The Flamer is one of the best weapons in Fallout 3, though it doesn't always get the recognition it deserves from the Fallout franchise fan base. LV11 Finesse, I love any higher chance of getting a nice critical! Fallout 3 weapon Combat shotgun Requirements Skill Small Guns Attack statistics Dmg/attack 55 ( 62.8) Dmg/proj. I didn't mean take a second level of swift learner. Yeah its written all over your face J. now in order to get the perfect character you will need a SPECIAL of: The roleplaying aspect stands, unsurprisingly, at the core of the game's experience. and sell them for TONS of Caps. ", "You're all outta bullets, and you know what that means, you're shit outta luck". This quest requires the Player and Major Tom to make their way down 8 more levels, disarming alarms and unlocking exit doors as they head to the animal holding pins to release 12 monkeys from each of the 55 main research holding areas befor making a final assault on the Space Monkey Pilots dorm where 6 more monkeys including Major Tom's father are being held by the Institutes chief administator, The professor, Dr. Robert Bowie and his primary resarch staff who will of course by now be most hostile to the player. If you're really the impatient type, take Swift Learner at levels 2 and 3 and take Here and Now at level 19. Entomologist can help you take out insects, such as the Albino Radscorpions (wellarachnids if you're technical), quicker. Only things left to do are some quests, collecting items, and finding bug exploits. 27 Outside of roleplaying, choosing a "build" will have a marked effect on how the gameplay is approached. The Shishkebab is my favorite melee weapon in the game, and it is even better thanks to the Pyromaniac perk. If Major Tom never finds the answears to end his addiction streak he would eventually leave the player. So, yes, the slashes are intended to mean either/or, butreally I want players who to use whatever they want, or at least a variety of weapons at their disposal. Firearms are the most common weapons you can find in the Capital Wasteland. No I didnt so you better not have collected any bobbleheads. It's good to have in case all skills don't reach 100. If addicted to chems, Major Tom may carry random chems. Well-aimed sniper shots can be immensely deadly in the right circumstances. Tip: Plan your skill points accordingly upon leveling up to get the requirement for the perks listed below. Proffesor Robert Bowie. SERIOUSLY ANOTHER NOTE * Collect all the Bobbleheads ASAP. Level8: I really enjoy seeing a build that doesn't use Almost Perfect. Why do you need Comprehension at all since it is so easy to max out all skills with Broken Steel? Note on Perk selections: At levels 11 and 19, there is some freedom in selecting what you like best. What's more dangerous than a cannibal? I understand in GOTY Edition you can pretty much be anything. When choosing your S.P.E.C.I.A.L points raise intelligence to 9. Luck 5 His rocket would shake, rattel and roll as it defies Earth's bonds of gravity and atmospheric friction to be blasted free into the depths of unknown space and an ever more uncertain fate among the stars. At this point you should go to megaton and talk to Mr. Burke to get the fusion pulse charge, but dont rig it to explode instead disarm the bomb and get your caps from Lucas Sims. A diplomatic character will want highCharisma to give him/her access to extra special dialogue options. I've left some notes below on my thoughts about particular perks at these points. This build does get you 100 in each skill and 10 SPECIAL. thats why --TheMagnus 08:57, 15 July 2009 (UTC)Nuclear is nice with all the other Perks with it kills everything around meplus its mainly for the fact that when im about to die it activates, kills anything nearby, and gives me health --TheMagnus 08:57, 15 July 2009 (UTC)I changed this to my new and improved buildwhich is like the only build with a storywhich i haven't completed yet Maybe not the most original build, but IMHO, it is the strongest combination of perks out there. I've noticed no one really talks about Fallout 3 builds, I get it that more people like New Vegas, but why is no one talking about fun/viable builds? But the explosions are amusing and can let you loot difficult to reach corpses. Quad Double-Barrel Shotgun Being the last man standing on the battlefield is the core idea behind this build. Made By- AN ANONYMOUS USER (that is my profile name so ha! I re-read the whole thing and I just noticed that my reading was off. I would suggest not reading books until this perk is taken. BOOM HEADSHOT! This gives you a lot more S.P.E.C.I.A.L. You will now have 23 points to distribute per level. 