Q: How do I Set Blue Magic? On top of this, Flash can help you keep enmity. I even once acquired a spell without fighting at all, I was medding as they fought, and my pet won unexpectedly quickly. Summoner adds the most MP in the entire game, and at Lv.50+ can also add a free Auto-Refresh. I recommend playing around with it, but not relying too heavily on it. (Note that the damage-over-time effect will not feed extra TP over time, however.). An important thing to note is that the traits you equip and the traits from your subjob don't stack, and will only provide you with the highest tier of the two. Group 2: This one's a bit more cut and dry. My malee as /nin can not be ignored with all hits, no misses and spells that never miss. The hardest part was NOT killing it. It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. On top of this, White Mage adds a fair bit of MP into the mix. A colossal +15 to your Blue Magic Skill is one of the highest boosts in the game, even towards end-game, where it's welcomed for increasing the bonuses for your buffs. From an observational standpoint both of these subs are the top two used and are situational depending on your tastes with how you play the job. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. Frenetic Rip is modified by the stats STR, DEX, & Acc gear if you want the best damage from it. It's a light-elemental Aspir spell that also inflicts damage. Using this sub against Imp's in parties can be usually fustrating as your /thf JA's get deactivated a lot via amnesia. Sword Skill is also extremely important for accuracy and damage of both physical attacks and physical spells. White Mage is an incredibly useful subjob from the early levels (even with Pollen,) as you benefit not only from Cure, but Protect starting from level 14. We all hear about how Blu's land SACA vertical cleave on IT mobs for 1.5k+ at 300 TP, what we don't hear however is that these blus take nearly 10 mins to build that much TP, and that any nuke not stacked with SA is severely gimped, because all gear is stacked directly t'words str, with little to know acc+. In early levels, picking weapons with stats like accuracy can allow for spells like Head Butt to be more reliable. White Mage adds various Cure spells and ailment-removing spells, adding to Blue Mages versatility. Its a great weapon and youll surely use it for a few levels at least. For those Blue Mages who just like a ton of damage out of both physical attacks and physical spells. I was able to solo from level 15 to 16 resting for MP only one time with this method. Sub-Ninja at 20, sub-Dancer at 40, or with your own spell sets at 80 will provide Dual Wield, allowing you a second sword, or even Sword/Club if the situation calls for it. The actual melee boosts from Red Mage are only stat boosts. FINAL Yawn (Apkallu) at level 64 is one of the better sleep spells in the game. There are several key points that distinguish it from other jobs. This area will be for threads and information on Physical Blue Magic and how they can be boosted. If you have Beastmaster at a high enough level, its actually a potent support job even in party scenarios. Your solo play is still plenty adequate, especially with trusts. Geist Wall (Efts) available to set at 46 is another Dispel ability. Convergence itself is also pretty questionable, but you may need to turn an area-effect spell into single-target from time to time. Additionally, 70 is a big level for a few of your support jobs. Recast: 0:02:00 You can go straight from Pollen (Bees) to Foot Kick (Rabbits) to even Sprout Smack (Saplings) and Wild Oats (Mandragora). And if thats still not enough, subbing Dragoon will even add Jump and High Jump, thus increasing overall damage and TP gain by the user. This section is a slight tutorial on how the Blue Magic works and what the different icons beside the Blue Magic names mean. This is a great sub for players that pace themselves and NOT spam their MP away. A large amount of Blue Mages have been seen using this combo. Equipping Sprout Smack and Wild Oats together will grant you the Beast Killer trait, a fantastic tool for these early levels. Blue Mage has an A+ proficiency with one-handed swords and a B- with clubs. Many people also wonder exactly what else Azure Lore does. For example, Warrior can use Berserk to enhance its physical attacks. Otherwise, remember that the universal merit categories will also have an impact on your other jobs. First off, I hope youve acquired all of your Staging Points already. Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. Target gains immunity to Death spells and effects. It will save you and your party (or trusts) a ton of MP on healing. This would provide a useful bonus in certain situations. If you succeed, he will describe one of the following three items which you must bring to him. Addon to make setting blue spells easier. Duration: 0:00:30 If you come across one that doesn't work, please, place your explaination of the situation on the talk page. Also with brutal earring an and haste gear and rajas, I build TP fast enough to vorpal blade for 400-600 before Chain Affinity is even back up, count in the better acc of the gear, dual wield 15% melee haste, 10% from refueling 5% for wahlran, 3% for dusk, 4% from swift, and 5% double attack from brutal, thats 38% more attacks, for 24 less str than a thf sub with far more acc, so hit rate is even better. Cast: Instant Warrior will let you use Provoke, which can help you tank when you set yourself up with heavier armor, Metallic Body, and Cocoon. Each one of these NPCs will launch an attack at you. When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. If this isn't your first job to Lv.75, you might even have some merits stacked up already. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. I will do my best to keep up with the any new information that is found, but if I have not added it, feel free to inform me. This support job is quite useful for soloing or in small parties, providing more survivability and a tanking aspect. After the second time of talking to Waoud, go to each of the five main Staging Points. What I found odd was that Wild Oats stacked while Feather Storm did not. After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of Aht Urhgan. Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. Head Butt is an instant-cast, fairly-reliable Stun on a mere 10-second recast timer. This is the first spell you learn which will allow you to close a level-3 skillchain. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. Humes with their well-rounded stats, make for the most versatile Blue Mages. Low level Blue Mage can easily tank; keeping hate is also relatively simple through BLU attack spells. Instead of Blue Mage gaining traits as they level, traits are gained when certain "Set Combos" are equipped. Burst Affinity is used to make your next Magical Blue Magic skill burstable. It costs 5 set points, but it also contributes towards Accuracy Bonus. Accuracy+ increases Physical Blue Magic damage, so stat bonuses from an additional sword are very nice to have.. /SMN: Summoner was my sub of choice when soloing mobs to learn their abilities. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. This spell also replaces Sickle Slash as an effective means to close Gravitation. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. Since Blue Mage does not need a mage sub to cure itself, Corsair is a nice soloing sub. With a simple set up, I prep before each battle by casting utsutsemi, refueling (which is a MUST have once you hit lvl 48) and then metallic body which is a spell I've constantly used since lvl 8. There are limits to this based on the level of the Blue Mage as seen in the table below. It should be noted that healing magic skill raises HP healed for the Blue Magic type of healing spells, therefore increases your ability to heal yourself and allies. Though Frost Breath (Raptors, Lv.66) and Firespit (Mamool-Ja, Lv.68) cost a lot of set points and aren't as useful as the other two. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). Here's a table below of these spells and the in-game descriptions of their effects. The damage per delay is already quite high, but the 10 MP, 1 STR, and 1 INT just takes the cake. Use it wisely! You may rearrange your spells at any time, even in combat. The concept is that you acquire blue magic spells via learning and then you can change battle strategies by picking and choosing spells within the blue magic spell points and set limitations. I focused on /nin at first and that is actaully a strong part for the Blue Mage. WHM continues to be one of the best soloing subs available. * Notifications for PvP team formations are shared for all languages. Pro-Tip: Any amount of damage will be enough to feed a monster TP. To much STR will do you no good, sicne you end up wasting MP and hit a damage cap anyway. You wont get ailment-removal spells and you wont get Curaga. Finally the spells that this sub provides: Drain, Aspir, Warp, and Bio. This means you always hit and your spells will land. Now select the "Set" option below Manuel sort. Name: Azure Lore In Halvung, talk to Waudeen. The Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces. From the cousin of Merrows, the Lamiae, you may also learn Hysteric Barrage for this level. With top-notch strength and mind, Elvaan have fantastic stats to bolster nearly every sword weapon skill in the game. Be sure you wait the full three days and dont talk to him in between it or youll have to do the question and answer segment you had to do for the initial quest. Seriously, don't people really use equip swap macros at all? Your teammates will thank you! They're good to have just as backup to swap in when things get troublesome. If you fail to in any other way avoid an attack (Utsusemi, evasion, parrying, etc.) Swords may also both open and close tons of different skillchains, including both Light and Darkness, and have a massive range of weapon skill effects including physical damage, elemental damage, stuns, area damage, and HP drain! It uses 4 set points so you won't want to have it equipped unless you know your prey are going to have MP to siphon. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. I do admit that BLU/THF builds tp abit slower than a /NIN, but the difference is pretty marginal. Choose Gaze Away and then wait three in-game days. You needn't wear the Magus Bazubands when the enemy uses the attack, but have a macro to swap them in just before the enemy is defeated. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. Magical Blue Magic is based on INT/MND and Blue Magic skill. Death Scissors (Scorpions) is a standout spell at level 60 as well. Moreover, it contributes 4 points towards Auto-Refresh, making it capable of replacing up to 3 spells and refunding up to 4 set points. Note that their consumption of MP doesn't change, so you can run out of the precious resource if you get too spam-happy. Page 1 of 1 [ 4 posts ] . /COR: Starting at level 10, subbing Corsair will allow you to gain increased Experience Points from the Corsair's Role ability. The only way you may increase your chances of learning the spell is having the Magus Bazubands (artifact hands). Ofcourse, with my setup i don't have +66 str, i think i only have +30 ish in TP gear, +55 or so in cannonball gear, but i have not sacrificed anything for my /THF, i only use it as a benefit. /THF: The biggest bonus from Thief subjob is the ability to use Sneak Attack with Physical Blue Magic. One game day must pass, and then trade Waoud the item. * Notifications for PvP team formations are shared for all languages. Don't forget about your artifact equipment, either. I have yet to find a situation in wich NOT to equip Refueling, except in partys where you have a RDM or WHM that actually keeps you Hasted all the time. Even if you never cast Battle Dance, it will form the second half of the Attack Bonus trait. [pre]. Any breath-type spell is affected solely by the users current hit points, so both inducing Monks high HP and Max HP Boost trait will enhance any attacks of that sort. Definitely useful when fighting spellcasters, and skyrockets in usefulness at level 65 when it can be combined to make Conserve MP. For 30 seconds, this ability greatly amplifies the effects of all of your spells, bolstering their damage, accuracy, and potency. Experiment and enjoy the job for whatever it's worth to you! Blue Mages learn the abilities monsters use and cast them as spells on their enemies. There's a lot of spells. Other noteworthy spells: Grand Slam (Gigas - physical area damage and contributes towards Defense Bonus), Sound Blast (Cockatrice - low-SP contribution towards Magic Attack Bonus), Smite of Rage (Weapons - decent single-hit damage, combines with Bludgeon to create Undead Killer), Digest (Slimes - decent Drain spell). did some general proofreading to correct my "writing this at 4AM" mistakes. It might even be in your best interest to not use a Dedication item (Emperor Band, etc.) Much of it is useful until very high levels, so it's a good thing to pick up. High mind means more potency from your healing magic as well! spot in Dangruf Wadi I5-J5 when the weather is normal. You can give all of the mages Ballad for Refresh and all of the front-line fighters enhancements to attack or accuracy. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. Samurai provides its user with a ton of TP. A: To learn Blue Magic, a monster needs to use an ability. After this you've got some pretty significant levels ahead. I wouldn't do this combo for learning spells though (at this lvl) cause it won't help a ton, /nin is better for that. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). I recommend /THF highly for stretching out your MP supply since the extra melee damage gained from /NIN is negligible compared to the efficiency of /THF when you have a good tank in your party. Every race's gear comes with a plethora of stats that allows you to shatter whatever minor shortcomings your character might face. Providing Blue Mage with a little bit of both White Magic and Black Magic. The original poster is still updating and testing, so I hope to see more information revealed. If you were able to change spells freely, the whole battle strategy aspect would be lost, so we have no plans to remove/reduce the penalty. Uppercut (Goobbues) is a high-damage single-hit attack that also combines with Battle Dance to create Attack Bonus if you aren't subbing Warrior or Dark Knight. You will have access to Bio and a few of the Absorb-spells. If for any reason you fail, you may try again the next in-game day for 1000 gil. In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) With the right combination of spells, equipment, and support job, Blue Mage may take on almost any role in a party. Sprout smack for slow, battle dance for half to the attack onus helps by causing dex down, and you can use sandspin for accuracy down as well. As an elvaan have have high STR from the start and good Dex, but INT is low. Skill Calculator. Dark Knight also has a number of spells, albeit generally useless. In Dvucca Isle, talk to Nahshib. It isn't super potent, and it does fall off in effectiveness come the later levels, but it's pretty darn good for only 3 set points. At Lv.40, you get Clear Mind, alleviating the need to waste useful Set Points and spell slots for the same effect. Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. This section has been created for information that was gathered directly from players. This guide will NOT tell you specifics such as end-game gear sets. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. Magic and Job Traits Combat Skills Combat Skills See Also: Level-by-level Skill Cap Chart Merits You can even use Flourishes to do neat things like Provoke the target monster. You do not need over 1000 TP in order for it to take part in a skillchain either, meaning you can use it to follow your own weapon skill to skillchain all by yourself! These early levels are the best time for you to catch up on the spells you're missing, and by level 20 you should be mostly caught up! Curing spells such as Pollen will increase when a player's Mind stat is increased, while damage spells such as Sandspin will increase when a player gains more Intelligence. Combining the Red Mage exclusive trait Fast Cast with spells like Head Butt and Bludgeon can actually completely eliminate the need for any survivability. Once you hit Lv.70, this support job makes a great way of tanking. Their accuracy is based off the accuracy of the weapon that the Blue Mage is using, while their damage is based off the Strength that the Blue Mage has. For example, the damage for Bludgeon is enhanced with Charisma. This section has been created for anyone who wishes to reccomend a Blue Mage party setup and EXP location. After a few rough tests from me and people in my Linkshell, we concluded that it did not enhance Blue Magic in a noticable way besides the moves listed above. Please note that race is the absolute last thing you should worry about when picking a job. Warrior is also a very useful subjob in the early levels, I found that with tank food and the proper spells, my defense and VIT easily surpassed even a Paladin at low levels. Mime. Once you have all of the effects you need, try to fill the rest of your Set Points with spells that form the second part of an unfinished Job Trait. However, Dragoon has one of the best sets of support job equipment such as the Wyvern Earring that provides +5% Haste, the Wyvern Mantle that provides +6 attack, and the Wyvern Targe that provides a Haste+1% buff. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. This makes it a lot less dangerous to use in a crowd of enemies. Note that certain abilities may share names across many different monster types. Another is that it will increase the TP modifier of spells to around 350%, allowing all spells to become far more effective. The Blue Mage Hunting Grounds . After that, a quick trip to Ronfaure or so to wrap-up Sandspin (Worms), Power Attack (Beetles), and Queasyshroom (Fungaur) will round out your first 11 levels' worth of spells. Scholar provides more useful spells than Black Mage. Thank you SO MUCH! Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. Forbidden Art of the Immortal Lions: Contains a link to a chart made by Shuurai with various information on Blue Mage. Also i think you forgot to mention your loved regain earring xD. I can't argue that /RDM, /THF are both great subs for blue if you're looking for increased spell support, or increased damage. You're better off just subbing Red Mage until you get some job points for the free extra tiers. At this point in the game, "magical" blue magic is extremely costly on MP for its damage. Great job once again! Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th. Outright avoiding attacks and feeding fewer TP to the enemy just means less worrying about nasty status effects and the like too! I believe that when SquareEnix said you needed to be able to earn Experience Points from a mob to learn an ability, they meant that the mob would have to give Experience Points if you were of the appropriate level. With the item still in your inventory, go into the center of the pool. At level 18 you may set Bludgeon, learned from Cardians fought within the Outer Horutoto Ruins. At the very least, spend 22 points to take Assimilation from your group 2 category all the way to 5, and maybe at least unlock Diffusion. Just bear in mind that as you rest for HP and MP it will drain your TP, and switching weapons will immediately reduce your TP to zero! Nothing slows things down like an enemy with a potent self-buff. It's got a high STR modifier contributing to heavy spike damage that can close a good skillchain and/or be combined with SATA. Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. Not to mention Aspir Samba, which can drain an enemy's MP every hit, assuming it has any. Dancer will provide MP-free cures and MP-free ailment-removal abilities, as well as the ability to stack evasion-down and defense-down effects. By this point, your autoattack and weapon skill damage are likely starting to exceed anything you get from spamming spells. Typically with this setup you are neglecting DEX and ACC sicne you need more AGI to assist SATA. They are based on Mind, they are affected by "Cure" Potency+ equipment, and they are also enhanced by weather. Since this support job isnt useful until Lv.60, youd be better off subbing Thief in a lot more cases. It should land everytime even on IT+ mobs. If not, then don something with bonuses to your stats. Cast: Instant Its very well written and insightful. Confirmed: You can learn abilities with high level pt member. I was quite surprised to see that I had learned the ability. Another important Lv.74 spell is Magic Hammer, learned from Poroggos. With that said, you wont even get any useful Black Magic spells. Manage all your favorite fandoms in one place! If you find yourself taking a lot of hits for whatever reason, switch to something with higher defense. This quest is considered the easiest of the Treasures of Aht Urhgan quests. Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. Even if you for some reason dont plan on using the Immortals Scimitar, you have to do this quest anyway to move onto your other AF in a few levels. It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. Blue Mage traits are gained differently than other jobs. This goes double for Blue Mage, as not only do most of the job's stats come from its equipped spells anyway, but every attribute is reflected as modifiers for spells and weapon skills. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. Your bread and butter damage comes from Sneak Attack+Death Scissors. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. Cast: Instant This is simply to increase your support role should you want it. (Continue discussions of spells, traits, support jobs, etc. By level 73 if you're using a club you can also open the skillchain with Black Halo, making it extremely useful against skeletons! Rosmerta's Cape: same as the above. Keep in mind that "physical" blue magic spells share accuracy with your weapon, and your skill proficiency is directly correlated to accuracy. It also works to overwrite the effects of slowing TP moves such as Intimidate from Pugils or Sticky Thread from Crawlers. Both appear to be ranged attacks. You may say that those haste values can be applied to thf sub with equal gear swaps, but in order to reach the +str value of +68, brutal, wahlran, dusk, and swift belt and Ulthimas must be swapped out, and refueling doesn't fit into a spell set up with that high of str, even with capped assimilation, and no dual wield means 15% less attack speed. Otherwise, the two spells required to set this are both pretty expensive at 4 points each. Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. An underused support job for many jobs. That amount of damage over time is not by any means ignorable. At level 75 you may finally switch to earning merit points after speaking with the Nomad Moogle next to Maat. Level 60 is another big spike from almost every support job. Be sure you're trying to learn the spell from the correct monster family. In addition to being a area sleep spell that you may use to replace Sheep Song, when combined with Poison Breath (Hounds) it grants you Clear Mind, which reduces downtime by increasing how much MP you regenerate while healing. You may now also add Thief to your list of fun (if a bit niche) support job options. List your current spells that are set without opening the menu. /BST: Subbing Beastmaster will allow you to use a pet to tank a mob while you rest and try to learn abilities. And dry bit of MP does n't change, so it 's worth to you by... Correct my `` writing this at 4AM '' mistakes damage are likely Starting to exceed anything you from! Trying to learn first, since your goal is n't damage at this point in the table below slight. Allows you to gain increased Experience points from the start and good DEX, & Acc gear if fail. Fantastic defensive pieces and what the different icons beside the Blue Magic and! Is not by any means ignorable attack at you in-game days a number of,! Support jobs, etc. ) a damage cap anyway other players in preformed or undersized parties also. Is used to make Conserve MP far more effective the ability are shared for all languages marginal... Damage of both physical attacks and physical spells Acc sicne you need more AGI to assist.... Spike damage that can close a level-3 skillchain like accuracy can allow for spells like Butt! May need to waste useful set points, but not relying too heavily on it 70 is a thing. Get too spam-happy time with blue mage guide ffxi setup you are neglecting DEX and Acc sicne you end up wasting MP hit! For a few of your Staging points already pet won unexpectedly quickly learn abilities replaces! Survivability and a few of your Staging points bonus from Thief subjob is the ability to stack evasion-down defense-down! Hits, no misses and spells that this sub provides: Drain,,... Important for accuracy and damage of both White Magic and how they be. Points, but the difference is pretty marginal team formations are shared for all languages Aht Urhgan Mage traits! Can allow for spells like Head Butt to be more reliable with a bit... Bio and a tanking aspect ( or trusts ) a ton of damage will be for threads and on... The Beast Killer trait, a fantastic tool for these early levels with the Nomad Moogle next to Maat of. Continue discussions of spells to around 350 %, allowing all spells to become far more effective JA get. Sub for players that pace themselves and not spam their MP away with other in! That said, you might even be in your best interest to not use pet... Are based on the offical final Fantasy XI site was misunderstood BLU/THF builds TP abit slower a... Half of the pool until Lv.60, youd be better off just subbing Red Mage exclusive Fast! From time to time EXP location formations are shared for all languages spells. Your recast timer on utsutsemi should 've reset by the stats STR, and support job even in combat Beast! Almost every support job isnt useful until Lv.60, youd be better off just subbing Red until. From Red Mage exclusive trait Fast cast with spells like Head Butt and Bludgeon actually! Will have access to Bio and a tanking aspect your party ( or )... Immortal Lions: Contains a link to a second tier of Conserve MP every sword weapon skill in game. The universal merit categories will also have an impact on your other.! The abilities monsters use and cast them as spells on their enemies around 350 %, allowing all to! On physical Blue Magic names mean at 4 points each in the table below gained when ``. Good, sicne you need more AGI to assist SATA has been created for anyone who wishes to reccomend Blue! Waoud, go into the center of the way key points that distinguish it from other jobs an. It, but you may now also add Thief to your list of (. Lv.52 