7 random annihilators dual hgr, sleipnirs dual hgr, super quirked atlases and other quality assaults. If PGI's goal is to lower alphastrike damage they cant ignore heavy gauss any longer. Still doing ungodly amount of damage, but with more accuracy. I'm assuming the people who called this thing fragile weren't into poptarts. Pair it with a good amount of lasers and you have a great build. The best ones are - FNR-5B, CP-S, VTR-9A1. Are there any mechs quirked specifically for gauss? 16.99 In MechWarrior Online the Gauss Rifle is a long-range ballistic weapon that fires electromagnetically accelerated slugs instead of using chemical propellants, that deals out large amounts of damage even at long distances. I so welcome discussion on the Heavy Gauss Rifle and its applications and woes. He might wreck one of you, but no mech can withstand focused fire. I could never get mine to deliver in QP matches. Double hgauss is only generally worth it when it's double hgauss plus some backups. Firebrand with dual Light Gauss and six ER Medium Lasers is pretty swank, better than the RFL-3C at it. I randomly decided the next thing I wanted to try to build is something that carries two Heavy Gauss Rifles and then whatever similar-range weapons I can add to that. Try a Thanatos? MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. All rights reserved. WHM-6R TNS-5S VTR-9A1 CP-S MAL-2P COR-6R ANH-1X FNR-5B The Heavy Gauss Rifle is a devastating close range weapon that generates almost no heat. . i use one on my misery, once you got charge retention skills on it and a decent size rocket pod with energy backup it does some pretty good face damage. Can you fit a heavy gauss into a firestarter ? I don't know, I think it's harder to do well with a 2 HGR build than a laservomit Hellbringer. Seranov, on 12 April 2018 - 03:28 AM, said: Champion of Khorne Lord of Blood, on 12 April 2018 - 02:18 AM, said: Edited by Vxheous, 12 April 2018 - 04:17 AM. This actually looks like a pretty good idea. But the clan gauss should also have a higher rate of fire and more range too. And they're slow as all hell. STD300 is "fast enough" for a big mech like that, moreso once you start getting speed tweaks on it (yeah I know, speed tweak on an assault whyyyyyyy [shut up I always get 3 of the nodes for every mech I own]) and using the ST ballistic mounts solves the godawful convergence problems of the arms being wider apart than a city block. The smallest mech I'd probably try dual heavy gauss on is a warhammer. . Granted, the Warhammer build I linked is a troll build, but it works well enough. https://grimmechs.isengrim.org/Database?t=mechname&f=IS&c=assault. They also need to buff HGR and AC20 so theyre much stronger as one-of weapons. You definitely have to play one of these builds cautiously my experience. you need to bear the stare of your enemy, and stare them down :D preferably with headshots :D in skills maximum armour, max cooldown, max minus1 range, max velocity, advanced zoom MUST, and ECM enhance in sensors obviously a MUST, plus seismic sensors.. https://mwo.nav-alpha.com/mechlab?b=3c23b7ca_FNR-5, Fafnir 5b, 2 HG 5 ml is my go to. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. It is very difficult to play, but you basically get to cripple a mech every time you poke. In the lower tier heavy class mechs, for carrying this weapon system, i've seen them on Cataphracts (don't do it bad mech), Orions, Warhammers, and Thanatos. i love running my Fafnir 'PrpLPredator' but it's not a quick torso twister. Thanks for the suggestion, You can fit a standard Gauss on an urbie with the standard engine 60. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Turret Bitmap. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. The Cyclops that has gauss quirks does it decently. Most people run a Sunspider or even a Timberwolf if they feel the need . All other trade-marks are the property of their respective owners; or as indicated. With the Cyclops, I've noticed very poor weapon convergence where at 200m the HGR rounds will hit different side torsos on the target. I've enjoyed the LB40, UAC40 and I really want to give the Dual Heavy Gauss and Dual Gauss + Stealth Armor builds a go as well. . Reddit and its partners use cookies and similar technologies to provide you with a better experience. It always used a STD engine anyways due to having all those ballistic slots in the side torsos. I prefer my dualies on my Sleipnir, but the Anni is great too. Sadly, you can only stick a pair of lasers on a Dual HGauss Nightstar (due to only having a pair of laser hardpoints, one in each arm) so it's really just not a very good platform for it. The ammo-per-ton is . Sigmar Sich, on 28 August 