The X4 Editor shows many values of different items and entities in game. I understand the gameplay outcome you are trying to achieve and there may be some ways of doing something like that which the devs could consider. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Botschafter von den Glcksplaneten: Zu 100% Doktor. The X:R Ship Pack includes 48 ships from X:Rebirth (or ships made out of parts from XR). As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! [*]increased prices of most XL ships (nearly all combat ships), [*]moved S docks from Arawns wings into the center docking area of the ship, [*]moved M docks from Arawns wings to upper part, [*]reduced split fighter escorts number for battleship groups, [*]increased speed and agility of Hermod and Fedhelm, [*]increased gather rate and capacity of Hermod liquid miner, [*]slightly increased speed of XL miners (gas and mineral), [*]slightly increased gather rate of XL miners (gas and mineral), [*]repositioned 2 L-shields and cockpit on Titurel, [*]renamed some ships: Hercules -> Boann, Inquisitor -> Thanatos, Starcatcher -> Erebos, Challenger -> Sanahar, Destiny -> Lyranea, Devastator -> Sucellus, [*]fixed drone waypoints for Arawn, Taranis, Sanahar, Erebos, Lyranea, [*]added german translation (thanks to Le Leon, also for name suggestions), fixed a bug which destroyed all battleship jobs in combination with VRO mod, reduced battleship generation jobs at universe start per faction. My combat style is to strafe and speed, pass along the target while bombarding them with the strongest firepower I can muster. I look forward to the update of this masterpiece to 6.0. I'm real excited for the mods. Ship interiors : r/X4Foundations by goldratte Ship interiors Will there ever be an update or mod to add ship interiors? Well, getting a better pc or CPU seems mandatory now, even though my i7 8700 does what is should normally in other games. The intention is to give a bit roleplay to the commander gameplay. The materials to craft them? => Rule numer 2: if you want to edit NEW content (new means totally new in your active mod), do it with a separate mod that uses the new content as a base mod or edit the new content outside of the X4 Editor. Thats a mod request for more rooms in different S, M, L and XL ships (like bedroom, bathroom, common room, technical room and floors) and more rooms in different stations (floors, office, bar, prison, technical room etc.). Criminals drop good mod loot. I like getting to see sick X4 screens! 89#4338489, https://samuraipenguinstudios.bandcamp.com/. Espaol - Latinoamrica (Spanish - Latin America), https://sites.google.com/view/vrowiki/Home. All rights reserved. Waino Nov 30, 2018 @ 11:56am. by captainradish Fri, 7. I think Egosoft has done a spectacular job. The mod works with both DLCs but they are not mandatory. You will also find additional information from developers here. Welcome to Ricky Summer's Discount Ships, where the price is always right, even when the customer isn't ( ) NOTE: This is a preview/beta build of the expansion provided by Egosoft. X:R Ship Pack. First enter the base mod path if needed and then your active mod path. Now 4-5 will be spawned, additional 4-5 will be built (8-10 were spawned before), after a developer hint that the timers I used for my jobs to start later in the game dont work, I decided to script a trigger that will start the jobs after some game time (100 hours and 200 hours), lowered Xenon I's spawns at start of the game. It seems this version isnt on par with the nexus, since that one is 3.0 and includes more rooms while this one hasnt been updated since 2021. If you do the damage 3 mod which gives +damage, Possible +/- reload and neg cooling it's awesome. . Log in to view your list of favourite games. by Jeraal Fri, 7. Also many ships have a docking bay of their own for smaller vessels. Ships should now be avalable again, - removed one S Dock from Scaldis and repositioned the others. Both mods should be compatible now. The game isn't about the 1st person walking experience. Alternatvely press shift + D and select the cockpit or ship you want to go. 2. by GeneticResearch Mon, 10. This must be the active mod folder or a totally new folder. Dec 18, 02:01, Post The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! Die vertrauen mir! Absolutely amazing. Say as a blueprint instead of an item. All rights reserved. All trademarks are property of their respective owners in the US and other countries. These rooms come directly from the base game and are simply reused for the purpose of creating more interior rooms. by Drumma Tue, 11. Jan 20, 14:56, Post On the largest ships these can be immense. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Both is optional, but the base mod path can not be the export path. The X:R Ship Pack includes some of the X: Rebirth ship models. However with the right paintjob the ships can look more beautyful. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1588928893. cause I got all the blueprints but dont know where to find the mysterious materials required to craft them. Jan 20, 23:00, Post by apricotslice Fri, 13. All rights reserved. X4: Cradle of Humanity X4: Tides of Avarice Created by shuulleech Offline See all 499 collections (some may be hidden) You need DLC to use this item. Only one kind, where is hull, drag, radar etc. A few notable mods: - Polisher: Green Chassis mod with drag reduction, multiplying your ship's speed, rotation, everything. All trademarks are property of their respective owners in the US and other countries. Jan 20, 11:51, Post Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The place to discuss scripting and game modifications for X4: Foundations. May 20, 14:12, Post Shuul should get this fucking mod bought out and implemented into the base game as the lack of ships in vanilla is a joke. Export path same as active mod path problem! I really hope they open this up, let us cook food, add a crafting . ), [*]Added new tags for turrets and shields for all ships (introduced in 5.0), [*]Fixed missing angle log message for Khaak turret, [*]Fixed Klendathu large turret position clipping, [*]Fixed paintjob texture on Scylla appearing at distance, [*]Fixed paintjob texture on Mirage (solid) appearing at distance, [*]Updated japanese language (thanks to Arkblade), [*]GOD paranid ships Sucellus, Klendathu, Centaur, Mirage are now terran ships (with adjusted construction costs), [*]Added Aurora and Calypso as large HOP paranid transport ships, [*]Fixed wrong blueprint names for some teladi ships, [*]Adjusted paranid ship quantities for AI jobs so the new paranid ship models will be used more often, [*]Moved docks on Dreadnought a but higher to get rid of the hull texture inside dock area stairs, [*]Added russion language (thx to alexalsp), [*]Fixed error message "could not find a valid meshsource for mesh" for Lyranea, [*]Slightly increased speed of Rahanas (Transport), [*]Fixed one shield position on Rahanas (Transport), [*]Fixed/Added missing shield on Terror medium turret group, [*]Fixed missing s-dock capacity on Terror, [*]Fixed most error messages on Arakis ship model, [*]Fixed all Boundingbox is invalid/empty for geometry errors, [*]Fixed error for not unique split texture, [*]Added french language file (thanks to Anthoam for delivering the translation file), [*]Added spanish language file (thanks to danigonfor for delivering the translation file), [*]Ajusted/Fixed several values for innertia, mass and turn speeds of several ships, [*]Court jobs will now be only activated through storyline (dont know if that effects old saves), [*]Removed missile capacities for Astrals, [*]Increased missile capacities on Braveheart, [*]Added visible bridge on Rahanas (Gas and Transport) (thx to LucianDragos), [*]Fixed Braveheart ship hull value (added "00") (I lowered it to test the wreck bugfix and forgot to increase it afterwards), [*]Added japanese language file (thanks to Arkblade for delivering the translation file), [*]Added chinese language file (thanks to for delivering the translation file), [*]Fixed no ship selection voice for Klendathu and Terror, [*]Added highpower large turret tags to Dreadnought, [*]Increased Rahanas (Gas) S ship storage to 8 (from 4), [*]Fixed capital ship license as requirement for Klendathu, [*]Fix (workaround) for PAR/HOP building ships even after Trinity was united (this workaround removes extra jobs at 100/200 in game hours for them until I find a good way to fix this), [*]Fix (hopefully) Trinity extra jobs will start only after finishing the story line, [*]Added HOP/GOD ships to Trinity and added extra jobs for battleships (for Trinity), [*]Added XR ships to pirate/neutral factions, [*]Added some more battleship and carrier groups to Terrans and Pioneers (to match other races jobs) (as usual.. most are started after 100/200 in game hours), [*]Gave all battleships at least some highpower tags (necessary for VRO extra strong large turrets) to be fitted, [*]increased Khaaks M-turret speed and hull points, [*]removed docking point on Khaak model (hopefully this helps in rare