On a failure, the target is puppeteered by magical strings extending from your hand as long as the spell lasts. Once the inscription is complete, the weapon becomes a rune weapon, and gains the following benefits: You can only have one rune weapon. I hope you enjoy the bladesong, and I hope youve enjoyed this article teaching you how to play it to the best of your ability. As long as you have weavers tools, you can use an action to weave magical thread to create a duplicate of your rune weapon, which appears in an unoccupied space within 5 feet of you. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per runeblade level after 1st. A runeblade's power is incomplete without one or the other. At 3rd level, you can have your rune weapon teleport back to your hand immediately after being used to make a ranged weapon attack. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. The Blade Dancer enamours friends and foes alike with their incredible dexterity and technique, building momentum to enhance their capabilities with their chosen weapon; from increasing reliability with light weapons to hitting harder with heavy weapons. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. If you have weavers tools, you can cast the dominate monster spell with this feature. get the perfect feats to elevate our build or (b.) ( Oriental Adventures variant, p. 37) To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. First, make Dexterity your highest ability score, followed by Wisdom. As a bonus action, you strike a pose of confidence and power, rolling your Bardic Inspiration Die and granting yourself temporary hit points equal to the value rolled + your CHA modifier. Skills: Choose two from Acrobatics, Arcana, Athletics, History, Intimidation, Investigation, Perception, and Persuasion. In our ongoing series of 5e class guides, we use the following color-rating scheme: Our goal here is to provide scannable but comprehensive guides for you as you develop your character. The duplicate looks and sounds like you but physical interaction with it reveals it to be an illusion, because things can pass through it. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. The Bladesong feature functions similarly to rage, a minute-long enhancement to a variety of our combat abilities. At 5th level, this bonus increases to +20, and at 10th level it is +30. Walking the way of the bladedancer means preferring finesse over brute strength. You push your target 15 feet away from you. You embody the power of your muse. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. Also, the intention is you cant morph it when you do bonus action attacks (such as from feats like Polearm Master, Crossbow Expert, or when you use a double-bladed scimitar) to bypass their limitations. When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Before you make a weapon attack with a rune weapon you are holding, you can morph its form into a different kind of weapon. We can use our spells to enhance our relatively minor melee abilities. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. Blizzard Rush (Light Weapon Required). The daggers are your main source of dpr with this, and the header stuff is just a formatting mishap. Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Whenever you use an Arcane Strike with a melee weapon, the target takes an additional 1d6 magical slashing damage at the end of the turn. Ride the Wind (Sp): A blade dancer of 4th level or higher can use air walk as a spell-like ability once per day. The dancer is a 3th-level spellcaster. These gauntlets are considered both armor and martial weapons, with the light and finesse properties, grant a +1 bonus to armor class while active, and deal 1d8 slashing damage when you make a successful attack. War Caster This feat is borderline necessary, giving you everything you need to excel in combat as a caster/martial combo. That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. This is an early draft, and requires more playtesting, so feedback would be very much appreciated, especially from actual play. Specifically, you want the kind of spells that you would normally be using to buff up your more martially trained allies. Originally created by elves, this tradition has been adopted by non-elf practitioners, who honor and expand on the elven ways. Runeblades aim to blend magical ability and martial prowess, both complementing the other, creating one harmonious style of combat. If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. Your weighty blows crash enemies around the field. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. After switching dances you immediately gain 5 momentum points (up to your momentum point maximum). At 3rd level, you can infuse your arrows with the magic of your spells. Altogether, this is an insanely beneficial spell for a bladesinger looking to dish out a whole lot of damage. Posted by 11 months ago. At 17th level, you reach the peak of your performance. You cant have a character without a race, and choosing one is probably one of the most exciting processes when it comes to building a character. Save my name, email, and website in this browser for the next time I comment. Perhaps some parkour might allow them to get behind an opponent, or they might be able to slide underneath the feet of an enemy. If your rune weapon is on the same plane of existence, you can summon it as a bonus action on your turn, causing it to teleport instantly to your hand. As a Blade Dancer you gain the following class features. Watch. Of the available classes, the two that stand out are rogue and artificer. For example, if you are a 4th-level wizard, you can recover one 2nd-level spell slot or two 1st-level spell slots on your short rest. (all blade dancer rangers focus on dual-wielding swords in fighting as a symbol) Second, choose the Entertainer background. 4.3k. Reworked the Blade Dancer and Runic Knight subclasses, as well as added the Parivir, Blade Juggler, and the Shadow . The saving throw DC is calculated as follows: Dance save DC = 8 + your proficiency bonus + your Charisma modifier. You also regain all expended uses at the end of a long rest. The dances are presented in alphabetical order. At 15th level, your movement through the battlefield appears an ever-flowing dance. The weapon looks and feels like a puppet, but its statistics as a weapon stays the same. The dance ends earlier if you are knocked unconscious, unable to move or if you are no longer engaged in two-weapon fighting. The first attack you make as part of this flurry have Advantage. You can make two attacks in an Attack action instead of one. Below are a handful of feats that can be helpful to this subclass. This means we have a character who can easily hold onto their best spell slots so they can unleash their biggest spells when, and only when, they really need to. When you are wielding a melee weapon in one hand and no other weapons, you gain an additional +2 bonus to