Reflect doesnt hurt either, on Hellfire. And all the regular useful posters to the Battle.net Diablo Strategy Forum (you know who you are=) wo have made me more aware of the variety of tactics in mage play and expanded my horizons in technique. The great benefit of Apocalypse in Diablo is that it works over walls and damages anything and everything on the screen. In this vacuum, GOG is giving a home to it and other forgotten Blizzard titles such asWarcraft: Orcs and Humans and Warcraft 2: Tides of Darkness. Witches are easily confused by proper positioning. Another decent escape trick if you cant get off a spell is to wait a second or two, (drinking blue madly in the meantime) and then try to cast it again. Its done and its off to the presses. Disadvantages None really. This is generally considered a cheat, as it involves a game exploit/bug. Warriors have the best strength, Diablo rogues are great with bows, and the sorcerer is initially weak but can quickly become the most powerful character in the game through careful magic upgrades. Just one zodiac item can add 5 or 6 to your damage, and if you consider that you will be swinging 20+ times at 80 or 100 monsters per level, (minus what your golem does for you) thats a very large difference. Remove all ads & support the site - Go PurePremium! It was bugged in all previous versions of Diablo, (and v1.00 Hellfire) and did nothing for you, but. As with any tough fight, its wise to stock up on potions in advance, and to make sure your equipment is fully-repaired. Diablo v1.07 fixed quite a few of them, so this section of my mage guide has shrunk quite a bit in this version. Hell cast Apocalypse constantly, but if you put another wall on him when he cant retreat or advance without moving into more fire, hell simply stand there, roasting. Trick him with this technique. Better you retreat with a teleport than get hit. Disadvantages -2 to Magic -5 to Dexterity (114 less mana than DF offers) doesnt work on non-demons. Some spells cannot be learned from books; in the original Diablo, books of Apocalypse do not exist; in the expansion, Hellfire, a single book of Apocalypse is always . Disadvantages no magic bonus, no resistance bonus, less damage than the CC where you are using it. Strength Raising your str increases your mages damage, and also you need at least 90 str to wear plate mail, the best (and most highly recommended) body armor. Furthermore, theres a bug in Diablo that prevents a player from drinking anything from their belt while the TK grabber is active. Data source: Jarulf's Guide to Diablo and Hellfire, v. 1.62. This will buy them much more quickly than down, enter, enter. Disadvantages Mage has tons of magic already. I do not advocate frequent equipment switches, so I will not be putting in perfect equipment for various monster combinations. Also note that blocking is only possible while standing still (including engaging in melee combat.) Awesome great helm of stars/sorcery Telekilling also works well the warrior way, popping in close to the various types of mages or witches so they will begin to flash you or run/teleport themselves. Diablo 1 - Version 1.07. Bolty, for his excellent Warrior Strategy Guide which largely inspired this guide, and gave me a rough idea of the format I was going to use. Also 20 less mana than RC. Still, for pure speed, a nice charged up apoc staff left in town and retrieved quickly for some especially tough portion of the game, (perhaps item retrieval after death) can be very useful. Compare it to the other available mods. Very seldom can you not do more good with 3 fireballs than 1 guardian, if you play properly. Despite his very high hit points, Diablo isnt that hard for a character with good equipment and of a sufficient Clvl. Run Diablo 2. You also have to take into consideration the sprite limit, and not plan on chain being too effective in big open rooms with tons of targets. }); What to expect from your Xbox hardware when Diablo 4 releases. Apocalypse is a spell in Diablo I . To access Diablos box you must throw both skull levers in the + shaped box in the top left corner of level 16; this can be done by entering the box (by throwing other skull levers on the level) or simply using telekinesis over the wall. Mages only get a benefit by teaming up on the full immune levels anyway, most of the time. Id recommend either godly for the most ac, or emerald/obsidian for the resistance. (Thanks and apologies to Thecla from the bnet strat forum.) Advantages Decent ac, up to 50, and avoid some damage or repairs. (The left wall is either an outer wall of the level or leads to an already cleared area.) Diablo heals for 130% of the damage dealt to Heroes. Though cheesy is in the eye of the beholder. Possible future revisions to this guide will add more details if they seem pressing, but I will make every effort to make this a good, useful expert mage guide w/o going into the details that an absolutely complete mage guide would cover. Apocalypse is arguably the most powerful spell in the game. So count how many Chains you need to kill a Steel Lord, and then multiply that by 9. Max values do not include item bonuses. The way the exploit comes into play is that you can cast a spell at an artificially high level. Why? Apocalypse Diablo has the same AI as a Magma Demon. Welcome to Fluxs expert Mage guide. Any player not on level 16 is unaffected, and if they have a town portal open on 16, they can easily descend to the lowest level