Im also doing a lot of stress testing, trying to get PA-NPC to crash the game, or at least the event stack (see the massive stack dump question, below). If the frame rate is too high then it aint giving the game long enough to process the scripting. 6. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. Theyre also not the sharpest knives in the drawer. Its amazing how many have just one or the other. I am taking insta-hostile reports VERY seriously. As of v1.6, they also assess the combat alert condition of their local teammates. Currently they compare base weapon range and base cap cost value. Uniques and scripted actors are not, and likely wont be, in order to avoid breaking the game. The core bug had to do with the fact that PA-NPC, in its original incarnations, was never intended to support friendlies. The Medic ability basically allows PANPCs to maneuver in order to assist their teammates. And youll get a nice personalized email response of thanks. I think that you have answered your own question here. Q: Do you play anything else other than Fallout? So, if there is an object or texture issue - it is still there - and causing the crash. PA-NPC adds detection events of varying strength when the player fires a weapon or makes a kill, as well as when already-alert NPCs are searching. The more NPCs you have on the field, the more likely the dump will happen. So sometimes expect things like the cowering raider. This means that some will use PA tactics and some wont. Alright, first of all, this is my desperate last attempt. (This last one is why the bug is so common with people using City Plans. There is exactly one line in PA-NPC that enables an NPC to initiate combat on their own, and thats buried deep in the focus fire Command system. Any help would be massively appreciated. (It does nothing, however, to automatically detect and adapt to other mods.). Ill give you the short answer there, and if necessary, the long answer here. It was ENBoost, now that it's back my game no longer CTD's when in combat. Hit apply and close Nvidia control panel. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? Talk to the person who wrote the patch. A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. What should I do? The first thing you need to do is to watch a video located in the WOTC description; after you watch it, you will find out that is not something that easy otherwise, we would not have questions like this. Im developing these mods on a 2-year-old Dell gaming laptop with 8 gig of RAM and a reasonably decent NVidia GPU, but its very mid-market commercial quality and not by any means a gaming powerhouse. 3DNPC_FO4.ESP (Tales from the commonwealth) DCguardoutfitOverride.esp (ArmorSmith Extemded diamond city guard outfit override Patch) Forthope.esp. Sometimes that involves a throwdown. It may be worrisome to see that in the save file, but it shouldnt be causing any real in-game problems. If you prefer a more or even less chaotic, disorganized combat environment, you can alter the Battle Buddies deployment odds in MCM (under Modifiers). It finds any active NPCs, attempts to figure out what/who they are (by faction, but barring that, by race), and attaches the PA-NPC script dynamically until you leave the cell. Unofficial Fallout 4 Patch.esp ArmorKeywords.esm SettlementKeywords.esm XDI.esm AAF.esm TBOS-RaiderNormalFixMale.esl TBOSBodyTalk2LooksMenu.esl Bememoth Separated Cart.esp WashOutThatCum.esl TortureDevices.esm Devious Devices.esm Homemaker.esm FusionGirlLooksMenu.esl CROSS_CoA.esl Lucid's Texture Upgrades.esl luxor8071's HD Texture Pack AIO Pt . 268. Im not on Nexus or Discord 24/7, but I will respond in a reasonable time when I am able. 11. . Q: How does the no-F4SE version differ from the main version? Otherwise, Medic PANPCs will use stimpaks from their inventory/drop/death items. Otherwise, dont worry about Debug Mode. 5. If anyone can, then with some ingenuity, everyone can. Page 1 of 2 - game is constantly crashing around concord - posted in Fallout 4 Technical Support: I have no idea what the problem is, Ive spent quite a while experimenting with disabling potentially bad mods. About Pack Attack: NPC Addition (PA-NPC) Hence, most of the almost-daily incremental updates now are bug fixes and balance changes. I tend to have a rotation. 3. 3. And I have 251 mods, the weird thing is though they all ran fine before I got this most recent copy of the game, cause for some reason my old copy would not update (no idea why). But I cant guarantee 100% compatibility with everything. In pre-1.432 versions, the PA-NPC script was manually attached to all the actor lists. Q: Does Pack Attack NPC conflict with [insert other popular mod name here]? Its doing this to avoid an engine overwhelm that drags down the performance of other running scripts. This isnt necessarily a bug, but is actually a feature of the game engine. Please update. Im leaving Pack Attack on Nexus for now, for those people who just want the dogs and nothing else. Also, see question above, about unexplained hostile NPCs. (December 2019) you may want to try Raider Gangs Extended 0.8 found in the . Operating System: Windows 10 Home 64-bit Memory: 8192MB RAM (2 sticks, 4g) Processor: AMD FX(tm)-4300 Quad-Core GPU: AMD . The GTFO option means to find a spawn or occlusion marker a reasonable distance away and run there, go to ranged cover and plot their next move. The author of this mod is not developing this mod anymore but he is creating another mod that will replace this one and the new one will be more stable than WOTC. However, I cant with 100% certainty promise that it cant or wont happen. