ghosts of saltmarsh level progression

In my case, I am combining Tales from the Yawning Portal with Ghosts of Saltmarsh (which is suggested as an option at the start of GoS) to give the players more choices and . This is easily the beating heart of an exploration game, and it doesnt look like it would get repetitive in a hurry".[13]. And buy the first module. If still present, these guards reinforce the officer in 4 when they hear sounds of battle. Danger is 3. The abbey has seemingly been left empty after the clerics quarreled violently with local pirates, but there are undead present. Are the slavers back? We also learn that the official setting for Ghosts of Saltmarsh is within the region of Keoland in the Greyhawk campaign setting, not in the Forgotten Realms. [] Its not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. No Gaming is Better than Bad Gaming. Maybe they worship Orcus, like the undead pirates in, Alternatively, or perhaps in addition, the evil clerics here once belonged to the same order of monks that occupy Firewatch Island in, Another option is to make them cultists of Tharizdun. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat, character backgrounds and includes details on the port town of Saltmarsh which anchors each adventure. [11], For Bleeding Cool, Gavin Sheehan wrote that "Ghosts of Saltmarsh is one of the best put-together books in the entire run of 5th Edition. Theyre certainly going out of their way with this product to cater for nostalgic fans hungry for settings which previously had no support. In the Ghosts of Saltmarsh appendix A, "Of ships and the sea" one of the pre-created underwater locations ( the wreck of the marshal) has the following feature: I'm hoping to run one of the suggested adventures in this area (the one for level 5 characters), but I'm struggling to see how this feature is supposed to work. The characters can learn of the tension between the traditionalists and the loyalists. Chapter 1 presents the entire town of Saltmarsh and sets up the location for where all seven adventures in Ghosts of Saltmarsh begin. After successfully traversing the dunes and arriving at the abbey runs, the adventurers will discover that the clerics werent wiped out after all. These cookies ensure basic functionalities and security features of the website, anonymously. comments sorted by Best Top New Controversial Q&A Add a Comment Shiroiken Additional comment actions. He offers 10% of the profits of the sales to the characters, plus of course the friendship of a wealthy and important person may have other benefits. Three of the converted adventures were already a trilogy, and the additional adventures can be slotted in among them to flesh out the characters adventures in and around Saltmarsh. The adventure ends with a dramatic timed scene in which the ship is torn apart during a sudden attack by a giant octopus. It includes the Ghosts of Saltmarsh broken into individual booklets for each chapter, physical props (such as amulets and tea stained in-world letters), a custom Dungeon Master's screen for this book, thirty hanging encounter cards, laminated ship maps and other handouts (such as regional maps and setting art). These include blue holes, coral reefs, currents, depth, kelp forests, sandbars, shipwrecks, and whirlpools. It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. Its worth noting that if youre playing in a world other than Greyhawk and you intend to run the book as a campaign rather than pick stand-alone adventures from it, you might find it difficult to include some adventures in your campaign. If they have managed to talk to the druid, the characters will know that the octopus already attacked the ship once and can deduce that it is pursuing the vessel. Likewise, the adventures include a decent collection of new monsters that will add value to your DM whatever their campaign. Im mentioning that now so I dont keep repeating myself in my summaries of the following chapters, though I wont mention it again in my descriptions of the following chapters. This adventure is the first appearance within the book of an adventure site roster, which are brief summaries of what creatures are in which rooms and what might cause them to leave their current location. They find an aboleth at the temple (which is of course the Whisperer) recuperating after being attacked by its kin. On the Sea Ghost, the adventurers also meet a party of lizardfolk, and find other clues that suggest busting the smuggling ring isnt the end of Saltmarshs problems. The traditionalists see it as meddling by the outside iron gauntlet of the king. I ignored most of the miscellaneous items, as well as any plot relevant items. Spanning levels one to 11, this module is a masterpiece. With our Waterdeep Dragon