and pick up anything Diablo dropped. Vitality Virtually worthless. Mages (or the occasional rogue) who used apoc staves in multi-games I played were almost always those who lacked the skills to kill the monsters for real. At this point the monsters will only be hitting you only with their automatic to/hit (around 25% of the time they swing at you, though this amount varies by Dungeon level). An alternative, possibly even faster method would be using holy bolt spells. However, as the biggest trade offs in equipment choices mostly involve +spell level items, Im mentioning it here. Also note that when I say expert mage that is a bit broader term than expert warrior/rogue. Id recommend the ob/stars for all around utility, with ob/sorcery only netting you 18 more mana than the stars, at the cost of everything else. You will of course have everything useful to lvl 15 by this time, but looking at how much your fireballs damage is increased but boosting it to lvl 16 or 18 or the (legit) max of lvl 20 can be thrilling. 2 1 1 comment Best Obviously raising both of those is essential for maximum effectiveness.) Spells that do not have a target are .05 seconds faster to cast, so Phasing might let you escape when Teleport will not. Assumes all base AC and prefixes/suffixes are as close to perfect as possible. The Dark Lordling pet is based in the Diablo I version of Diablo. The expansion also adds a Monk class, new weapons and items, new missions, locations, dungeons, and enemies. You teleport in over a wall behind them, they dont stop to think or try to figure where you came from. And many of those can be ruled out once you have some of the highest quality items already in your possession, unless you are looking for stuff for other classes or other mage characters, of course. I will not go into a detailed comparison in this guide. In Hellfire the spell can be learned from spellbooks, but they are only dropped by Na-Krul, and the spell requires a line of sight to work; it can't be used over walls anymore. Charged bolt is also very useful for getting lightning bait monsters to come out and play. You can use the top left corner + box as well, if you threw the skull levers over the wall instead of opening the room up and clearing out the inhabitants. Other useful features of chain are that you can see how many critters are close to the other side of a wall by how many bolts target them with a test shot. This is a very useful trick for a rogue, as you can do this and then arrow him to death w/o a thought, but obviously with a mage you can go to work with fireballs and finish him off very quickly, or just keep refreshing the fire/lightning walls and watch him slowly wither. Khan & Varaya, for their great HF and Diablo patches that add so much to the game and got me playing the game regularly again after over 8 months off. Stormshield is a slightly buggy item in terms of its generation, as it is the only unique gothic shield, and also the only unique tower shield. "refreshLimit": 10, The damage you take (and therefore the mana you lose) from being hit by anything in hell/hell is almost certainly going to be much higher than the mana you would have spent to kill the offending monster if you had cast a little more quickly. The nice thing about having decent AC (ie not playing artillery mage style) is that you dont need to be as cautious all the time, and if you have cave vipers or some lesser melee beast hitting you now and then, its not a big deal. In the trade off between +spell levels and the disadvantages associated with them, this is maybe the least attractive of the +level items. Getting more than 2 or 3 of them up close is a very bad thing. Advantages +1 spell levels, +30 magic, +50 mana, +light radius +50 magic resistance. Why? Normally most of your chains will hit a wall before they even get off screen, but occasionally you must wait a moment to get another massive burst, rather than clicking frantically to get a lot of little dribbles. If you begin hitting the chain (this works with fireball as well) as soon as you are in mid-teleport, it will issue forth from you the instant you land, before even the monsters instant reactions can start to hurt you. The best way to avoid stun lock? Other fans may be wondering if Diablo 1 is worth revisiting since it is not receiving the remaster treatment. Something like drakes/zod, ob/wiz, and dragon/wiz is a very nice set up, though you might want to throw in another zod item for levels where you are having to bash fully immune things. Are there any tips to find it quickly? Disadvantages Awful AC, only +5 magic, small resistances bonus. The mana cost is exorbitant however, even for a fully maxed Sorcerer. It has major balance issues, sure, but IMO it is unmatched in the series when it comes to its presentation and atmosphere. In summary, whatever awesome plate you can find/buy with the highest ac is your best bet here, almost always. Recommendation is to still use him a lot on lvl 15 if you get Soul Burners, but just try to make sure you have all the live witches in the area on stone before you pop him out, or hes not going to last long enough to help much. Duration grows with the spell level, to a maximum of 12 seconds. Its not worth the trouble for the items youll find, which will be few, far between, and very seldom worth picking up, but theres a sort of moral victory in not only killing Diablo, but in also grabbing his drop, simply because the game is designed to make that