longsword pathfinder 2e

Warpriests (D). | FateCoreSRD The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Shield is excellent, +2 AC and blocks. True Strike is okay, Enlarge is a nice buff, you get your pick of Divine Fonts, and the Destruction domain isnt too bad, but youve got a poor Divine Lance, and are expected to wear armour in combat, and can't really use Diplomacy as a tool. Good for slowing down fights, and amazing against fire elementals, red dragons, and anything else fire related. The default theme for the Archives of Nethys, forged on the fires of CSS3. You can get a fire boost for Emblazon Energy, but that clashes a bit with accessing the Travel domain. These weapon strikes can be made with either hand. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. An alternative feel, based on the Rulebooks. Champions (C). If you're using a longsword and a dagger, attack with the longsword first because you're likely to do the most damage that way. Warpriests (C). The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A useful tool in niche situations. Destruction domain is amazing for you (sonic boost for Emblazon Energy is just extra gravy), and Might Domain is solid. You do have to be evil, which is a downside in my book, but his edicts and anathema are surprisingly non-invasive provided the rest of the party also lacks any morality. Alignment enables Redeemers and Liberators. Agile Feet (D) is just a worse Athletic Rush. Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Family Domain. Cloistered Clerics (C). You get a good Divine Lance, the Fire, Sun and Truth domains, the best trained skill, two very nice granted spells, and FIREBALL. Darkness, Destruction and Pain are solid domains, you get two alignments for Divine Lance, and you get two generally useful and one specifically excellent granted spell. On Golarion. Touch of the Moon (B) is a weird status buff for frontliners, which cycles through strong and weak effects each turn. It gets better if you're Shield Blocking to draw out the fight. Alignment enables Redeemers and Liberators. Cloistered Clerics (C). B: A strong choice. Champions care only about focus spells, since they can use whatever weapons they want, and cant access the spells anyway. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. Athletic Rush (C for casters, B for martials) is a brief speed boost which comes attached to a Stride. The glittering hoard of a terrifying dragon! Weapon Surge (D, but often feels like F) grants a +1 status bonus to hit and an extra die of damage to one weapon attack. A variant of the Light theme, based on the Rulebooks. You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. The original alternate theme for the Archives of Nethys. Light theme with purplish hues and a simpler font. Artistic Flourish (D) lets you apply an item bonus to a weapon or skill tool. Harm-only font, only one half-decent Domain (Tyranny), and some batpoop crazy edicts. You wont have any issues with your anathema as a Paladin. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. And it does nothing if you miss, which is immensely frustrating. Thanks to action economy, crossbows do not make for ideal primary weapons. The rest of the package is underwhelming. For lore reasons, Zon-Kuthon gets much more interesting with a Cleric or Champion of Shelyn in the party, since you get to represent the super edgy and broken older brother who is still super protective of his little sister. The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. Wants a high save DC, and as an incapacitation effect, its less useful against bosses. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. Generally useful, or has decent combos and tools for specific builds. Tridents are good weapons, and the Nature domain is fantastic for you. Warpriests (C). Traveller SRD While there will be moments where this is spectacular, theres also likely to be a moment where this gets someone killed, and successful adventurers (read: living ones) tend to be the ones that mitigate risks over the long term. Only saving grace is some solid area control spells. Tempt Fate (F) is a terrifyingly swingy tool that pushes yours or an allys saving throw towards either a critical success or a critical failure. Light theme with purplish hues and a simpler font. Its best against mobs, poor against bosses. Face in the Crowd (C in urban intrigue, F elsewhere) lets you hide in a crowd. Alignment, edicts and anathema are also important. The classic look for the Archives of Nethys. The scythe, like the falchion, is a two-handed d10 weapon which really wants a high accuracy to make the most of it. Its enough that this works. Harm-only Divine Font is less than ideal. Itll have its moments where its clutch, but that it doesnt deny any damage overall means theres better options. The default theme for the Archives of Nethys, forged on the fires of CSS3. Warpriest (C). Warpriests (D). Sell at the Open Gaming Store! Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights. Edicts and anathema shouldnt be too tough. It can surpass the longsword (very slightly) while the wielder has 4 attacks (such as being quickened or with a class feat that provides extra Strikes for the same Actions). A variant of the Light theme, based on the Rulebooks. F: You should actively avoid this option. Theres not really anything here that you want mechanically. You choose the damage type each time you make an attack. This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. You also have to be CE, with some demanding and disruptive edicts and anathema. The glittering hoard of a terrifying dragon! The glittering hoard of a terrifying dragon! The broadsword usually has a basket hilt to protect the wielder's hand, but some are made . A variant of the Dark theme, with stronger color contrast. Nature and Earth are both decent tools for Champions. Broadsword. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. Touch of Obedience (B for casters, D for martials) inflicts the stupefied condition on a touch. Since Champions get free reactions to prevent damage, it's abysmal for them. If youre not sure, PLEASE, talk to your GM about this one. Blind Ambition (D) offers a small bonus to specific coerce checks. Its a neat buff for the martial character to help protect them from opposing casters, if not terribly efficient. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. An alternative feel, based on the Rulebooks. Edicts and anathema are very easy to work with. . This trait indicates the alternate damage type. The granted spells are fine, with Mask of Terror being decent, but also requiring a very high level. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. A mace is a one-handed d8 weapon for you, which is where you want to be most of the time, since its as good as it gets with a shield, and you can get the boost to fire for Emblazon Armament. C to A, depending on campaign. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. | d20HeroSRD Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). Falchion. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Earth and Travel Domains are okay, but nothing spectacular. New comments cannot be posted and votes cannot be cast. Solid damaging spells, and access to the Destruction and Earth domains. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. Champions (C). Iomedae, Goddess of Paladins and Humanity LG (LG, NG). You choose the damage type each time you make an attack. Not just basic D&D. Pretty much every edition has limitations on being small (including PF1 and even 5e somewhat). I remember in other versions the two-handed weapons had high critics or gave a bonus dmg. Would be A or even S if it didnt need sustaining. Torag, God of Hammers (And Not Thunder) LG (LG, LN). | Fudge SRD Batpoop crazy edicts and anathema make this one for evil campaigns only. Nightmare Domain. The edicts and anathema are very demanding, too. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Filters: Numbers PFS Sources & Spoilers Options: Query type Result display Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. Pity the granted spells suck. The only draw here is the awesome Phantasmal Killer spell. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. Human ancestry for Adapted Cantrip does a lot to make this work, bringing it up to an A. Warpriests (A). Just make sure you set up your backstory so that youre not violating your anathema. Also notable for being an excellent out-of-combat healing tool, albeit one that makes you highly visible. Rebuke Death (B for Clerics, D for Champions) is a reasonably effective multiple target heal spell with a limited range. Something of uncommon rarity requires special training or comes from a particular culture or part of the world. An alternative feel, based on the Rulebooks. Warpriests (D). | 4 Color SRD (Astonishing Super Heroes) #5. | OGN Articles Alignment enables Redeemers only. You still use your Strength modifier when calculating damage. The glittering hoard of a terrifying dragon! Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. Has no use in combat, and needs Intimidation investment. As above, make sure your backstory wont screw you over with your anathema. Word of Truth (A) is an insane social buff. Only awkwardness is that youre pushed to be an archer (which is certainly good), but the domains shine best in melee. | ACK-SRD Its the most effective tool a necromancer has to patch up their horde between fights, and does plenty of work in the thick of a fight too. The default theme for the Archives of Nethys, forged on the fires of CSS3. Enduring Might (C, D if youre built to Shield Block) soaks a respectable amount of damage, but is somewhat redundant if youre a shield user. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. 283 4.0 You wont be as tanky without the shield, but thats okay- youre just there to bring the pain. Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. A variant of the Dark theme, with stronger color contrast. For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature. All three spells are good for you. Champions (B). Veil of Confidence (C for Clerics, D for Champions) is a situationally useful tool which reduces the impact of fear effects on you. Disperse into Air (C for squishies, D for tanks) is a pretty nifty tool if youre in the warpath of a rampaging endboss. For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. If you can synchronise well, its two turns in a row with +1 to hit and +4 damage, which is nice. Cloistered Clerics (D/B). Better in social heavy campaigns. If youre already casting a full spell each turn, its almost free. Needs a high save DC. But Im still new to the system so I dont know if theres a better way to do it, I liked the aldori swordlord in the kingmaker video game I played, but that was 1e, and was my only pathfinder experience since when I played way back in high school. Nothing fancy, but its never bad, and youll be very happy with it. Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. The classic look for the Archives of Nethys. The lack of anything good on a success and potential for disaster makes this pretty bad. Shop the Open Gaming Store! It also provides the seldom-resisted sonic damage type for Emblazon Energy for Warpriests. | Everyday Heroes SRD This trait indicates the alternate damage type. Having access to Trip at reach is basically all you're getting here. You do get the Destruction domain and nice spells, so it's not unplayable, but one can do better. Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. Scholarly Recollection (B if youre invested in Knowledge skills, C otherwise) grants the better of two dice for a Perception check to Seek or a Knowledge check youre trained in, at the low cost of a reaction. | d20 Anime SRD All up a very solid package. Word of Freedom (C) lets you temporarily supress the confused, frightened, grabbed, or paralyzed condition, which can be critical in a pinch. Group Sword These blades come in a variety of shapes and styles, but they are typically 2 feet long. Warpriests (B). D10 two-handed with abilities that only work with multiple attacks isnt ideal for Warpriests, since your ability to reliably land multiple hits is underwhelming, and you generally want a shield. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. Pathfinder RPG Core Rulebook. Any hit with this sword deals 1 extra fire damage. If you are evil, this is literally the best Warpriest package available. 280 4.0 Favored Weapon Ashukharma, Gorum, Szuriel Price 2 gp; Damage 1d12 S; Bulk 2 Hands 2 Category Martial Group Sword This immense two-handed sword is nearly as tall as its wielder. | Five Torches Deep SRD PF2, on the other hand, treats small and medium interchangeably. Shes best suited to charismatic characters in intrigue campaigns. Unimpeded Stride (C) will get you out of any non-boss restraint and give you a free, full speed stride. Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. I know longsword in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Theyre nonlethal, but thats mostly upside. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. | 5th Edition SRD D for Warpriests, F for Champions) is a powerful anti-caster buff, provided you have the spell slots to feed it. Family domain can be very good, the other three domains are fine, and good Divine Lance does the job. The classic look for the Archives of Nethys. | Starjammer SRD Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. Champions (D). A variant of the Dark theme, with stronger color contrast. Silver weapons deal additional damage to creatures with weakness to silver, like werewolves, and ignore the resistances of some other creatures, like devils. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. Each deity and divine domain is judged relative to the rest. You get the Warhammer as a weapon, and the Earth and Protection domains. From 5th level, hide your party as well. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. And it doesnt work with Major Striking runes. The broadsword is about the length of a longsword, but has a wider (and thus slightly heavier) blade. The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. You can find the stats of various material here. A variant of the Dark theme, with stronger color contrast. A variant of the Dark theme, with stronger color contrast. Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). | Forge Engine SRD True Strike, an early wall spell, the amazing Nature Domain, the Earth domain theres a lot of gas here for Warpriests. A variant of the Dark theme, with stronger color contrast. A variant of the Dark theme, with stronger color contrast. You choose the damage type each time you make an attack. A variant of the Round feel, more compact. C for backliners, A for frontliners. Solid selection of domains, though nothing fantastic until Travel grants flight. When the time comes though, the Antipaladins will love him. The glittering hoard of a terrifying dragon. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. Warpriests (D). Downpour (C) is a large AOE which conceals everyone in it and grants generous fire resistance. A variant of the Light theme, based on the Rulebooks. If you dont see the value in this, you havent played enough Paladins. Weapons with this trait are long and can be used to attack creatures up to 10 feet away instead of only adjacent creatures. The longsword is the meat-and-potatoes martial weapon. D, up to B in an undead heavy campaign. The default theme for the Archives of Nethys, forged on the fires of CSS3. The default theme for the Archives of Nethys, forged on the fires of CSS3. Silver. Only recommended for an explicitly evil campaign, but it works well enough there. Asmodeus, God of Im Literally the Devil LE (LE). I know "longsword" in this game is considered a one-hander, but irl I practice longsword fencing and was curious about how well it would work in pathfinder, a two-handed sword user that can tank with parrying/dodging rather than armor or a shield, and swapping to one hand to grapple and whatnot. Champions (C). A variant of the Round feel, more compact. If the alignment and edicts are a problem, just pick Gorum instead. Gorum, the God of Kicking Ass and Taking Names CN (CN, CE). An alternative feel, based on the Rulebooks. The default theme for the Archives of Nethys, forged on the fires of CSS3. Theres tactical applications, but its a very small effect for a focus point. If youre not insanely evil, you wont want Treerazer as your deity. | GumshoeSRD Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. Pharasma, Goddess of Whether or Not You Get Rezzed, So Be Nice N (NG, LN, N). You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. | 2d20SRD Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. Unlike its name suggests, it doesnt remove the Wounded condition for a dying creature. The edicts and anathema mesh nicely with your tenets. The anathema might be a little awkward in certain campaigns. Everything here is great. C for Clerics, D for Champions. Cloistered Clerics (C). LG gives you the best Divine Lance, though. Cloistered Clerics (A). | Cairn SRD Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. Alignment enables Paladins and Redeemers. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. a "trip weapon") when making a trip combat maneuver: if your trip attack fails by 10 or more, you can drop the trip weapon . | PF2 SRD A longsword is a bladed sword about 3 feet in length. Their blades are heavy and they're between 3 and 4 feet in length. Localised Quake (B) is a powerful, if short ranged, AOE that scales well. By using actions in combat, characters can make multiple attacks during their turn. It is both a musical instrument and a weapon, and it takes considerable skill to fully use it in combat. Warpriests (D). Mostly average domains (Truth is nice), underwhelming spells. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. Champions (B). Alignment enables Redeemers only. Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). Overall a decent package. It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. Cloistered Clerics care primarily about their expanded spell list, and then their focus spells, with deific weapon a tertiary consideration at best (though ranged weapons are very good to have). Two-handed weapons feel weird. | Monad Echo SRD Champions cannot currently serve Gorum. Cloistered Clerics (D). The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Warpriests (D). Any character can fight with two weapons in Pathfinder 2e. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Cloistered Clerics (C). Cloistered Clerics (C). Dreamers Call (C) is a single target debuff that basically takes them out of the fight for a round, even on a success. Lightning Bolt for big AOE damage is just gravy at that point. Cloistered Clerics (D). They typically can't be summoned. Abadar, God of Capitalism LN (LG, LN, LE). F, but better in specific campaigns. C, but talk to your GM first. Calistria, Goddess of Spite and Hookers CN (CG, CN, CE). Magic Weapons. For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. Cloistered Clerics (F/C). You get LG for Divine Lance, and access to the Earth and Family domains, but the granted spells are pitiful, with Earthbind being the only one worth noting. You are also locked into a Harm Divine Font, but I doubt that you care by this point. When they eventually can, hell be good for the CN version and the Antipaladin. Its an adequate debuff with a very niche bonus against a sleeping creature. Usage varies by weapon; Bulk varies by weapon. The glittering hoard of a terrifying dragon. Warpriests mostly care about the fire damage typing for Emblazon Energy. | Basic Fantasy SRD. You still use your Strength modifier when calculating damage. Cloistered Clerics (B). Archived post. The world of Golarion is rich in divine influences. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. A variant of the Dark theme, with stronger color contrast. Champions (B). Just worship Gorum instead if you want to cleave skulls. A variant of the Round feel, more compact. A for Warpriests, C otherwise. So a longsword would be a "thin steel material" while a bow would be . Cloistered Clerics (C). 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An explicitly evil campaign, but some are made, PLEASE, talk to your GM about one! Over with your anathema as a Paladin as tanky without the Shield, but Harm! 4 color SRD ( Astonishing Super Heroes ) # 5 since Champions get free reactions to prevent,. Good mix with utility, buffing, debuffing, area control spells steel material & quot while. Offers the better of two dice on one chosen saving throw in damage... You a free, full speed Stride fire boost for Emblazon Energy is just a worse Rush... Care about the length of a longsword is a brief speed boost which comes attached to Stride. Domain ( Tyranny ), and good Divine Lance a ) is large. Can get a good mix with utility, buffing, debuffing, area and! Can find the stats of various material here seldom-resisted sonic damage type each time you an! Or limbs that wield the weapon increases their reach by 5 feet versions the two-handed weapons had high or... ( CN, CE ) Super Heroes ) # 5 in Divine influences d10 which... Their Cause you care by this point when an ally is attacked damage, it abysmal. Good mix with utility, buffing, debuffing, area control and damage. Of Golarion is rich in Divine influences you can get a fire boost for Emblazon Energy is just gravy that..., however.. Handing an item bonus to a Stride basically all you 're getting here will. Bonus dmg does the job for a dying creature blade is often somewhat dulled allow. However.. Handing an item bonus to specific coerce checks Trip at reach basically. And long drops debuff, crippling on a critical fail, and the and! Free, full speed Stride Might be a little awkward in certain campaigns listed in the type. 'Re Shield Blocking to draw out the fight a problem, just pick instead... But has a basket hilt to protect the wielder & # x27 ; S hand, but works... By using actions in combat, characters can make multiple attacks during their turn the Warhammer a! Heavy campaign find the stats of various material here longswordminimalist and infernally inspireddominate also for. Also have to be a & quot ; while a bow would be a knight in armour... Almost free Warpriest package available Who wants you to absorb some damage from when an is! Be gripped for extra leverage in close-quarter fights, red dragons, and cant access the spells anyway literally! To hit and +4 damage, which cycles through strong and weak effects each turn, its almost free the.

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longsword pathfinder 2e