2019 - 03:31 PM, said: Edited by Vxheous, 28 August 2019 - 09:04 PM. That's undergunned. you want to make a weapon which is already dominating as a short range brawl weapon and turn it into a long range weapon as well? The Marauder Hero "Bounty Hunter" is probably one of the best HEavy Gauss carriers in the game. If PGI would put the good variants in the standard pack they might get some more sales. All rights reserved. Fire all the lasers as you charge the gauss and fire the gauss as the laser burn ends, so you get max damage pretty much all at once. Due to its higher initial damage and ballistic damage drop-off profile (maximum range is 3x of effective range, rather than 2x), despite its shorter stated effective . HGRs are insanely powerful, but you need to be aware of their weaknesses, mainly shortish effective range (you really arent a threat past 500m), and the fact that you move like a slug with a STD engine (sadly no crit split so no LFEs). WHM-6RTNS-5SVTR-9A1CP-SMAL-2PCOR-6RANH-1XFNR-5B. I would consider puting a pair of medium laser in the CT if there are hardpoints for it, though. I'll check out Thanatos too, thanks for that. Running Dual Heavy G. A UAC10, SRM16 with ecm and a decent engine works pretty well. Share with me which mechs you found can load a Heavy Gauss and be helpful for your team. To go with the example of Alpine you'd just have a ERLL+Gauss and LRM fest and Solaris would be nothing but brawlers. Espaol - Latinoamrica (Spanish - Latin America), http://mwo.smurfy-net.de/mechlab#i=140&l=9ab829d94c4578dfba3a67eb0a725c3201299bd3, http://mwo.smurfy-net.de/mechlab#i=140&l=0961e9bb4bd71fcc98275964d5bf680b7bd30266, http://mwo.smurfy-net.de/mechlab#i=140&l=6ee02cb7f08e99fd084c94835a7ac0412f1e961e. Edited by Audacious Aubergine, 06 January 2018 - 04:27 PM. Medium pulses synergize perfectly with Heavy Gauss, having the same optimal range and a burn duration short enough to finish before your "Thor Hammers" finish charging, so you can fire them straight away. may be subject to change as this is a fairly new mod.G. Hope this helps and enjoy playing whack-a-mole with the lights ;). Otherwise, just try to shoot wounded mechs. If you can reliably shoot gauss on cooldown, you can try it. Don't do Gauss on the Mad Dog unless you have the Bandit hero omnipods. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Heavy Gauss Rifle is a new, deadly innovation by Lyran Alliance scientists introduced in 3061 in conjunction with a manufacturing cooperation between Defiance Industries and TharHes. And make them spike your heat like crazy if you try to fire two simultaneously. washington national opera chorus auditions. It should use the improved heavy gauss profile and be 22 damage and 570m/1080m range. tesla style radio review. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . It was a good brawler for me even before the ST buff, now it's quite nice. The Fafnir 5 is great stock as well. HGRs are best to be combined with medium lasers. In the assault class there are mechs it still works on but aren't as popular (sometimes because they suck, have bad hitboxes, or another mech just does it better) are the Mauler (any variant but the hero), Corsair-6r (a few options for single HG as well), a few Banshee variants (single HG), and most if not all Atlas variants (also single HG, probably the best single HG assault). I dont see any way around it. Create an account to follow your favorite communities and start taking part in conversations. Much like the BoomJagers, they're scary at first, but once you figure them out it's just a strong build with it's share of weaknesses. No durr its easy to counter, but Im T1 and therefore I see T1/2/3 players. And its one hell of an Assault mech. NOBODY expects the Spanish Inquisition! The various King Crabs can do similar stuff with their ability to fire dual AC20s without ghost heat. Edited by JediPanther, 28 August 2019 - 12:52 PM. It's currently skilled out for a 3 AC10 build, so I think I could just swap the loadout and not worry about skills. If dual AC20 isnt allowed than dual HGR shouldnt be allowed either. My King Crab runs 2x AC20s and 3x snub PPCs, alpha runs fucking toasty but the sheer peaking damage is hilarious. The Marauder heavy mech can do a pretty good HG / laser build on a few different variants but is most popular on the hero. Was wondering if anyone else had any mobile heavy gauss ideas. I either need to go faster to close the range gap or add on more ranged weps, which basically means I need to drop one of the hgauss. Stinger554, on 06 September 2018 - 12:55 PM, said: Eisenhorne, on 06 September 2018 - 12:58 PM, said: Toothless, on 06 September 2018 - 01:04 PM, said: Hazeclaw, on 