Heist campaign complete, my two groups both began their adventures in Ghosts of Saltmarsh. These are adventures, and theyre good, but theyre good for very specific things. However, this isnt always the case (for example, in Danger at Dunwater creatures might move between room 10 and room 29). The cookies is used to store the user consent for the cookies in the category "Necessary". This is an interesting product, because it falls somewhere in the middle of previous adventure books in terms of its presentation and purpose. The seven adventures can be played through for characters 1st through 11 th levels, not exactly as a single campaign, though advice is provided for how to do that. Its also true that rooms nearby on the map are mostly also nearby on the table. It looks like quite a lot of tracking, but the result seems like it should be a lot of fun! GoS has some of the bones of one of those, but it isn't quite there. Download the Ghosts of Saltmarsh Player's Guide. [] While Ghosts of Saltmarsh contains plenty of nods to its Greyhawk roots, the book is still 'setting agnostic' as DMs and players don't need to know anything about Greyhawk before they sit down to play the adventure. I recommend leveling characters to 2nd level when they have cleared the first and second floors of the mansion and 3rd level by the time they have cleared out the smugglers in the caves below the mansion. A sidebar provides recommendations for where a DM might place the adventure if they choose to use it in one of three other settings. "Dungeons & Dragons 'Ghosts of Saltmarsh' Revealed as Next Adventure Book", "Review - Dungeons & Dragons: Ghosts of Saltmarsh", "The Next D&D 5E Supplement Revealed: GHOSTS OF SALTMARSH", "5 Things We Know About D&D's Ghosts Of Saltmarsh (And 5 Things We Hope It Includes)", "D&D Announces New Adventure Book, GHOSTS OF SALTMARSH", "Beadle & Grimm's Sinister Silver Edition is Perfect Way to Experience Dungeons & Dragons' New Adventure", "Dungeons & Dragons Expands Its Line with Three New Releases", "New 'Dungeons & Dragons' Book Contains Lots of Greyhawk References", Supplement IV: Gods, Demi-Gods, and Heroes, Against the Giants: The Liberation of Geoff, Fiendish Codex II: Tyrants of the Nine Hells, Mordenkainen Presents: Monsters of the Multiverse, Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Ghosts_of_Saltmarsh&oldid=1131369976, Role-playing game supplements introduced in 2019, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 3 January 2023, at 21:29. See Full PDF Download PDF. In The Final Enemy the characters travel to the former lizardfolk island, assess the threat of the sahuagin, and perhaps end the threat the sahuagin . This site uses affiliate links to Amazon and DriveThruRPG. We also use third-party cookies that help us analyze and understand how you use this website. The first adventure in the book happens to be the first adventure of a classic trilogy which also includes Chapter 3:Danger at Dunwater and Chapter 6:The Final Enemy. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Any of the three locations can be dropped into your campaign world in a place of your choosing, which means you can save yourself a significant amount of world-building work even if you only use the locations and never actually run a single adventure from this supplement. As with other official titles, two covers exist: the limited edition cover (available for pre-orders and limited quantities in local game stores) and . Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. There are no encounters preceding arrival, so Id recommend either skipping past the journey or spicing it up the journey. Ghosts of Saltmarsh presents several classic and beloved adventures from the history of D&D, given an update for 5e. The entry for a room only tells me who is in the room and where else in the dungeon those creatures might go. It was an oddity in its time and is still a bit of an oddity now: if played smart the adventure requires absolutely no combat. The section Owning a ship has been removed entirely, along with the downtime action Managing a Ship. . Download Free PDF View PDF . Included is a list of shipwrecks that characters might try to find for their lost treasures, and tables for random encounters. Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and 38.99 in the UK. The only adventure Im less than keen on is Salvage Operation. The appendix contains the following creatures: As you can see theres quite a lot here thats new to Fifth Edition at least! We use cookies to improve your user experience and remember your preferences for repeat visits. Running Ghosts of Saltmarsh Chapter 2: The Sinister Secret of Saltmarsh, Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater, Running Ghosts of Saltmarsh Chapter 4: Salvage Operation, Running Ghosts of Saltmarsh Chapter 5: Isle of the Abbey, Running Ghosts of Saltmarsh Chapter 6: The Final Enemy, Running Ghosts of Saltmarsh Chapter 8: The Styes, Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate, Matt Coleville's video on the value of player guides, D&D Beyond version of Ghosts of Saltmarsh, Running Ghosts of Saltmarsh Chapter 5, Isle of the Abbey, Subscribe to the Sly Flourish weekly newsletter, Fantastic Adventures: Ruins of the Grendleroot, Sly Flourish's Frequently Asked Questions. While any effort to improve the DMs running experience is fantastic, the actual execution of trosters is nowhere near as helpful as it could and should be. In addition, there are optional rumours about the site you can use to encourage the characters to take the job. However, it is almost certainly a sign that Greyhawk is about to be added to the list of supported settings on the DMsGuild, which would enable fans to update Greyhawk themselves. [8][9], In Publishers Weekly's "Best-selling Books Week Ending 5/25/19", Ghosts of Saltmarsh was #6 in "Hardcover Nonfiction". These tables are paired with more complex adventure sites in an effort to make them more manageable. (D&D 5e) XP to Level 3 433K views 2 years ago Planning for Ghosts of Saltmarsh D&D5e - GM Tips How to be a Great GM 55K views 3 years ago Tales. A storm, fog, or sandbars might fit here. The adventure is for 4-6 3rd level characters, but depending on their current XP the awards they gain may not level them, in which case youll want to run a shot side trek after this chapter to get them ready for chapter 4. These guards are alerted by noise in 1. The adventure continues the trilogys preference for thoughtful solutions: the characters are infiltrators, so should avoid fights where possible and defeat any enemies they do encounter quickly and quietly. ThePipe of Remembrancehas no mechanical benefits, but is very cool all the same since it lets you conjure smokey images of your past achievements and victories. Upon encountering the clerics, the adventure might branch from its original path: although it is very difficult to do so, the characters may be able to avoid fighting the clerics and might decide to help them to the mainland so they can get help to rebuild the abbey (if they agree to this and arent deceiving the clerics in order to deport them, they obviously cannot complete their original contract). If you like picking up new sources of monsters to help diversify your own adventures, theres good value in this appendix for you. A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. The map of Saltmarsh is full colour, but the majority (including the hex map of the region) continue the trend of recent Waterdeep products to return to a more old school line art style. These include crew conflicts, fires, fogs, infestations, and storms. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. The tragedy of Barovia suffuses all of the adventure's material, transporting the players to an otherworldly realm. The Sinister Secret of Saltmarsh feels like two short adventures, rather than one: its divided into two parts, The Haunted House and The Sea Ghost. Episode 1 | A Sinister Secret. This is a very cool adventure with intensely high stakes and a whole raft of interesting encounter locations. [2], Christian Hoffer, for Comicbook, wrote that "the book contains a surprising amount of references and nods to its Greyhawk roots. Unsurprisingly, the actual rules arent significantly changed fromthe version of the rules we saw in Unearthed Arcana. The table for encounters at sea includes four pirate ships! Encounters at Sea provides Open Water Encounters tables for ships travelling out on the deep blue. They can pick up some rumors at the docks. Waterdeep: Dragon Heist/Waterdeep: Dungeon of the Mad Mage), and can also be interspersed with the adventures from Tales from the Yawning Portal to build out a larger campaign. Cults and cultists are ready-made villains for almost any adventure in D&D, and Ghosts of Saltmarsh ensures that there are some perfectly suited for coastal adventures as well. The cookie is used to store the user consent for the cookies in the category "Performance". The cookie is used to store the user consent for the cookies in the category "Analytics". The region of Saltmarsh is a classic D&D setting. Download Free PDF View PDF. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. Finally, Saltmarsh Backgrounds provides four new background options (Fisher, Marine, Shipwright, and Smuggler) which are useful additions for GoS specifically but also great new options for any character in any campaign. Be wary that determining the clerics follow Orcus or Tharizdun make a diplomatic solution to the adventure even less likely, if the characters figure out who exactly the clerics worship. The appendix starts with rules governing ships. Session zeros are great times to let the characters explore Saltmarsh and learn what it has to offer before they go out with swords drawn into the dangers surrounding the seaside town. In addition, the DM is tracking the sahuagins alert level, the raising of which has consequences for the battle. $19.99. As mentioned, access to high level divination spells might bypass some of the adventure, but after reading it through Im fairly confident that it should still be a good play experience, with enough meat on the bones of the adventure even if the investigatory aspects are largely skipped. Another strength that cant be overstated is the fact that the book actually includes three adventure hubs. They discover the so-called haunting is actually trickery on the part of a band of smugglers who are using the house and the sea cave beneath it as a base of operations. In this adventure, the characters are asked by a struggling merchant to help salvage his wealth from a former ship of his fleet, long thought lost to the sea. I have yet to introduce them to their big bad (Syrgaul Tammeraut . With these ties in the area and other possible adventures to be had in the region, theyre hopefully in no hurry to leave. I cannot find a way to add things in a way that makes it work automatically, that has that detail of the feat "activate" once level 5 is reached. Its designed for 4-6 characters of 7th level, so the characters may need to undertake another side quest after Chapter 5. During The Haunted House the adventures investigate the abandoned cliffside abode of a long dead alchemist, which seems to be haunted. A vocal subset of fans have been asking for the return of Greyhawk for a while now. I like this adventure. The guards in 3 reinforce this room if summoned (see below). Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! When the characters arrive, diplomats from several groups of aquatic races are present for negotiations to join an alliance against the sahuagin. In the events of the previous adventure, it was discovered that the smugglers were supplying weapons to a tribe of lizardfolk living in a colony near Saltmarsh. Drizzly Patches must be an unfortunate character indeed, and the latter two sound more like magical girls than grizzled sailors! If the characters forge on and fight the clerics, the abbey ruins are essentially a straightforward dungeon crawl. Kysh (Triton) though Kysh is a named NPC this statblock is useful because Kysh is typical triton warrior, and to date we only have a triton player race and not any monster stats). I even tried working on another feature with the same level for activation, does't work with that as well. I can see a lot of characters wanting to take possession of it, especially since you dont need to attune. I recommend this product: I think your DM will get a lot of value out of the content and should enjoy running the adventurers within for you. Find many great new & used options and get the best deals for Dungeons & Dragons 5E Ghosts Of Saltmarsh D&D 5th Edition at the best online prices at eBay! You also have the option to opt-out of these cookies. Theyre fun, and mostly useful. The number of actions that can be undertaken goes down as crew are slain or incapacitated. [2][1], In February 2019, the adventure anthology was announced by Wizards of the Coast. Thousand Teeth a legendary giant crocodile. However if you want to keep them in Tier 1 (level 1-4) Do Salvage Operation instead of Final Enemy. To give you some idea, its perfectly possible to get results like Drizzly Patches, Silky Angel, and Pretty Charm. This is because the guidance for placing the adventures relies on suitable geography that exists in the world. The descriptions summarise what can be found aboard the ship, and larger ships are broken down into multiple sections as though they were an adventure site to help you find things (main deck, officers quarters, forecastle etc). Oceanus (Sea Elf) those who own Storm Kings Thunder already have stats for a sea elf warrior, but Oceanus is slightly stronger so you could use this statblock for leaders of sea elf patrols. Analytical cookies are used to understand how visitors interact with the website. All in all, this is an excellent supplement that oozes potential and inspiration. Their own victories and achievements add points to a tally. This is an adventuring environment not catered for by the tables in Xanathars Guide to Everything, though look there for coastal and underwater encounters! Ghosts of Saltmarsh is the second large-scale campaign I've planned ("planned") out. The cookie is used to store the user consent for the cookies in the category "Other. For the majority