00004327xx00C7C2(sim version) If you didn't take the cyborg perk at level 15 take it now, if you did then take the Law Bringer Perk or take Concentrated Fire. The point in taking Swift Learner is so that players can level up quicker. prior to reaching level 13. If you want enemies to blow up into piles of gore constantly, then try out this build. Once enough information has been gathered, Major Tom will use his monkey pipboy to relate the idea that he would like to rescue his father ( Space Monkey Pilot, Lieutenant Albert ) and the other research monkeys that would be killed when the Institues rockets are set to explode. DarkEternal (talk) 06:26, May 14, 2014 (UTC), Winterized T-51b power helmetChinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack). Extremely useful. It's just I do STILL need to put these SPECIAL points somewhere at the beginning, so for this kind of build that I'm planning where should I put them? L - 5, Combat Skill - Small Guns ( This is because small guns are the most common weapons in the game, therefore it becomes a great starting skill. ) system, when using melee . Three Dog's head wrap, Yourself, your eyes and ears, controlling reflexes A well-rounded style of play will probably want to focus more on skills, but a highly-specialized style of play (such as a Ninja) will probably want to focus on perk synergies that grant extra abilities. Increases your chances of hitting head-shots in. By being given greater odds to dish out Critical HIts and/or the Mysterious Stranger, there is always that chance you may overcome even the most narrow circumstances. The, Remember to collect books as necessary, wait until after level 30 to get, Another goal for you as soon as you feel up to completing it, is to collect all the skill, I'm one of those people that likes to exploit whatever I can. Or "Messy, messy, messy. Helpful perks include Scrounger, Size Matters, Strong Back, and Cyborg. Must have, higher accuracy in V.A.T.S. It's good to see a build with Nuclear Anomaly. The Shotgun Surgeon Build for Fallout 4! Level 4: EDUCATED. Thirdly, science skill books have infinite spawns, I dont see much reason to invest in these areas. Why in gods name would you actually look for every location. Divide your skills into primary, secondary, and tertiary categories. If you kill an enemy in VATS, this will immediately refill your Action Points upon exiting out of VATS, allowing you to target and fire on another foe in VATS with full AP. ANOTHER NOTE * This is not another "Perfect Character" guide. Do you really find Fast Metabolism to be that useful? Just go eat some people now. Shotguns are one of the least popular weapons in Fallout 3, and the main reason is that there aren't many unique shotguns to be found throughout the Capital Wasteland. Perks (dam.) I have all the DLC's and was able to achieve Level 30 before I completed all the DLC's. bosoxboy2111 14 years ago #1. In Fallout 3, projectile weaponry isn't limited to the gunpowder variety. You'll be raising your stats to max with. Plenty of interesting archetypes exist that potentially allows the player to witness Fallout 3 in a completely different light. Your English is perfectly fine. SPECIAL stats raised to 9. Xuanlong assault rifle, ST 5 PE 5 EN 6 CH 6 IN 7 AG 6 LK 5 while rifles/two handed weapons equipped, Killing Enemies in sleep, I use it to kill Rivet City Guards in sleep(infinite spawns) to keep my Ranger battle armor in good condition adding a bonus exp, killing 2 birds with one stone, Adds 10 sneak, Negates Perception of enemies nearby while your character is running. Fallout 3 Vs. 82.5(94.1) And best of all, they all shine outside of VATS as much or more than they shine in VATS. Be sure to grab Child at Heart, and Lady Killer (for the gents) or Black Widow (for the gals) as soon as you can. A brawler must choose at an early stage of the game whether he/she wants to be a melee or an unarmed "brawler". I've taken out a Behemoth single handedly after paralyzing him and going to town on his head with the Terrible Shotgun, If I'm read'n this pimp boy right, in Monkey speak that means " I'm a lover not a fighter."SaintPain. Extra skill points in the Explosives stat grant additional damage with this type of weaponry. For players venturing out into the wasteland, what are some of the best builds to keep them alive? Am working on getting a picture for you all. Basic strat: Complete operation anchorage early. There is however an alternate method to this. I'm telling you, take it. My ultimate guide to an unarmed/melee build. LV8 Bloody Mess, Increased damage of 5% with all weapons, I'll take it. = more people killed = Take this perk. Tip: You can equip your companion with weapons and armors, for weapons, ammo must be provided and for armors anything goes. STMUSMG with Robotics Expert and all of the perks mentioned previously (w/ exception of Pyromaniac) makes this baby a powerful small arm against machines, such as Sentry Bots and Mr. Gutsys. The best way to strike your enemy then would not be to rely on your guile alone, but by concealing yourself in the darkness. Thus, I took Rad Resistance at level 11 to aid with Radioactive areas for just that reason. 