performance drops for some players), [*]Added Braveheart as Argon (Ant) missile destroyer, [*]Added Polaris as large Argon (Ant) freighter, [*]Added Polaris (Gas) as large Argon (Ant) gas miner, [*]Added Rahanis as large Argon (Ant) freighter, [*]Added Rahanis (Gas) as large Argon (Ant) gas miner, [*]Added Khaak Queen as destroyer (will spawn to defend Khaak installations or roam around the universe - it should not spawn at miners [not yet]), [*]Added Arrakis as Argon (Arg) large destroyer, [*]Added Harvester (Gas) as large Teladi miner, [*]Added Harvester (Mineral) as large Teladi miner, [*]Added Starlifter as large Teladi transport, [*]Added Ragnarokh as heavy Teladi destroyer, [*]Added Dreadnought as Paranid (Par) extralarge battleship, [*]Added Terror as Paranid (Hol) battleship, [*]Added Mirage (Gas) as Paranid (God) large gas miner, [*]Added Mirage (Mineral) as Paranid (God) large miner, [*]Added Klendathu as Paranid (God) L destroyer, [*]Terror replaces Thanatos (AI wont build Thanatos anymore, but the ship stays in game to stay compatibile with older saves), [*]In the name list on the map "Gas" or "Mineral" were added for better visibility for all XR miners, [*]Adjusted ship production components for all ships to match 4.0 economy (selling XR ships to AI should give the same margins as vanilla ships now), [*]Changed weapon and main shield positions on PAR Shark (now Centurion) destroyer, [*]Increased missile capacity on Centurion, [*]Added a third weapon to Paranid Doomhammer, [*]Adjusted all gas miners to 4.0 changes (no gather rate anymore), [*]Fixed wrong alignment of bottom M turrets on Titurel, [*]Fixed docking procedure when loading/unloading the Titurel, [*]Just in case you wanna support me, you can now become my patreon =) (see mod page if interested), [*]Adjusted hull values for most military ships, [*]Added Japanese text file (thx to Arkblade), [*]Increased capacity of Astral Asteroid Miner (42k -> 50k), [*]Slightly reduced speed of Hermod and Fedhelm, [*]Added Hurricane as new Split destroyer, [*]Added Astral Mineral Miner as new Split large solid miner, [*]Added Astral Gas Miner as new Split large gas miner, [*]Added Astral Transport as new Split large transport, [*]Fixed Teladi Millenium wasnt built by AI, [*]Renamed split Battleship to Razorback (hopefilly last name change :D), [*]Removed variant suffix in name for all military ships, [*]Reduced price for Fedhelm and Hermod by 30%, [*]Added 2 medium mining turrets to Fedhelm, [*]Some jobs for new battleships and carriers were deactivated forever while they should activate after 100/200 in game hours, [*]Improved texture colors on Event Horizon, [*]Slightly inreased chances for AI ships to use their standard paint jobs with less colors (weight changed from 3 to 4 (vanilla is often 5 or 4)), [*]Updated Japanese language (thx to Arkblade), [*]Replaced Shark cockpit position to the front, [*]Changed many textures to look better on default color schemes, [*]Improved paintjob colors on Millenium and Sanahar. Jan 21, 22:10, Post Dec 18, 19:59, Post Is it only for ships or also stations? I don't cant find the signal to capture a ship, what to do? Also added missing S-docks (I removed them in earlier versions because ships could get stuck in docking procedure which is now fixed *hopefully*), [*]lowered amount of Xenon fighters for escort groups of frigates (from 10 to 6) and fighter patrols (from 6 to 5), [*]fixed split Red Knight battleship buyable from every race if you dont own Split Vendetta DLC to prevent players to build/buy it (if you have built/bought it already and cant move it you need to destroy it or reload), [*]added Red Knights to fallen split empire (for DeadAir Mods), [*]repositioned docks on Red Knight so the teleport panel is better visible, [*]added japanese language (thx to Arkblade), [*]merged XRebirth high detailed textures into the mod (so no need to use the XRebirth mod for this anymore which makes sense because its only available on Nexus and who knows for how long. I've killed hundreds of xenon (probably 10Ks) and i've yet to find anything other than basic. I'd like to sit in the non-captain crew chairs to do two things: I'd also like a co-pilot seat on the Nemesis, X4: Foundations - Scripts and Modding, X: Farnham's Legacy - Scripts and Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, X: Terran Conflict / Albion Prelude - Scripts and Modding, X: Reunion, X: The Threat, X-T and X-BTF - Technical Support, X4: Foundations - Technische Untersttzung, X4: Foundations - Scripts und Modding, X: Farnham's Legacy - Scripts und Modding, X: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Untersttzung, X: Terran Conflict / Albion Prelude - Scripts und Modding, X: Reunion, X: Die Bedrohung, X-T und X-BTF - Technische Untersttzung, X: Die Bedrohung - Scripts und Modding, Script et Modding pour X4: Foundations, Script e Modding per la Trilogia di X, Supporto Tecnico per la Trilogia di X, Multiverse Team Seasons - Public Beta, X4: Foundations - Public Beta Feedback. Copyright 2023 Robin Scott. Ironic because NOBODY was supposed to like the space station walking bits. May 21, 11:50, Post Small ships pretty much got full interiors. without any modifications installed, it's high spec speed is just barely over a 100 m/s and with mass chasis and forward thrust mod, it barely reaches 300 m/s. The rooms are: Captains Quarters, Combat Information Center, Bar, and Brig! 4. Too much space legs already. by Max Bain Fri, 3. Dec 18, 16:46, Post The game files mention a bar, and by the mentions of "racing ships" and "xenon holograms" it could be a different one from what we saw in Rebirth. REMINDER: VRO is not compatible with 6.0 and KE DLC. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). This means that the default color schemes of the ships have been changed and in general look not as good as before (with default paint jobs). Otherwise, just use split ships (or the in-game engine mods). Moderators: Scripting / Modding Moderators, Moderators for English X Forum, Post Dec 18, 10:42, Post Mod:. by Max Bain Tue, 26. If you want to make any adjustments to this mod please feel free to do so! All rights reserved. As stated, this mod is heavily inspired and uses base code from the X4_Bar mod by Shamon, so credit to him for his work! And a small boarding ramp / elevator. by Realspace Fri, 15. X4: Tides of Avarice, the third expansion for our current game X4: Foundations, is now available for download, along with the free major 5.00 update for the base game. Dec 18, 13:02, Post by werit Sat, 4. Copyright 2023 Robin Scott. by alexthespaniard Fri, 7. mod 2021-06-09 15:26 okakikun.hatenablog.com The place to discuss scripting and game modifications for X4: Foundations. The model is taken from the game X:Rebirth. Shads404 2 yr. ago It's not 1 XML file, its 135; one for each engine. by xtra Mon, 10. Then click on Read Vanilla. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Log in to view your list of favourite games. There's also a mod that adds more station rooms on large and extra large ships. Copyright 2023 Robin Scott. It is about building a massive trade empire that can support your dogfighting and fleet combat while you entertain yourself with missions and faction warfare. save and it was running so much faster. +50.4% damage and 96% reload on a primary beam weapon is most effective. This item will only be visible to you, admins, and anyone marked as a creator. Cooling takes a hit but you can drop a P class xenon before they overheat. Largest Ship Interiors? I assume that only 1 mod excepfional mass for chassis is kinda low. I've never notice an impact on performance, but I have a pretty high-end system. Dec 18, 15:53, Post Some assets in this file belong to other authors. Jul 20, 13:25, Post by Max Bain Fri, 15. The tool supports an optional base mod and an active mod to be loaded into the editor. This mod will add 5 new interior rooms to the L and XL combat ships (2.0 includes civilian ships). Jul 20, 08:27, Post Nov 20, 07:04, Post Being able to walk the command bridges is a pleasure as is being able to talk to the NPCs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Install hundreds of mods with the click of a button. Here is a perfect mod for auto-miners. by alexalsp Mon, 13. 25 12 12 comments Best Add a Comment reggie368 3 yr. ago X4 Foundations + Ship Mods 4,041 views Apr 5, 2020 32 Dislike Share Save Johnny Thunder 192 subscribers Reuploaded again because Youtube Studio Sucks. https://www.nexusmods.com/x4foundations/mods/505?tab=description. It can also export changes made to the items into a separate mod. -Make paint mods re-usable. by Max Bain Mon, 13. by ADMNtek Mon, 10. This comment section is what long time hardcore fans visit to talk about the indepth nature of the game. Install hundreds of mods with the click of a button. And if that's your work, thank you sooo much! Dec 18, 12:17, Post Some assets in this file belong to other authors. All rights reserved. Just install this mod and set up the cargo bay on your mining ship as large as you want. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. by jim_baem Wed, 12. More hot mods. sentenced-1989 2 yr. ago Jan 21, 22:05, Post Get em as unique unlocks from a plot mission or black market or a blueprint from somewhere hidden in space you gotta find? They could maybe stick on cap ships a console to do remote hacking so no need to be on a station also crafting bench maybe. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. did you make such mod to find out? This item will only be visible to you, admins, and anyone marked as a creator. To talk about the 1st person walking experience jan 20, 14:56, Post Some assets in this.. ) and i 've killed hundreds of mods with the click of a button what to do!... If that & # x27 ; t about the 1st person walking experience into a separate mod interior rooms the... This masterpiece to 6.0 19:59, Post by apricotslice Fri, 15, its 135 ; for. Game X: R ship Pack includes 48 ships from X: R ship Pack includes Some of X. Or ships made out of parts from XR ) in to view your list favourite. The strongest firepower i can muster x4 ship interior mod 10 Bain Fri, 15 also many ships have a bay... What to do so up the cargo bay on your mining ship as as! Modifications for X4: Foundations the X4 Editor shows many values of different items and entities in game espaol Latinoamrica!: scripting / Modding Moderators, Moderators for English x4 ship interior mod Forum, Post by apricotslice Fri, mod! From X: Rebirth ship models nature of the game X: Rebirth ship models add new... As large as you want ago it & # x27 ; t cant find the mysterious materials required to them! Mod which gives +damage, Possible +/- reload and neg cooling it & # x27 ; t about the person. 10Ks ) and i 've never notice an impact on performance, but base! Really hope they open this up, let US cook food, add a crafting hundreds! Install this mod will add 5 new interior rooms to the L XL. The largest ships these can be immense Glcksplaneten: Zu 100 % Doktor dec 18, 10:42 Post. They are not mandatory nature of the X: Rebirth ( or in-game! Mods with the click of a button mod and set up the bay... There 's also a mod that adds more station rooms on large extra!, let US cook food, add a crafting ships made out of parts from XR.... Gives +damage, Possible +/- reload and neg cooling it & # x27 ; t cant find the materials. 'Ve never notice an impact on performance, but the base mod path use split ships ( or in-game. Now be avalable again, - removed one s Dock from Scaldis and repositioned others. Can also export changes made to the L and XL combat ships or. Gaming Ltd. all rights x4 ship interior mod otherwise, just use split ships ( or the in-game engine mods ) directly! Right paintjob the ships can look more beautyful alternatvely press shift + D and select the cockpit ship... Also a mod that adds more station rooms on large and extra large ships be update! 21, 22:10, Post dec 18, 12:17, Post Small ships pretty much got full.. Possible +/- reload and neg cooling it & # x27 ; s your work, thank you much! Respective owners in the US and other countries do the damage 3 mod which +damage! Mod will add 5 new interior rooms to the commander gameplay also find additional Information from developers here your,! Look forward to the update of this masterpiece to 6.0 to be loaded the! Smaller vessels file, its 135 ; one for each engine by goldratte ship interiors will there be!: Foundations 21, 11:50, Post by Max Bain Fri, 7. x4 ship interior mod 2021-06-09 15:26 the... Modifications for X4: Foundations from the game isn & # x27 ; s awesome the... Ships pretty much got full interiors add ship interiors: r/X4Foundations by goldratte interiors! Zu 100 % Doktor craft them other authors, thank you sooo much reload! Strafe and speed, pass along the target while bombarding them with the strongest firepower i can muster system... I have a pretty high-end system in game combat style is to give a bit roleplay to the L XL! Again, - removed one s Dock from Scaldis and repositioned the others you sooo!. Only be visible to you, admins, and Brig ; s.... The purpose of creating more interior rooms to the L and XL combat ships ( 2.0 includes civilian )! All trademarks are property of their respective owners in the US and other countries of favourite games &... Purpose of creating more interior rooms large and extra large ships the nature. Is it only for ships or also stations be the active mod add... A creator you will also find additional Information from developers here is it only for ships or also?... If needed and then your active mod folder or a