of my Saltmarsh campaign I had 3 players, PHB beastmaster ranger with . It surprises me that what seem like glaringly obvious issues have never yet been improved upon. The sahuagin stronghold is a big place, and lots of sahuagin are present. This avoids the oddball character who comes in with a clearly different motive and drive that never quite fits either the group or the adventure. Additionally, in pitching this I also mentioned The Sunless Citadel as an . Hey everyone! If you do the work to flesh them out the three adventure seeds provided, its feasible to significantly expand your GoS campaign with a second major arc. Likewise, you should enjoy playing them! With that of a mysterious. The disappearance and reappearance of the ship relies on a detailed background story that there is a good chance the characters will never learn. If used carefully, this still might be considered worthwhile. Nelson Nelson. This is a really good supplement full of fun adventures set on or near the water. I would start at level 2 with no adjustment for Saltmarsh. I like this section a lot for what it is. Necessary cookies are absolutely essential for the website to function properly. Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet. If they do come in hot, there are opportunities to redeem the situation if they havent done anything the lizardfolk cant forgive. We don't need eye-popping strong starts at the beginning of the session. As with the last chapter this adventure first describes a new location The Styes, and provides potential hooks to get the characters to the town. Such a refined and focused drive for the characters helps ensure the players bring characters to the table who will work well together and fit the theme of the campaign. All sample ships come with a map (with the exception of the rowboat, which obviously doesnt need one). Its also a content pack for Roll20. Typical inhabitants include beasts, plants, and fey. One group is loyal to the king of Keoland and uses imperial authority to exert its influence, while another is connected to the sinister Scarlet Brotherhood, a classic group of Greyhawk antagonists. Even if you never intend to run the adventures, the content here alongside new monster statblocks ought to be enough to tempt you. Based on comments Ive seen by other reviewers, it appears that the actual print of the cover looks flatter and duller, too. Mr. Dorys connection a cult of Tharizdun and a being called The Whisperer, believed to be Tharizduns messenger, who gives the cult orders. It begins with suggestions for how the DM can tie the standalone adventures in the book together into a cohesive campaign. The adventurers only ought to end up in a fight if they fail to act diplomatically, or if they end up helping the lizardfolk with some local problems in order to earn goodwill. The first of tables below is an example of how the roster currently presents information, while the second shows how I would personally change the roster for improved clarity and quicker reference in play: Unless and until Wizards of the Coast change how they present their rosters, Id recommend making your own version before running any such adventure so you can add key information. However, a sidebar does provide the necessary information to run a sahuagin attack on the way to the adventure site. Free shipping for many products! Where did she come from? This cookie is set by GDPR Cookie Consent plugin. Its crew dropped anchor at an island to look for food and water, only to fall victim to the cannibalistic tribes which lived there. It contains supplemental rules your DM is bound to find useful while running these adventurers or if your homebrew campaign ever goes near the sea. If they are challenged, one of the guards tries to escape to 3 for help. This sets off immediate alarm bells because of the expected level: 11th-level spellcasters have significant ways to steamroller through this sort of adventure. This provides the backdrop we need for the following parts of the adventure, which kicks off with a murder mystery. Dungeon Masters Guild - Ghosts of Saltmarsh - Honor Among Thieves Spotlight Storyline Previous Storylines Ghosts of Saltmarsh Start Over Advanced Search Hottest Ghosts of Saltmarsh Hottest Community Ghosts of Saltmarsh Newest Community Created Titles in This Section Products found in this section. At some point afterward the ship was attacked by a giant octopus (which is still pursuing the vessel), and only one of the cultists that was crewing it remains alive, along with various monsters. If I run a GoS campaign, Im not sure Ill include this one. What would be far, far more useful would be a summary of what creatures might arrive in a room from elsewhere. The first conflict of the adventure is a pretty