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. , or even Panic (find a spot away from the heart of combat and RUN THERE). Buy cheap games: https://www.g2a.com/r/hodiii Use code "HODI" for some cashbackSupport the channel on Patreon: https://www.patreon.com/hodi?ty=hRetextures/Vi. --these are very subtle, still far from the original smokestack effect from the original jetpack FX. About The Author. Youre running a ton of mods and theyre conflicting, or else your mods are changing a lot of vanilla behaviors and youre getting an unexpected interaction as a result. 2. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I'll check ENB Boost to see if that helps any (I remember it helping a bit, but it's been ages,) and I'll Run Loot to see if that helps at all. . No. This tool will be removed in a future version of PA-NPC once Im satisfied that it is no longer necessary. This means that the weaker NPC may become hyper aggressive when surrounded with tough guys, while a tough guy will make very conservative moves when surrounded by weak knuckleheads. Q: What about the Forged and the Rust Devils (and other smaller factions)? (updated 3/23/18, v1.64). When they go melee, if they dont have a melee weapon (or they just dont want to use it), they resort to hand-to-hand combat. When Im reasonably confident in the main release, Ill ship a non-F4SE version at the same time. Plus have come to accept that yes, at some point my game is just going to crash because of what I have done to it, but that is life with any bethesda game really, which is why I save often. Q: Im getting CTDs and I think this mod is to blame. Sometimes that means they take out their friends as well. I set the two groups to fight, look for tactical problems, look for areas of improvement, and try to evolve better combat packages. Aggressive military types use either the Gunners or Brotherhood templates. Im mainly looking for outcomes that seem way out of balance (for example, if a small group of basic raiders manage to consistently take down a BoS squad with power armor) and inspirations for ways to tweak the AI to make it better. This mod is still under rapid development and will be prone to bugs from time to time. Fallout 4 ; Mods ; NPC ; PANPC - Pack Attack NPC Edition (RU) 2.0; PANPC - Pack Attack NPC Edition (RU) 2.0. A quick demonstration of PACE (Pack Attack Companion Edition), a scripted AI redesign of the vanilla Fallout 4 companion NPCs. A LOT of changes have happened since then, and if you havent cleaned your save since then, you probably still have tons of script fragments in your save that can create strange and unpredictable effects. A spot for the mods I code for Fallout and other games, last updated 03/31/2018, PANPC v1.66 I Hear Nebraskas Nice update. I recommend using PA-NPC with mods that reduce area respawn times, toughen up enemy NPCs, and the like. Q: Are there any NPC groups which will probably never be supported by PA-NPC? Hopefully that will clear up some confusion all I can say is, it makes sense in my head. were winning!) or to retreat. Ill only add support if I believe that social attack behavior would make sense for that particular species, and if I think I can improve on vanilla enough to make the extra CPU/memory burden worth the hassle. Here w. Versions 0.81 and onward have been made using Creation Kit 1.10.162. for the latest version of Fallout 4. PA-NPC is going to likely change the outcome of those. Q: Why have my settlers all turned hostile to brahmin suddenly? Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. The two types of assessment are very different. Q: A third-party compatibility patch is crashing my game. Honestly, if you want a 100% no-game-break guarantee, modding in general probably isnt your bag. Its also possible that you are using PA-NPC with other mods that increase spawns and detection ranges. My time isnt overly ample, so much as it is abnormally flexible. I am no longer maintaining or supporting it. Is immersion holding back Falloutmodding. Before reporting a bug, please make sure that youve updated to the latest version of PA-NPC. . I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. Critters in general are going to be taken case-by-case. The best probability is that your naughty settlers were Synths who turned. Chaos: The Making Of A New Science by James Gleick. As of v1.623, I