impossible without using this workaround. So my point is that a mage at lvl 30 or higher could be considered a high level mage, and play just about identically to a lvl 50 mage, providing the equipment and skills were similar, with the only noticeable difference in damage done to stoned full immunes. Walk in a zig zag while leading Diablo to the spot you wish to fight him in; walking in a straight line will let his every Apocalypse hit. A mage can stone very quickly, and once you hit them, monsters stay stoned for quite a while. Very important for chain lightning, but also for fireballs. At first only one room is accessible, but as you activate the lever the next room opens up. Diablo 1 is a relatively small game that derives most of its strength from a combination of expertly crafted atmosphere, looting, RPG character building, and story. Diablo has 6667 hit points on Hell difficulty. 0% resistance to all is a disaster also, making this only usable on melee levels. Chain them now and theyll get in the way of all the shots heading towards that wall, and they are toast. They are animals.) Generally speaking, the time you would save doing a given level with the absolute perfect equipment, would not be enough faster to make up for the time it would take you to pop back to town and change gear, nor to offset the loss in blue carrying capacity if you were hauling around more spare items than a weapon and perhaps one or two alternate jewels. The spell damages everyone on your screen. If you lack the AC to let him get close and keep casting spells, you can leapfrog him with teleports and always have him advancing on you. Advantages Fastest attack, good damage, good +to/hit. Diablo is found in a closed square on the lower left quarter of level 16. Hellfire increased Diablos stats considerably, though his AI and other behaviors were unchanged. I would say dont carry it around normally, though, as it takes the place of 6 full mana pots, and you can do a lot more damage with those pots than with even a bountiful apoc staff in almost every situation, but YMMV. This is something of more importance to Rogues, since Soul Burners are triple immune on Hell, but its handy knowledge to use on Normal or Nightmare. Disadvantages No bonus to any stats, no suffix possible besides ages. Apocalypse is slightly nerfed in hellfire but on the up-side your character can learn it from a book. Warriors can try to either soak up the damage with their inherent vitality and/or health potions, or even block the attacks if they wield a shield; in that case they don't need mana shield. Theres a bug in Diablo in which a characters or monsterss light radius only readjusts if the character actually moves. A quick last note on golems, since I only briefly mentioned them before. This isnt a tactic to kill him; its just a trick to wake up Diablo without disturbing any of the knights or mages. And godly shields dont grow on trees, except for Wirt-trees. Instead my personal preference or recommendation will be detailed here, which is roughly a hybrid of the two styles. Mages have no use for the added hps, and the added damage is nice, but as you usually only get 1 point per level up, it is not anywhere near as important as your equipment. The monsters are never surprised. In the Anniversary Dungeon of Diablo III, players can fight the Dark Lord again. 19-01-99. Dont get surrounded, of course. In that game, Diablo cant drop any items higher level than any normal Blood Knight or Advocate on his level. Put up a wall between yourself and Diablo, and then cast one behind him when he runs up to it and stops there. (Sixty for the one you just killed, 60 for trying to cast another when the first was still out and killing it, and 60 for the one you now have to recast to replace the 1st.). Every character has the ability to learn a spell that allows them to immediately teleport to town, which takes the edge off how slowly the character moves. Then get set where the advocates arent shooting you, (line up next to a wall for best accuracy and monster grouping) and lvl 18 fireball like a fiend. Simply cast a town portal somewhere out of sight near Diablos box, wake Diablo up, and lead him to the other side of the level. You can be in a 2 or 3 space wide corridor, and find that there are a million (Not literally, silly.=) targets on the other side of the wall to your right. Hitting him with your swings is more important than doing a bit more damage, so if you must choose damage vs. to/hit, take the to/hit. So many options on jewelry. Chain can work too, but it wont target monsters more than 15 or so spaces away, (the targeting range increases with your spell level, along with the number of things that can be targeted) so its less useful for getting them to come and play. If youve killed Diablo previously with the same equipment, simply count the number of hits it took, then count the next time, and when youre just about to that number, stop hitting and cast a few Firewalls under him, or Guardians all around the area. Diablo has no special ability to drop anything better than any of the other monsters though, so dont get your hopes up too high. Unfortunately for mages, the best suffixes possible on shields are wolf and tiger, neither of which are of any real use. Stone does not cost you any mana if you miss, and you cant stone something that was already stoned, so target an area, click it a few times, and then feel pretty secure about teleporting in. For the same or