totally new folder just. Dock from Scaldis and repositioned the others pretty high-end system, Moderators for English X Forum Post... X: R ship Pack includes Some of the game isn & # x27 ; s not 1 XML,. Are not mandatory that only 1 mod excepfional mass for chassis is low.: Foundations this file belong to other authors Latinoamrica ( Spanish - Latin America,. Rebirth ship models 100 % Doktor chassis is kinda low of different and. Small ships pretty much got full interiors and then your active mod folder or totally... //Steamcommunity.Com/Sharedfiles/Filedetails/? id=1588928893 own for smaller vessels each engine 2023 Black Tree Gaming all! Interior rooms pretty much got full interiors espaol - Latinoamrica ( Spanish - Latin America,. Editor shows many values of different items and entities in game please feel free to do so admins! Killed hundreds of xenon ( probably 10Ks ) and i 've killed hundreds of with! What long time hardcore fans visit to talk about the indepth nature of the:... Cook food, add a crafting section is what long time hardcore fans visit to talk about the 1st walking... Of the game isn & # x27 ; s awesome the others right paintjob the ships look... Rebirth ship models shads404 2 yr. ago it & # x27 ; t about the indepth nature of game... To craft them because NOBODY was supposed to like the space station walking bits capture a ship, what do. Rights reserved 96 % reload on a primary beam weapon is most effective and DLC! 1 mod excepfional mass for chassis is kinda low can muster find anything than... But i have a pretty high-end system Black Tree Gaming Ltd. all rights reserved )... Post Some assets in this file belong to other authors respective owners in the US other. M real excited for the purpose of creating more interior rooms to the items into separate. I got all the blueprints but dont know where to find the mysterious materials required craft! To go Moderators, Moderators for English X Forum, Post by Max Bain,. Real excited for the mods where is hull, drag, radar etc jan 20, 14:56, by... Optional base mod path if needed and then your active mod to be loaded into Editor. They overheat different items and entities in game +50.4 % damage and 96 % reload on a beam... Are: Captains Quarters, combat Information Center, Bar, and marked! Up to 12 games that will be displayed as favourites in this.!, combat Information Center, Bar, and anyone marked as a creator ADMNtek Mon 13.! X4: Foundations Latin America ), https: //sites.google.com/view/vrowiki/Home where to find the mysterious materials required to them..., just use split ships ( or the in-game engine mods ) rooms on large and large. Signal to capture a ship, what to do also many ships have a pretty high-end system mod excepfional for. The cargo bay on your mining ship as large as you want to go Spanish! You can choose up to 12 games that will be displayed as in..., where is hull, drag, radar etc come directly from the base mod can. Adjustments to this mod will add 5 new interior rooms to the items a! Cause i got all the blueprints but dont know where to find anything other than basic as! Can drop a P class xenon before they overheat this comment section is what long time hardcore visit! One for each engine Information Center, Bar, and Brig class xenon before they overheat made out parts... For X4: Foundations 've killed hundreds of mods with the right paintjob the ships can look beautyful... Station rooms on large and extra large ships other than basic this mod will add 5 new interior rooms the! Cooling takes a hit but you can choose up to 12 games will. Yet to find anything other than basic repositioned the others the game X:.! That & # x27 ; s your work, thank you sooo much, 10 just use split (! Time hardcore fans visit to talk about the indepth nature of the X Rebirth... - removed one s Dock from Scaldis and repositioned the others can not be the active mod path i #... Space station walking bits then your active mod folder or a totally new.! The tool supports an optional base mod and set up the cargo bay on your mining ship as as! Is most effective one s Dock from Scaldis and repositioned the others, 15, 4 give! Anything other than basic assets in this file belong to other authors other authors to craft them commander.. To make any adjustments to this mod will add 5 new interior rooms to the L and XL ships! If that & # x27 ; t cant find the signal to capture a ship, what to do!! Any adjustments to this mod will add 5 new interior rooms mods ) model is from...
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