06 September 2018 - 01:06 PM, said: Eisenhorne, on 06 September 2018 - 01:07 PM, said: Edited by Khobai, 06 September 2018 - 01:45 PM. 5. drop deck also possibly means more than one drop. Your laser will go when the gauss of the ST it sticks to get crited, the ST will be destroyed, so do your laser attached to the arms. Well, that would be the build for Fafnirs because they are limited to 5 energy hardpoints. This is fun. The Gauss mean ur not gunna draw much aggro (no visible weapons fire to trace back to ur location) Also zero heat means that in a prolonged firefight your DPS us through the roof. It's very hard to do, so you have to practice. but since the Standard pack is so unbelievably trash, I am waiting for CBill release. This matters when your main guns are torso-mounted and the lights are running around you. PGI needs to make dual HGR generate ghost heat just like dual AC20 does. Mad dog C is stock double gauss and has great armor perks. Well, at least the Thanatos does it better. Jimbobbob, on 25 April 2018 - 12:31 PM, said: Edited by The Basilisk, 25 April 2018 - 01:03 PM. Description []. All rights reserved. Still doing ungodly amount of damage, but with more accuracy. Then it would actually feel like a heavy version of the gauss rifle. . The official reddit for MechWarrior Online. Lucky The Magnificent, on 28 August 2019 - 02:57 PM, said: Y E O N N E, on 28 August 2019 - 05:28 PM, said: Edited by Bud Crue, 28 August 2019 - 05:53 PM. Searching alternate universes via temporal wormhole generator. Heavy PPC is also a heavy hitting build. Mechs that can use Heavy Gauss effectively. People would just go back to full laser vomit, since 1 point per cERML still gives you a 72 alpha from something like a MAD-IIC. Yeah, I guess it could, but moves to slow IMO. You have to kite them to deal with them or out number them I guess. Lucky The Magnificent, on 28 August 2019 - 12:28 PM, said: Edited by Vxheous, 28 August 2019 - 09:11 PM. Khobai, on 15 February 2018 - 09:55 PM, said: Edited by Khobai, 15 February 2018 - 10:44 PM. The official reddit for MechWarrior Online. The Fafnir brings me alot of joy. I think people used to call it fragile before the quirks. if it's available for inner sphere, i'd say probably jagermech or something like that. Yeah I'm seeing a lot of Fafnir and from what I can tell it does seem to be the most straightforward option, but as someone whose favorite mech is a MAD-4L with 2 Gauss Rifles and 2 ER PPCs, Fafnirs are just free kills in my mind. I enjoy my NSR-9P quite a bit, so I figure I might be able to make it work. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. Chaing Gauss for HG would be even worse. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Ideally, it'd be an Assault with decent torso rotation so I can frontline and just instakill the Lights that try to run circles around our Assaults.A Heavy with enough armor and tonnage would work as well. This is the lightest mech that runs a Heavy Gauss that's not just a straight Meme, as after skills the Heavy Gauss has a 1.9 sec cooldown which is way faster than the laser. There's an annihlator 1x (I think) that runs some small/medium regular or pulse lasers to hit around 70-80 alpha that's close to pinpoint. Go to mwo r/mwo by . All rights reserved. I run double gauss on a victor with a 240 standard engine & 2 JJs and while it doesnt run too fast, I gotta say, successfully nailing a poptart shot with double hgauss is one of the funniest and most satisfying things in this entire game lmao, I like it because unlike the fafnir/sleipnir it has pretty decent torso twist speed so you can gib any lights who try to mess with you, you dont have much in the way of backup weapons if you lose a side torso and arent really very useful until you can waddle into the fight but boy oh boy when you finally make it to the battle you're gonna ruin some peoples day. Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said: Edited by Lucky The Magnificent, 28 August 2019 - 02:58 PM. Just remember that after they fire you have a window of around 5 or 6 seconds (depending on cooldown nodes) to beat on them until they can fire those massive cannons again. At the moment I'm branching out a little and also considering double AC/20s or LBX20s, cuz that opens up some Clan mech options as well. All rights reserved. Being one of the two mechs in the game that can run dual Heavy Gauss with lots of lasers, this build is an obvious first pick. I run a fanfnir and it makes you feel like a chunk of death with dual gauss, Mauler either gauss is pretty fun imo, you get a nice amount of speed and armor but have two giant cannons of hole tearing haha. Cookie Notice true, maybe it'll get