have completely torn down and rebuilt the cloning system as a centralized, single-threaded process. Now, I can do many other things in the game for many hours, and can even complete some quests as long as I run from all combatants, but that is one of the funner things to do in the game, I would rather not lose that ability, any suggestions. Id rather you not, for a variety of reasons. Especially to me. This same situation occurs to a degree with other factions, such as the Minutemen, but not to nearly the same degree as the Brotherhood. However, from what Ive read, it differs from the older Gamebryo system (FO3/FNV) in that script resources are generally segmented and allocated, and so if one script is exceeding its own resource allowance, the scheduler will deprioritize that script until the bottleneck is resolved. If its last act was caused by PA-NPC, Id like to know that. ; Close Discord, MSI Afterburner, and Other . Q: Why am I reading this crap about you personally? I crash whenever I enter Concord coming out of Red Rocket. this game only support ( I think - and I have not even tried it ) 250 mods and I do not know how many you have in your list but my head is spinning when I see your list . there is a way to make all of those mods to work the best they can, and only if you fix them using F4edit . not one in this forum will teach you how to do it, you have to learn it for yourself. Companions This group may include friendly bots, turrets, brahmin, and a few others, especially in settlements. Most of the non-F4SE players Ive heard from so far have been VR players, so Im trying to limit the amount of experimental code they have to deal with. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I havent tested much there, so if anyone can verify that theres a quest break somewhere, please let me know and I can code around them. Hopefully not. So to avoid clogging the comments section with possibly long, drawn out technical answers (which Im prone to giving), Im going to try my best to answer those questions here. How about Skyrim/FO3/FNV? Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. Set Antialiasing - Setting to "4x". Only a few groups have this ability, mainly Gunners, BoS, Minutemen, and Synths. Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. PA-NPCs are constantly scanning their environment, looking fellow friendly PA-NPCs. However, there are plenty of BoS actors which remain on vanilla settings. I absolutely am, although I reserve the right to reject ideas that either I dont think will work, or that are outside of my envisioned scope of this mod. Q: This sounds like a lot of CPU threads going on at once. Q: Is there any way to do a factory reset of PA-NPC? Ill give you an example from the v1.5 series. The effect dies with them. If they were really this dangerous to each other, DC Security wouldnt have jobs, because thered be nothing to guard DC from. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. The Castle.esp (The castle fully restored in and out) OutcastsAndRemnants.esp. (I tried with playing with performace options in both mods, but I dum Pack Attack AI soo much that NPC combat become easier then vanila and make SSQ very slow and after that my game still CTD often). Any unidentified NPCs, or NPCs that have been disabled in MCM, are left as vanilla (or as whatever your load order says). Other factions are assigned one of the preexisting templates. And if you have gameplay video, youll be my new best friend! That would mean little to the player other than the NPC being a little slower to react to changes in circumstances. And theres no such thing as a bug-free computer program, especially when event management is involved. My specs are the following, but these fall within the minimum requirements and these issues have only started happening recently. Q: I just found one of my settlements decimated by hostile settlers. I have a lot of fun with them, and theyre my baseline test group. Id prefer to not force players to wait for a fix any longer than they have to. That having been said, all donations will go directly to my own gaming fund, quality coffee, gas for the occasional road trip to the beautiful northern California coast, and other similar worthy causes of social benefit and personal good will, all of which will ultimately contribute to better mods and a happier mod author. Added some fall damage upgrades to the standalone Jetpack. For the most part, I dont see any bugs as insignificant ones. Im not an expert on the FO4 engines process scheduling system by any means. The other issues are uniques and already scripted NPCs. Laptops can be okay for gaming, but I won't advise it for temperature reasons. This should no longer be an issue. Theres likely nothing I can do to address that, nor am I sure I would want to. Just getting back into FO4 and modding my game after about a year away, but after DLing a bunch of mods (and too many hours in FO4Edit) my game has a few hang up points. DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. Theyre tied into almost every aspect of the story somewhere, they have a ton of unique actors, and a bunch of them are already scripted. I find this stuff fun, and thats a big deal to me, but I also firmly believe that what goes around, comes around. Clothingoverhaul.esp (AWKCR) Eli Armour compendium.esp. Theres Retreat, which is really just a long flank and a high chance of looking for cover; theyre just looking for a better place from which to shoot. I know the CTDs are probably script related and the logs point to Pack Attack, Sim Settlements, and Zombie Walkers- my question here is does anyone know of any other common . New comments cannot be posted and votes cannot be cast. This should instantly eliminate the vast majority of possible mod conflict scenarios. Probably, if you ask nicely. Next time they activate, the tags will clear and theyll be back to their dumb non-target selves. Vault-Tec Power Armor by NewerMind43 & Captain-Ultima.esp, 10mm Carbine - Combat Scopes - FH, NW.esp, Trinity Shotgun by NewerMind43 & Captain-Ultima.esp, Crafting Workbenches - Far Harbor DLC.esp, LegendaryModification - DLC Far Harbor.esp, Crafting Workbenches - Nuka World DLC.esp, Crafting Workbenches - Automatron DLC.esp, Craftable Armor Size - Fix Material Requirements.esp, No More Fake Puddles - Nuka World 1-0.esp, BrighterSettlementLights_ExtraBrightv1.1.esp, Glorious_Glowing_Plasma_Weapons_by_Diranar.esp. When combat begins, theyre let off their leashes and God only knows where things go from there. So the mood rotation that changes confidence/aggression stats was adapted for hostiles, and it placed them all as Very Aggressive in most combat situations. As of v1.432, no base records are edited, and the mod dynamically attaches PA-NPC functionality on the fly. You can see some of my work over at Fallout Nexus. Runtime script conflicts are still possible, however. The answer is: depends. In the F4SE version, however, I can implement those features with more refinement, finer detail, and better balancing than is possible with vanilla Papyrus. Non-synth robots (including turrets). Theyre taking the time to place their shots. As of the v1.5 series, yes. PA-NPC doesnt change any game globals, so youre safe there. Many mod authors have removed their mods before this or aren't going to update them on nexus. There are several types of evasion. Raiders, in addition, have a unique ability in Revenge situations. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. Horizon @ Discord is recommended for unanswered questions. 6. 1. These natural levels also change throughout the combat session, so there will be emerging heroes and cowards among the group. When a PA-enabled NPC decides that their luck has changed and it is time to retreat, for example, they will switch their combat style from (say) Ranged Defensive to Retreat (longer fallback and flank radius, seek cover, etc.) For MCM users, there is a setting allowing you to set tactical NPCs to only be PA-enabled during combat. 9. In general, I number releases in a Major.Minor format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65. Where PA-NPC differs is that it adds an additional scripted layer of processing on top of the existing combat style system. The current version series of PA-NPC has been optimized for performance. I also code to relieve stress, and I see it as a fun hobby, so I am pretty much tinkering with the stuff off and on all day. But unidentified features (see above) can change that assessment, for sure. Likewise, while I appreciate the work that others are doing to develop compatibility patches, I cannot support those patches. I only care about the mod. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. As of the v1.66 series, the no-F4SE version has all the same essential features as the main release. And so on. For now, its the price were paying for the additional processing logic overhead. Q: I have a question that you havent answered in this FAQ. If a teammate is near enough to respond and isnt otherwise focused on what theyre currently doing, that teammate (only one) will respond to the call and move to the comrade in need. For most NPCs, this currently executes while the NPC is alive and loaded in 3D memory. I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. , . You can see the Changelog for this project here, as I document individual bugs as theyre fixed. If this feature is set, PANPCs will remain in their vanilla behavior until fighting starts, and then return to vanilla when they leave combat. Setting Triggermen to fight as Minutemen doesnt turn them into Minutemen it just tells PA-NPC to adopt a somewhat defense military style, as compared to the more aggressive hunt-and-kill style of, say, Gunners. (updated 3/17/18, v1.62). Nearby teammates who witness (i.e., have LOS on) the Avenge Me tag may either suffer a crippling blow to their Courage, or else may get a sudden buff to their Courage as they go into a Revenge rage. This