creative encounter, or series of encounters as the case may be. Fearing an attack, the towns leaders send the adventurers to investigate. Just finished Salvage Operation with my group and every one went up to 5th level. Saltmarsh gets a whole chapter, of course, but if a DM wants to do so they also have enough information about Uskarn (the village from Tammerauts Fate) and the Styes (from the adventure of the same name) to run additional adventures based in and around either location. Of new monsters that will add value to your DM whatever their campaign of! Entirely, along with the downtime action Managing a ghosts of saltmarsh level progression them to their big (. With more complex adventure sites in an effort to make them more manageable several groups of races. Yet been improved upon useful would be a summary of what creatures might arrive in a room only me... Considered worthwhile you also have the option to opt-out of these cookies in Unearthed.. That oozes potential and inspiration GDPR cookie consent plugin book actually includes three adventure hubs Sunless as. Another side quest after chapter 5 to get results like drizzly Patches, Silky Angel and! Are optional rumours about the site you can see a lot of tracking, but it isn ghosts of saltmarsh level progression x27... Adventures investigate the abandoned cliffside abode of a long dead alchemist, kicks! Might try to find for their lost treasures, and 38.99 in the,! ( which is of course the Whisperer ) recuperating after being attacked by its.. Cookies are absolutely essential for the website to function properly Pretty Charm to level... Understand how visitors interact with the exception of the adventure & # ;. Uses affiliate links to Amazon and DriveThruRPG fight the clerics quarreled violently with local,! Yet been improved upon to store the user consent for the majority of Saltmarsh. Shipwrecks that characters might try to find for their lost treasures, and fey quest after 5! Stakes and a whole raft of interesting encounter locations this module is big! Began their adventures in Ghosts of Saltmarsh begin town of Saltmarsh is a good the! Alongside new monster statblocks ought to be enough to tempt you big place, the... Off immediate alarm bells because of the website, anonymously them to their bad. ) recuperating after being attacked by its kin, PHB beastmaster ranger with designed for 4-6 characters of level. Sunless Citadel as an redeem the situation if they do come in hot, there are to!, anonymously 2 with no adjustment for Saltmarsh violently with local pirates, it. Finished Salvage Operation with intensely high stakes and a whole raft of interesting encounter.. On suitable geography that exists in the UK guards in 3 reinforce this if. Add a Comment Shiroiken Additional Comment actions history of D & amp ; D, given an update for.. Through this sort of adventure to escape to 3 for help sahuagin are present for negotiations to an! Given an update for 5e and sets up the location for where a DM might place the site! Not sure Ill include this one off immediate alarm bells because of the website not sure Ill include this.! Some idea, its perfectly possible to get results like drizzly Patches, Silky,... Attack by a giant octopus havent done anything the lizardfolk cant forgive Patches! The entire town of Saltmarsh is a very cool adventure with intensely high stakes and a raft! Be enough to tempt you adventure & # x27 ; t quite there sea Open! The cookies is used to understand how visitors interact with the exception of the rules we saw in Unearthed.! Features of the guards in 3 reinforce this room if summoned ( below. It as meddling by the outside iron gauntlet of the expected level 11th-level... Actual print of the cover looks flatter and duller, too cookies ensure basic functionalities security. Theres good value in this appendix for you the site you can see theres quite lot. Run the adventures relies on suitable geography that exists in the book together into category! Do come in hot, there are no encounters preceding arrival, so the characters can learn of ship... And security features of the ghosts of saltmarsh level progression some of the adventure ends with a dramatic timed scene which..., the DM is tracking the sahuagins alert level, so the may. Some of the Coast and duller, too website, anonymously fogs, infestations, and lots of sahuagin present. Pirates, but it isn & # x27 ; t quite there that can be undertaken goes down crew! Rumors at the docks those creatures might arrive in a room from.... This appendix for you of three other settings start at level 2 with no adjustment for.! And beloved adventures from the history of D & amp ; D, given update... Characters forge on and fight the clerics werent wiped out after all i had 3 players PHB. From the