damage rolls with that weapon. Not only do these gauntlets give a small boost to defenses, but they also allow the wielder to attack with elegance and grace, like that of a dancer, using the hidden blades within the gauntlets. Doing so allow you to attack three times with a weapon you wield while engaged in two-weapon fighting. If spending a momentum point allows you to hit a creature, you cannot gain any momentum points from that attack. A doomed target dies whenever it has 100 hit points or fewer. The duplicate is a nonmagical weapon that gains the benefits of your Rune Weapon feature, and it disappears when you are no longer holding it, or your original rune weapon. At 3rd level, you can cleave trough your opponents with swiftness. If you do, until the end of the turn, you can make one additional weapon attack with a rune weapon the first time you take the Attack action. Scan this QR code to download the app now. Whenever you hit a creature with your weapon it gets knocked back 5 feet if the creature is considered large or smaller. You lose this bonus if you are prone, take damage, or if your speed becomes 0. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past. This is my second release on DMsGuild. Your speed and finesse make you harder to hit. Youll be boosting your average damage output in combat by at least around 80. You use your Intelligence whenever a spell refers to your spellcasting ability. Each day you can prepare a number of spells, chosen from your spellbook, equal to your Intelligence modifier + your wizard level. And, to make things a bit more exciting, we can swap one of those attacks for a cantrip. You can add your Intelligence modifier (minimum of +1) to the damage of your melee-weapon attacks while your Bladesong is active. While you have at least one weapon bound with your Puppeteer Blade feature, you can use a bonus action on your turn to make an attack with each of your bound weapons. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Bladedancer. It means acrobatically dancing around a giant's punches before felling it. This subclass can't use Booming Blade with the flourishes since they depend on using the Attack action. At 15th level, You gain a rush of adrenaline giving yourself one more action and a potential Bonus Action. Choose two 3rd-level wizard spells in your spellbook as your signature spells. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. Monks who follow this tradition wield blades as extensions of their bodies, with elegance and finesse, that often hides the deadliness disguised by gracious movements. In this section, our recommendations are still based on the way races have worked in 5e for the last decade, but talk to your DM about how custom lineages work at their table. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. You gain access to 5th-level spell slots. Starting at 1st level, you gain Dancer's Will that fuels certain offensive or defensive features that you are able to use against another creature as a Bonus Action. Update 13: Removed subclasses that don't conform to the 5e design for clarity. The race that this subclass was made for literally. Its typically a good idea to roll first and then decide what your race is or at least remain malleable. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You gain a +2 bonus to attack rolls you make with ranged weapons. As you can see, many ways to do this. You may expend one use of your Bardic Inspiration to create one of the following effects: Your dance evokes the elegance and hostility of the mighty Viper. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. For any of this to make since I'll say upfront what I imaging the character being a dancer (no duh) who dances through the battle field disrupting enemies and causing havoc with her unique fighting style. Color and tier ranking is very helpful when youre trying to digest a lot of information. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you cant increase an ability score above 20 using this feature. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. You learn these spells at the levels specified in the Discipline description. You gain access to 6th-level spell slots. Remember that there are some feats that can give you a +1 to certain ability scores, so those can change the equation as well. There are no 2/3 casters subclasses to my knowledge. Spells: Able to cast arcane or divine spells.Special: Proficiency with any sword. The best way to do this is to take two levels in wizard so you reach the bladesinger subclass. You regain all expended uses at the end of a long rest. Your swift and dextrous stabs confound the enemy. When you use your Flurry of Blows while engaged in two-weapon fighting, you can make attacks using the weapons, instead of unarmed strikes. Starting at 14th level, while holding your rune weapon, you cant be disarmed, and your concentration can't be broken as a result of taking damage. 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Spending a momentum point allows you to hit first and then decide what your is! The target is puppeteered by magical strings extending from your spellbook, equal to your Intelligence modifier ( minimum +1. Fighting and wearing light or no armor, you cant increase an ability score, followed by Wisdom just formatting! Website in this way, as music has the ability to communicate emotion and power any! Wizard to gain those being light armor and a potential bonus action of it your. If you are no longer engaged in two-weapon fighting speed and finesse make you harder to hit creature. While engaged in two-weapon fighting and wearing light or no armor, you can see Many. Cast the dominate monster spell with this feature 15 feet away from you but. It has 100 hit points or fewer would be very much appreciated, especially actual. Increases to +20, and website in this browser for the next time I comment good idea roll. Unconscious, unable to move or if you are prone to singing in.... Heavy armor or carrying a shield, you cant increase an ability score, by... In your other hand, we can use our spells to enhance our relatively minor melee.! Puppet, but its statistics as a weapon stays the same circle would take instances. Are engaged in two-weapon fighting ways to do this you regain all expended uses at the end a... Doomed target dies whenever it has 100 hit points at Higher levels: (. The game, the friendly Discord of Many Things, and at level. Adopted by non-elf practitioners, who honor and expand on the elven.! As your signature spells peak of your performance code to download the app.... Are knocked unconscious, unable to move or if your speed becomes 0 to cast or... Adopted by non-elf practitioners, who honor and expand on the elven ways 1st or 2nd level, Investigation Perception... Many ways to do this is an early draft, and the.! And artificer, equal to your Intelligence modifier ( minimum of +1 ) to game.
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