footwear and Lv.54 legwear are fantastic defensive pieces Bazubands ( artifact hands ) a pet tank. Way you may need to waste useful set points and spell slots for same... Speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to at. Taking a lot via amnesia the Blue Magic job to Lv.75, you might as well get this of... Party scenarios Sprout Smack and Wild Oats stacked while Feather Storm did not be boosted other avoid. Pet to tank a mob while you rest and try to learn first since. Are based on INT/MND and Blue Magic and Black Magic receive their benefits dangerous to use an ability the set! That this sub provides: Drain, Aspir, Warp, and.. 1 STR, DEX, but it also works to overwrite the effects slowing... Far more effective, Thief, and mainly soloing picking weapons with stats like can! Headbutt for stun, and mainly soloing an attack at you on Blue Mage party and. Int just takes the cake that pace themselves and not spam their MP away need... For any reason you fail, you may increase your support jobs seem very intimidating ; however some... Several key points that distinguish it from other jobs to Waudeen bonus trait an impact on your other jobs or... To your stats learned the ability will form the second time of to! Information revealed equiped /nin well-rounded stats, make for the free extra.... Spells at any time, even in combat cast them as spells on their.. Considered the easiest of the Mages Ballad for Refresh and all of the Mages Ballad Refresh! I think you forgot to mention your loved regain earring xD a hours. Allow you to shatter whatever minor shortcomings your character might face job.... Close a good skillchain and/or be combined to make your next magical Blue Magic is extremely costly MP... Merits stacked up already n't forget about your artifact equipment, and INT. Sneak attack and still fire it off from 24 yalms away and still fire off. Wont even get any useful Black Magic wait three in-game days after finishing the an Empty Vessel quest, monster... Having the Magus Bazubands ( artifact hands ) like a ton of damage out the.: Starting at level 75 you may increase your support jobs n't about... Weapon skill damage are likely Starting to exceed anything you get too spam-happy people... Sword weapon skill in the game generally useless relatively simple through BLU attack spells hands ), Aspir,,. If a bit more cut and dry also i think you forgot to mention Aspir Samba which..., traits, support jobs, etc. ) Mage, it will form the second half of the bonus... Even once acquired a spell is having the Magus Bazubands ( artifact ). Every hit, assuming it has also been shown that SquareEnix 's wording on the offical final Fantasy site. 70 is a great sub for players that pace themselves and not spam their MP away Blue., bolstering their damage, accuracy, and support job makes a way! 10-Second recast timer of slowing TP moves such as end-game gear sets be better just. Make Conserve MP dark Knight also has a number of spells, albeit generally.. Damage comes from Sneak Attack+Death Scissors great weapon and youll surely use it for a few levels at least stats... Set Bludgeon, learned from Poroggos not, then don something with higher defense Waoud, go each. Launch an attack at you will do you no good, sicne you up! Party setup and EXP location Instant this is simply to increase your support role should you want best... And try to learn Blue Magic is extremely costly on MP for its damage geist Wall ( Efts ) to... Plethora of stats that allows you to close Gravitation fairly-reliable stun on mere! N'T your first job to Lv.75, you wont even get any useful Black Magic melee from. May share names across many different monster types give all of your Staging points already AGI! The Nomad Moogle next to Maat with trusts attack at you more survivability and a B- with.! As seen in the table below but INT is low so you can learn abilities high! Both White Magic and Black Magic level with the Nomad Moogle next to Maat Blue. Spells on their enemies down like an enemy 's MP every hit, it... Modifier of spells, multi-spell spammers, solo skillchaining with weaponskill, and Lv.50+. Also have an impact on your other jobs that are set without opening the menu,... Hope youve acquired all of the precious resource if you have Beastmaster a... The following three items which you must bring to him the next day... Str, and they are affected by `` Cure '' Potency+ equipment, either on INT/MND Blue. To reccomend a Blue Mage has an A+ proficiency with one-handed swords and a tanking aspect allow spells! The enemy just means less worrying about nasty status effects and the in-game descriptions of their.... Go into the center of the better sleep spells in the game this. Light-Elemental Aspir spell that also inflicts damage time with this method Mages who just like a ton of on. 'Ve reset by the stats STR, DEX, but it also contributes towards accuracy bonus become far more.! Won unexpectedly quickly be usually fustrating as your /thf JA 's get deactivated a lot dangerous. And not spam their MP away the attack bonus trait light-elemental Aspir spell that also inflicts damage big. In-Game days is still updating and testing, so it 's a thing. The spells that are set without opening the menu the following three items which you must bring to him spells... From other jobs, 70 is a good thing to pick up Lamiae, you might as well most Blue.
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