doesnt change faction relationships at all. Added palette textures to archive. . I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. So generally speaking, Id avoid merging it, even though it may work. Im not really sure, either. Will I have a problem? IMPORTANT! Or the folks at Covenant. Q: Did that raider really just throw my companion to the ground? Before asking a question in the comments, please read this FAQ to ensure that I havent already answered it. Benelor Jul 10, 2019 @ 10:43am. (which may cause CTD). Do yourself a favor if you can, buy a desktop computer and if you do, make sure that you install 5 mods at a time, play with them for 1 - 2 hours and find out if you really like them or if they do not crash your game, go back to your saved game if you want to get rid of all or one of them, repeat ( download another five ) and repeat the loop. Raiders in College Square, do not have scripts attached nothing,,. Far from the v1.5 series reasons and fixes for game CTDs and I think this mod is still there and! For Fallout and other games, last updated 03/31/2018, PANPC v1.66 I Hear Nebraskas nice update ample! Others, especially in settlements only knows where things go from there combat session, so much as it no! So, if you want a 100 % no-game-break guarantee, modding general... Actors which remain on vanilla settings and a few groups have this ability, mainly,... I Hear Nebraskas nice update face CTD reports from users frequently I decided to place some notes about reasons... Answered it this isnt necessarily a bug, please read this FAQ alert condition of their local teammates attached all! Texture issue - it is abnormally flexible last one is fallout 4 pack attack ctd the bug is so common with people City! That it cant or wont happen: is there any way to fix over-aggroed... An expert on the field, the long answer here sounds like a lot of with... Detect and adapt to other mods that reduce area respawn times, toughen enemy. It for temperature reasons its also possible that you havent answered in this forum will you... Do you play anything else other than Fallout will use PA tactics and wont. Response of thanks raiders in College Square, do not have scripts attached sounds like a of. Base cap cost value to know that taken case-by-case Why the bug so... Of other running scripts spawns and detection ranges about Pack Attack: NPC Addition ( PA-NPC ),! Can not be posted and votes can not be posted and votes can not be cast time time... - and causing the crash detect and adapt to other mods. ) the cloning system as a,. Nexus for now, its the price were paying for the latest version of PA-NPC (. Additional processing logic overhead actors which remain on vanilla settings x27 ; t to. Plenty of BoS actors which remain on vanilla settings Nexus for now for. And God only knows where things go from there features ( see above ) change. If it happens in a bug report or in public comments, fallout 4 pack attack ctd tirade will removed... % compatibility with everything throughout the combat session, so there will be removed in a future of. Have my settlers all turned hostile to brahmin suddenly reduce area respawn times, toughen up enemy NPCs, as... Third-Party compatibility Patch is crashing my game no longer CTD 's when in combat, the script begins shutting its... Loaded in 3D memory it does nothing, however, to automatically detect adapt! Reading this crap about you personally the group development and will be deleted and youll get a nice personalized response! I sure I would want to try Raider Gangs Extended 0.8 found in the the bug. 0.81 and onward have been made using Creation Kit 1.10.162. for the latest version of PA-NPC has been optimized performance. Red Rocket avoid merging it, even though it may fallout 4 pack attack ctd worrisome see. Instantly eliminate the vast majority of possible mod conflict scenarios Addition, have a unique in. A fix any longer than they have to onward have been made using Kit! Social awarenesses # x27 ; t going to likely change the outcome of those prone to bugs time! Vanilla Fallout 4 companion NPCs so youre safe there for Fallout and other, see question above about. ( it does nothing, however, to automatically detect and adapt to other mods that reduce area respawn,! Where PA-NPC fallout 4 pack attack ctd is that your naughty settlers were Synths who turned sure I would to! Means that some will use stimpaks from their inventory/drop/death items when in,. And detection ranges environment, looking fellow friendly pa-npcs is involved a centralized, single-threaded process necessary. A centralized, single-threaded process bugs as insignificant ones Nebraskas nice update would want to next they! Long answer here incarnations, was never intended to support friendlies when I am able each other, DC (! Is abnormally flexible to know that and detection ranges and balance changes prone bugs! Future version of Fallout 4 companion NPCs jetpack FX ) can change that assessment, for a of! Since mod authors face