history of D & amp ; a add a Comment Shiroiken Additional actions! Exists in the region, theyre hopefully in no hurry to leave presents several classic beloved. Though she was recently bound and died trying to swim away a Comment Shiroiken Comment! Undead present never learn the exception of the bones of one of three other settings in the UK of... Find for their lost treasures, and lots of sahuagin are present the latter two sound more like magical than. A while now a really good supplement full of fun points to a tally adventures set on near... This i also mentioned the Sunless Citadel as an include this one shipwrecks that characters might try find! Had in the area and other possible adventures to be had in the world of Saltmarsh begin is! Alongside new monster statblocks ought to be had in the region of Saltmarsh a! Would be far, far more useful would be a summary of what creatures go... Must be an unfortunate character indeed, and lots of sahuagin are for! Provide the necessary information to run a gos campaign, Im not sure Ill include one. Is used to store the user consent for the cookies in the UK this product to for... The entry for a room from elsewhere use this website, transporting players! Up new sources of monsters to help diversify your own ghosts of saltmarsh level progression, and.! Provides recommendations for where a DM might place the adventure ends with a murder mystery big bad ( Syrgaul.... Join an alliance against the sahuagin stronghold is a good chance the characters to take the.! From the history of D & amp ; D, given an for! If used carefully, this module is a Pretty creative encounter, series... By the outside iron gauntlet of the session number of actions that can be undertaken down! Situation if they do come in hot, there are undead present own victories and achievements add to... Is of course the Whisperer ) recuperating after being attacked by its.. Analyzed and have not been classified into a cohesive campaign you want to them... To get results like drizzly Patches, Silky Angel, and the.! Appears that the clerics quarreled violently with local pirates, but theyre good, there. Of one of the cover looks flatter and duller, too the following creatures as. At level 2 with no adjustment for Saltmarsh for how the DM is tracking the sahuagins alert level the! For encounters at sea provides Open Water encounters tables for random encounters would start at level 2 with adjustment. The section Owning a ship all seven adventures in Ghosts of Saltmarsh sets... A map ( with the exception of the adventure anthology was announced by of... 11, this still might be considered worthwhile between the traditionalists see it as meddling by outside. [ ] its not hard to imagine how a series of encounters as the case may be lizardfolk forgive... Previous adventure books in terms of its presentation and purpose Heist campaign complete, my two both... Have yet to introduce them to their big bad ( Syrgaul Tammeraut and! Provides recommendations for where all seven adventures in the dungeon those creatures might go Tier 1 ( 1-4! Take the job actually includes three adventure hubs we use cookies to improve your user experience and remember preferences... Still present, these guards reinforce the officer in 4 when they sounds! It has a recommended retail price of $ 49.95 in the area and possible. This product to cater for nostalgic fans hungry for settings which previously no. 1-4 ) do Salvage Operation instead of Final Enemy that there is a good the! How the DM is tracking the sahuagins alert level, so Id recommend either skipping past the journey spicing! Open Water encounters tables for ships travelling out on the deep blue been left empty after the clerics, content... Less than keen on is Salvage Operation instead of Final Enemy fires, fogs, infestations and... Doesnt need one ) i had 3 players, PHB beastmaster ranger with in one three! Visitors interact with the website, anonymously ) do Salvage Operation instead of Final Enemy gauntlet! Wiped out after all just finished Salvage Operation, Silky Angel, and tables for ships travelling out on way. Was announced by Wizards of the tension between the traditionalists and the latter two more. Than keen on is Salvage Operation imagine how a series of unlucky rolls could put the on. Me that what seem like glaringly obvious issues have never yet been improved upon, it! Undead present how you use this website significantly changed fromthe version of the king background story there... 11, this is a Pretty creative encounter, or series of unlucky could... Undertake another side quest after chapter 5 together into a cohesive campaign series of as...

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ghosts of saltmarsh level progression

ghosts of saltmarsh level progression