better base agility? MLs). This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extend. .Empyrion is a 3D open world, space survival adventure in which you can fly across space and land on planets. I run 3 ERMLs as backup, a 325 engine and of course ECM. There doesn't seem to be much room for customization on that one. You *CAN* fit it on something smaller like a catapult but you sacrifice an amount of engine / armour / ammo that I'm not comfortable with. If PGI is going to nerf PPFLD weapons with ghost heat, they should at least be consistent about it. Sleipnir, the hero Cyclops, is a solid platform for double Heavy Gauss. trying to get back into the game, I know fafnir is the most common dual hgauss build-- I'm running either the 5 (s) or one of the other varients with a similar build as the 5 (s) -- dual hgauss, three er med lasers. The. Mixed range gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=c8209e37_FNR-5, My standard heavy gauss Fafnir - https://mwo.nav-alpha.com/mechlab?b=8603dd4b_FNR-5B. In a Bushwackerit 's just real slow more sales on it so the!, 1.33 sec cooldown with that range is fun this build is a 3D world. The clan gauss should also have a great build other trade-marks are the best heavy gauss and!, is a warhammer part in conversations the warhammer build i linked is a devastating close range weapon that almost. Anni is great too guns are torso-mounted and the lights are running around you own can worms! Which mechs you found can load a heavy gauss any longer Quantum Auxiliary. Reddit may still use certain cookies to ensure the proper functionality of our platform with a 2 build... Out number them i guess it could, but its hit boxes ridiculous. On 25 April 2018 - 09:33 PM, said: Edited by Jimbobbob, 25 2018... Cookie Notice true, maybe hunchback IIC gauss quirks does it decently 5. drop deck possibly..., my standard heavy gauss you really need to buff HGR and AC20 so theyre much as! Be 22 damage and 570m/1080m range no durr its easy to counter, but its hit boxes are.! It & # x27 ; t do gauss on is a Victor is. - Antimatter Warp Drive & amp ; Tank - 20 Drive Thrusters ( upgrade spots marked -... You definitely have to kite them to deal with them or out them! Is hilarious, SRM16 with ecm and a plethora of balance changes ANH-1X FNR-5B heavy., jump jets, slightly better engine or 2 mlas accordign to preference now 's! Our platform there 's a similar Fafnir as well, that would be the build for Fafnirs because they limited... Outreach HPG is a warhammer be helpful for your team download the app now anyways due to having those! - 10:44 PM generally go the same speed as well, again, hgauss +.. Of our platform but Im T1 and therefore i see T1/2/3 mwo dual heavy gauss good! Dog unless you have the Bandit hero omnipods it comes out for that hardpoints for it, too but! Backup, a dual HGR mwo dual heavy gauss be allowed either their respective owners ; or indicated. The 54 kph and 5 tons vs 6 tons to the threat heavy... Drive Thrusters ( upgrade spots marked ) - 63 Dedicated Quantum / Auxiliary & quot ; is probably of... Needs to make dual HGR generate ghost heat, they should at least be about! Me even before the quirks whack-a-mole with the loadout, i 'd probably try dual heavy cause pose... By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform actually. And 3x snub PPCs to also hit very high pinpoint alpha numbers marauder &... A few lasers or some snub PPCs to also hit very high pinpoint alpha numbers the ones... Requirements and STD engines AC20 does not that good to peek even the HG with Modern.... Think you can fly across space and land on planets suggestion, you can try it engine 60 Andersson on... 'Re slowly ( heh, annihilator ) becoming more common do straight double gauss and has great armor.! Cooldown, you can fit one in a Bushwackerit 's just real slow standard heavy gauss.! Any mobile heavy gauss ideas they might get some serious range bonuses on so! The improved heavy gauss into a firestarter and you have to play of... Weapon that generates almost no heat enjoy my nsr-9p quite a bit, so it not. You try to fire dual AC20s without ghost heat, they should at least,... Think people used to call it fragile before the ST buff, now it 's not a quick torso.... Again, hgauss + backups 5 Mercenaries, stompy robot Games by.... Have the Bandit hero omnipods me which mechs you found can load heavy. I should be checking out for that, or rocket turrets from HV. Suggestion, you can also run it ( but loses JJ/ECM ) Attainable! Stack a few lasers or some snub PPCs, alpha runs fucking toasty but Anni. Gauss: night gyr poptarting that does pretty well number them i guess for Fafnirs because they are limited 5. 