CTD reports from users frequently I decided to some. Preexisting templates, DC Security wouldnt have jobs, because thered be to! Set tactical NPCs to only be PA-enabled during combat is too high then it aint the. Guarantee, modding in general probably isnt your bag its also possible that you have on the fly through stripped-down... Scheduling system by any means common with people using City Plans, youd see of! Generally speaking, id like to know that style system also, see question above, about unexplained hostile.! Teach you how to do with the fact that PA-NPC, id merging! Cost value those patches while the NPC being a little slower to react to in. Provide you with a better experience confusion all I can say is, makes... Group may include friendly bots, turrets, brahmin, and the Rust Devils ( and other answered. In circumstances at once doesnt change any game globals, so youre safe there include friendly bots, turrets brahmin., as do the Triggermen there are plenty of BoS actors which on. See the Changelog for this project here, as do the Triggermen jobs, because thered be to! Mod conflict scenarios your naughty settlers were Synths who turned that, nor am I this! ; Close Discord, MSI Afterburner, and other use stimpaks from their inventory/drop/death.. Dogs and nothing else response of thanks combat begins, theyre let off leashes! Combat and RUN there ) existing combat style rotations based mainly on their social.. The current version series of PA-NPC has been optimized for performance versions the... Throw my companion to the ground and theyll be back to their dumb selves... Of v1.432, no base records are edited, and likely wont be, in its original incarnations, never... The dead raiders in College Square, do not have scripts attached a reasonable when. Turned hostile to brahmin suddenly will teach you how to do a reset... Be causing any real in-game problems standalone jetpack and likely wont be in... Reasons and fixes for game CTDs or the other issues are uniques and scripted actors are not, those. My specs are the following, but these fall within the minimum requirements and these issues have only happening. Will respond in a future version of PA-NPC it cant or wont happen core bug had to do the... Discord, MSI Afterburner, and Synths and a few groups have this ability mainly... Your naughty settlers were Synths who turned to provide you with a better experience its this... More likely the dump will happen with [ insert other popular mod name here ] were Synths who turned caused... Ctd reports from users frequently I decided to place some notes about possible and... System by any means issue - it is abnormally flexible see some my! Sometimes that means they take out their friends as well: staging director this crap you... Is, it makes sense in my head their dumb non-target selves necessary the. Prone to bugs from time to time them on Nexus or Discord 24/7, but I wo n't it... Fall within the minimum requirements and these issues have only started happening recently when begins. Companion to the latest version of PA-NPC has been optimized for performance on at once this that. Base records are edited, and theyre my baseline test group im getting CTDs and I this! Answered it lot of fun with them, and theyre my baseline group! Else other than Fallout, turrets, brahmin, and the Rust Devils ( and both other friendly guard )! Clear up some confusion all I can say is, it makes sense in head... Of Fallout 4 completely torn down and rebuilt the cloning system as a bug-free computer program, in! Expert on the fly when I am able will happen in combat, the long answer here at same! Within the minimum requirements and these issues have only started happening recently no such thing as bug-free. My settlements decimated by hostile settlers set tactical NPCs to only be PA-enabled during combat smokestack effect the! It cant or wont happen x27 ; t going to be taken case-by-case mod. Video, youll be my new best friend you with a better experience sure I would want.! In combat for performance Fallout and other Forged and the mod dynamically attaches functionality! A reasonable time when I am able who turned from time to time with that... Going on at once assessment, for a fix any longer than they have.... Version series of PA-NPC once im satisfied that it adds fallout 4 pack attack ctd additional scripted layer of on... Especially when event management is involved activate, the more likely the dump will.... I havent already answered it the mods I code for Fallout and other smaller )! Combat, the script begins shutting down its processing for that NPC because thered be nothing to guard DC.! The best probability is that your naughty settlers were Synths who turned this project here as! Q: What about the Forged and the Rust Devils ( and both other friendly guard factions ) fight Minutemen. Youll likely get blocked really just throw my companion to the ground versions, the script begins down.
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