less mana expenditure, and in about the same amount of time, you could have teleported back, stoned it, and hit it with 4 fireballs. Also, accept the fact that you will never, ever, ever, ever be able to assemble items of this quality, barring cheating or duping, so look to the specific equipment sections for more realistic recommendations. Recharge Staves (a.k.a. But as you can shoot a couple of fireballs and teleport before their slower projectiles reach you, its a good idea to do so. "position": "top-right" One must weigh the trade offs of each item of +spell level individually, as compared to your other options, and that will be done later, in the equipment run down. Looks cool. Rather than teleporting all over the place, you can use your left hand (or the one not on the mouse, if you are a lefty) to very quickly scroll the overhead map and pick out the stairs. Diablo, also known as The Dark Lord, is the final boss of Diablo I. Diablo's lair may be entered by passing through the opening in the pentagram on level 15. The monsters hitting you often get a rhythm of sorts going, and if you pause an instant and then try again, you might get off of their pattern and sneak in one spell. What, if anything, changes when these spells go up in levels? Witches require very different tactics than melee monsters or mages, for example. Try to minimize the switching needed, as it slows you down, and certainly dont do so much switching that you need to return to town to get a new shield or armor for every level. Fireball does a lot more damage, in almost all situations, and you can be standing anywhere and fire it at will. Runs of 13-15 hell/hell in under 20 minutes are not at all out of the question if you dont get just awful luck on the monster draw. The tiger suffix to the shield is debatable, but as your only other options on an emerald shield are of the ages or of absorption Id say take tiger for the just in case value. Very occasionally if Im on a no fire or no lightning monster level, Ill switch and throw in a guardian or flame wave or charged bolt or bone spirit, but usually if the level doesnt require any chain lightning, for example, Ill just use only fireball and not even pause to alter my hot keys. If a monster resists both fire and lightning, use fireball almost all the time on it for the superior accuracy, and use Fireball liberally. Knights dont strike as quickly as these lesser monsters, but they generally have a better to/hit, and they tend to hit harder and have more hit points to take more damage before they stop hitting. General Information Staff Recharge works much like Item Repair, except for it restores lost spell charges instead of durability. Overpower Grabs the target and slams it behind Diablo, dealing 73 damage and Stunning for 0.25 seconds. After some more seconds of roasting over the fire, Diablo will finally fall. Your guardians or firewalls will live on and keep hurting him, and hes too stupid to run. Diablo 1 Hellfire spells: Apocalypse (by Blessed) 10,800 views Dec 28, 2012 34 Dislike Share Save EpicentrumDiablo 279 subscribers See more at http://diablo1.pl Diablo 1996 Browse game Gaming. I mentioned already where I come down in it, but let me make a quick comment on the +spell level items, so I dont have to go over it again every time I discuss DF, TC, AA staff, Najs Plate, etc. Up to 16 seconds, depending on the level of your stone curse. When a player drops items, sometimes due to the absence of a stash or thecrafting and looting system in Diablo 3, the items will populate eight squares around the player. A far easier way to get Diablos drop is to play with other people. The apocalypse D attacks with is nasty only if you are moving or w/o a shield, as you can almost always block it if you remain stationary. After 1.75 seconds the rune explodes dealing 137 damage and Stunning them for 1.75 seconds. Mages are advised to fire freely, and to use. Emulating games can be an easy route towards having instant access to classic titles, but emulatingDiablo 1can oftentimes prove to be fruitless. The only town is Tristram, below which there are 16 dungeon levels. Your mage must be all the way to the next tile before he can cast any spells. Stay cool. Hellfire will be accessible while launching the original Diablo. You will still get hit (and not block) if the monster swings at you more quickly than you can recover from your block (see discussion of fast block about Stormshield in the shields section). Advantages Huge ac (60), +20 to all is very nice, easier to find than RC (debatable). Killing Diablo A note on Apocalypse General Tips What to stock in belt and inventory Equipment Switches The Overhead Map Stat Tables Max AC needed per Character Level Max dexterity needed for blocking Bugs Exploiting Spell Levels Monster hit point bug Thanks Introduction Diablo 1 Sorceror Concept Art Welcome to Flux's expert Mage guide. Do Not Sell or Share My Personal Information. It cant be blocked while walking, or while casting a spell. Not like a boss. And since hell is where expert mages like to play, you are pretty likely to come across one yourself. Home Strategies Diablo 1 Guide: Tackling Diablo. If I need to put 6 or 7 chains into those steel lords, better I see them before they are 5 squares away. Tons of people have tried to recreate the Diablo 1 mapin other games. Fire and Carnage. Either choice is better than absorbing fireballs or bloodstars. 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