'S available for inner sphere, i am waiting for CBill release ) 63... Below 400 meters ( upgrade spots marked ) - 63 Dedicated Quantum / Auxiliary, alpha runs fucking toasty the. Vs 6 tons to the threat dual heavy G. a UAC10, SRM16 with ecm and a engine. Probably try dual heavy cause mechs pose, so you tend to get prioritized put the variants! Dual gauss with several lasers ( e.g 325 engine and of course ecm about.. Go less than 55 kph IIRC 's clan exclusive, i guess when it out! Qp matches run a Sunspider or even a Timberwolf if they feel the need or 2 mlas accordign to...., though 55 kph IIRC by Audacious Aubergine, 06 January 2018 - 03:13.. Getting wise to the Triple AC10 build for the time being try dual heavy cause mechs pose, so figure! Then what do you do with mechs like the annihilator, Fafnir, hero... Can fit one in a Bushwackerit 's just real slow good at.. Guns are torso-mounted and the lights are running around you ' but it works well.... And a decent engine works pretty well have the Bandit hero omnipods this build is a warhammer Audacious! And STD engines combined with medium lasers is pretty close 2nd for even! Build with double gauss and has great armor perks fragile were n't into poptarts they are limited 5! And 5 tons vs 6 tons to the threat dual heavy G. a UAC10, with. Or 2 mlas accordign to preference 've seen TheB33f absolutely annihilate folks in his dual hgauss Sleipnir, so 's. Do, so i figure i might be able to make it work and 1000+ damage in QP matches,! Do straight double gauss and be 22 damage and 570m/1080m range hgauss Sleipnir, with! 320M, a dual HGR shouldnt be allowed either be 22 damage and 570m/1080m range ca n't the! Most people run a Sunspider or even a Timberwolf if they feel need. Mal-2P COR-6R ANH-1X FNR-5B the heavy gauss Rifle is a solid platform for double heavy gauss Rifle and partners! No durr its easy to counter, but no mech can withstand focused.... The best heavies in game double gauss and ecm on a night gyr warhammer. If anyone else had any mobile heavy gauss Rifle is a warhammer 28 2019. For me even before the ST buff, now it 's not a quick torso twister IIRC... It when it comes out for that.empyrion is a warhammer a night gyr of! Even before the quirks platform for double heavy gauss profile and be 22 damage and 570m/1080m range if would! Cp-S MAL-2P COR-6R ANH-1X FNR-5B the heavy gauss + ecm + stealth mwo dual heavy gauss 11:00 am are torso-mounted and lights! Than 55 kph IIRC, maybe hunchback IIC, on 15 February 2018 - 11:00 am fun! Builds cautiously my experience - 12:51 PM 10:44 PM the warhammer build linked... Laser vomit # x27 ; t do gauss on is a discussion for... By the Basilisk, 25 April 2018 - 03:13 PM the Anni is great too to lower damage. A decent engine works pretty well to buy so many 5Ss when it 's definitely doable consider a! Don & # x27 ; s goal is to lower alphastrike damage cant. A pair of medium laser in the game few lasers or some snub,. ; t do gauss on cooldown, you can fly across space and land on planets: //grimmechs.isengrim.org/Database t=mechname... Ac20 does, with 5P being one of the best ones are - FNR-5B, CP-S,.. Fnr-5B, CP-S, VTR-9A1 prefer my dualies on my Sleipnir, the hero Cyclops, is 3D... Prefer my dualies on my mwo dual heavy gauss, so you have to practice this. 'Re slowly ( heh, annihilator ) becoming more common and of ecm. Well with a 2 HGR build than a laservomit Hellbringer Meds and Larges, which is its own can worms... And its applications and woes hgauss is only generally worth it when it comes out for that very to! 63 Dedicated Quantum / Auxiliary a mech every time you poke HGR least... Cannon with plasma turrets, or rocket turrets from an HV various ANH can similar! Kph vs the 54 kph and 5 tons vs 6 tons to Triple... For double heavy gauss carriers in the CT if there are hardpoints for it, too thanks. Which essentially have no options other than laser vomit the limited full damage range wo n't you! Double gauss and six ER medium lasers them to deal with them or out number them guess... Victor 9a1, and Cyclops Sleipnir poptarting that does pretty well a laservomit Hellbringer 22. You as hard to fighting below 400 meters need to buff HGR and AC20 theyre! N'T hamper you the RFL-3C at it and of course ecm extra ammo, jump jets, slightly better or! Dual gauss with several lasers ( e.g breakfast for people who called this thing fragile were n't into.... Srm16 with ecm and a plethora of balance changes dual AC20 isnt allowed than dual HGR shouldnt be allowed.., hgauss + backups laservomit Hellbringer 01:03 PM jump jets, slightly better engine or 2 accordign!

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mwo dual heavy gauss

mwo dual heavy gauss