25% more chance to hit a targets head in V.A.T.S. With so many options comes a plethora of unique ways to create a character, but there are some character builds that are more powerful than others. Grenades and mines, since they won't alert the enemy until they explode (throwing a grenade freehanded still alert them, though), making them good first strike weapons (plus reverse pickpocketing them will ensure that the target is killed instantly); List your character from lvl 2-30 (as you can't choose a lvl 1 perk) and give as much detail per level as to which perks and skills to select, Please also list your initial, and end-game, Tip: if youre going melee build, invest in perks like. Medicine: 60 From pistols to full-fledged miniguns, there is a weapon for every playstyle in Fallout 3. Level 11: Scrounger. You could be straight away from beginning not exactly smart brawler with low speech and high repair as well as decent son or doughter of your dad with tagged speech and science and no combat skill. Nuka grenades are practically the ideal explosives for anyone using this build or a build without Demolition Expert as they're the most potent. Honesty, why not. Maxed everything. These are my personal weapons of choice and they're cool in my opinion. The most effective way to play fallout 3 Str 6 Per 5 Endurance 5 Charisma 5 Intelligence 9 Agility 5 Luck 5 Go to rivet city and get the intelligence bubblehead with never leveling up past lvl 2 because leaving the vault makes you get lvl 2 then you will have a maximized layout for getting all the skill points you will ever need by lvl 30 you DPS (reload) Once all 666 monkeys have been released the player and Major Tom must now make their way back through the chaos to find the final self distruct terminal and then escape the Institute. Folk" Major Tom. I'm a little bit confused on the equipment section. SL 350 Assassin-clad in Black & Blood.. luck and agility are the only attributes that are going to help passed perfect micromanagement. Ammo cap. Then, consume to regain health! I mainly do it for a follower who can carry my crap;). Fallout: New Vegas is not the first Fallout game to introduce the concept of companions having perks, but is the first to have perks that affect the party as a whole. This character is designed to have 100 in all skills, and 10 in all attributes, along with perks that will genuinely make your character stronger in combat. However, what makes the power armor build so powerful is that you never take off the armor, which means that most enemies won't be capable of damaging you as much as they otherwise would. Higher chances of hitting head when using V.A.T.S. You can complete most side missions in the game with a high investment in speech and profession skills like Science or Repair. https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_jam.ogg, Do Not Sell or Share My Personal Information, For an overview of combat shotgun models, see, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). I'm the one who should be learning the Russian language. Level9: Demo Expert (6): There are a few instances in the game where scripted assaults will be facilitated by having more damage from mines or grenades, but in general I pick up way more mines than I'll ever use. "Ashes to ashes" is a quest that is started when the player applies for a job as a research assistant at the Aerospace Institute by either haveing at least a " Liked " reputation with the Commonwealth or passing a science challenge of 50. attempt to advance the main quest/story line. In terms of sheer power, nothing can beat Stealth abilities in a Bethesda game. Note: While wearing the above equipment, every stat will be raised to 10, excluding Intelligence. Mostly like an Elder Scrolls monk. You do the quest in Big Town and talk to some guy there to get it. Pretty handy for getting those sneak attack criticals we all love. My LK is at 10), Tag Skills: Energy Weapons, Medicine, Science, Dream Crusher or Survival Expert (Junior Survivor / Survival Guru). However with Major Tom as a compainion the player gains "Monkey Mojo" + 25 to sneak and if Major Tom uses his "Monkey Dance Distraction" The player gains an addional sneak bonus for a total of + 50 while Pick pockets gains + 20, Lock pick gains + 10 and science for hacking terminal gains a +5 for up to 5 minutes as Major Tom dances or untill the player moves to far out of that area or through a door into another zone. Lincoln's repeater Higher Ammo Quantity loots in containers, Great early to late game perk, Saves you caps on ammo expenses. It, under any circumstance, does not allow you to deal more damage with the Burnmaster; however, other unique variants of the Flamer recieves extra damage bonus. Taking 3 Demolition Perks is inadvisable as opposed to 3 Iron Fist Perks. This playstyle is for someone who just occasionally plays or just wants to play the main quests. You will need to find some books, but you won't need to go hunting for them. 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Repeater higher ammo Quantity loots in containers, Great early to late game perk Saves! Town and talk to some guy there to get it 25 % more chance to hit. Character will want highCharisma to give him/her access to extra special dialogue.... You will need to find some books, but you wo n't need to go hunting them. Not another `` Perfect character '' guide some freedom in selecting what you like best ten points in game... A diplomatic character will want highCharisma to give him/her access to extra dialogue! Perk selections: at levels 2 and 3 and take Here and Now fallout 3 shotgun build level 11 to aid with areas... Players venturing out into the Wasteland, what are some of the best to. Reading fallout 3 shotgun build off be immensely deadly in the game whether he/she wants to play the quests...: i really enjoy seeing a build without Demolition Expert as they 're cool my! & Blood.. luck and agility are the most potent Almost Perfect,... 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